by tahitiwahini on Mon Mar 12, 2007 11:13 am
It matters which continent you grab first. How hard is it to hold? How many borders to defend? On the classic board, only Australia and South America are easy to hold early on because they have respectively one and two borders.
I think the problem is that you may be letting the dominant player in the game get too far ahead. If a player has more than twice the armies of any other player or has sustainable control of two or more continents, then danger bells need to be going off. If they aren't yet, then a nice remark congratulating the dominant player in game chat will sometimes do the trick.
But it should also be part of your strategy to chip away at the dominant player. Can you ruin one of his continent bonuses? Can you pick up some of his countries held by only one army to reduce his armies/turn by one or more?
Don't let him solidify and then face a formidable behemoth when it's just you two. The time to do something about the behemoth is while you still have allies (officially or unofficially -- essentially the weaker players are always in a tacit alliance against the dominant player). Maybe you don't want to eliminate one of the weaker players just to get his cards (especially if he just has one or two cards). Maybe his presence in the game as a counter-weight to the behemoth is worth more to you than eliminating him would be.
You don't have to attack the behemoth all out, just chip away at his resources. Another thing that some players seem to forget is that you can attack a country occupied by a lot of enemy armies without expecting to conquer the country. The purpose of such an attack is attrition, not conquest. As long as you are attacking with at least 4 armies (meaning you will be attacking with 3 dice), you will have a statistical advantage over your the defender who at best can muster only two dice. In such an attack you get the 3 v 2 dice odds meaning: the defender will lose 2 armies 37% of the time, you'll both lose 1 army 34% of the time, and you'll lose 2 armies 29% of the time. In other words, you have an 8% higher chance than your opponent of coming out of such an exchange losing less armies than your opponent. That's the attacker's advantage when attacking with 3 v 2 dice odds. Know when to say when, remember you don't have to conquer the country, we're just whittling here.
Finally, here's a tactic I learned from a post by sully. You don't always have to defend your borders. Sometimes, leaving the borders undefended and piling all your armies in the interior (where you can still reach all your borders) will set up a trap for your opponents. Yes, they could easily breach your continent, but then they unleash the waiting hoards you have for a devastating counterattack. Under some conditions they may leave you alone.
One last thing. If you aren't able to hold one continent, does it make sense to go for the second continent? Probably not, unless going for the second continent means that each continent is actually less likely to be attacked individually. This can happen, but it's probably the exceptional case. If you can see how both of your continent bonuses could be stolen on the next turn then in most cases you're better off defending a single continent either with a stronger border defense or sully's defense.
Cheers,
Tahitiwahini