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Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 3:55 pm
by Funkyterrance
Hi everyone,

I am not sure if an identical thread to this has been started already and if it has someone please let me know. If there is a similar one I would still like to keep this one since I think it could be unique.
I have noticed that there are many ways that people are able to cheat in this game as well as many loopholes that are technically legal but unsportsmanlike nonetheless. I will list some that I have noticed in my short time on this site and welcome anyone to post legitimate solutions accordingly. I personally will not respond to nonsensical posts, flames, etc. but I am sure they will occur and I encourage others to ignore them as well since this would take all the fun out of it for them. While a good deal of these problems already have proposed solutions I feel that there may still be BETTER solutions and any new ideas are always appreciated. The list is not in any particular order of importance, just as they came to mind. Any missing data would also be appreciated in order to make this all more comprehensive.

So here is the list which can and will be updated if necessary:

Secret Diplomacy:
Current measures: Abuse reports, E-Ticket
Potential Improvements:

Multilogging:
Current measures: Abuse reports, E-Ticket
Potential Improvements:

Farming:
Current measures:Abuse reports, E-Ticket
Potential Improvements:

Intentional Deadbeating:
Current measures: None that I am aware of.
Potential Improvements: Change in distribution/gameplay after deadbeat.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 4:40 pm
by rdsrds2120
I don't understand. What are some of the direct problems you've noticed with Abuse Reports? Oh, and you can make those for farming as well.

-rd

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 4:50 pm
by Funkyterrance
Well I'm not actually saying I have a problem with abuse reports I am just saying that they are the current machine that is used to deal with that particular problem. Can you think of a way that I could word it so that it is clearer for others?
Now that you mention it however, there is a downside to the abuse reports in that a cheater can realize that someone is "onto them" and therefore delete any evidence of their cheating (e.g. secret dip). What I am saying basically is there is always room for improvement as long as cheating is commonplace and I believe that as this stage it is. Can you think of a way that I could word it so that it is clearer for others? Thanks for the input :)

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 4:53 pm
by TheForgivenOne
Funkyterrance wrote:Well I'm not actually saying I have a problem with abuse reports I am just saying that they are the current machine that is used to deal with that particular problem. Can you think of a way that I could word it so that it is clearer for others?
Now that you mention it however, there is a downside to the abuse reports in that a cheater can realize that someone is "onto them" and therefore delete any evidence of their cheating (e.g. secret dip). What I am saying basically is there is always room for improvement as long as cheating is commonplace and I believe that as this stage it is. Can you think of a way that I could word it so that it is clearer for others? Thanks for the input :)


That is why you are encouraged to get a Screenshot of any Secret Diplomacy ;)

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 5:07 pm
by Funkyterrance
Yes, you are correct Forgiven. I would like to think that everyone would think to do this (I have since I read a suggestion to do so) but some of us are not that clever initially and either post thinking that there will be a lighting fast punishment for the accused or only realize that they should have taken a screeny after its too late (I have noticed this happen to a good number of players). I agree that this is the sure fire way to get evidence but I am thinking that a more foolproof system may be advantageous. Maybe a less public way of looking into things?

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 6:20 pm
by owenshooter
i can't even understand what this is about or what he is trying to say in his posts... sounds like he wants people to identify ways people cheat, and then offer solutions... hmmmm... suggestions maybe?-the black doctor evil

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 6:47 pm
by rdsrds2120
owenshooter wrote:i can't even understand what this is about or what he is trying to say in his posts... sounds like he wants people to identify ways people cheat, and then offer solutions... hmmmm... suggestions maybe?-the black doctor evil


He hasn't actually suggested anything yet, he's asking the community what they think could be suggested, I think. In the end, a Suggestion might come out of this, but currently, it's not actually proposing anything.

-rd

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 7:33 pm
by Funkyterrance
Thanks Rds, well put. I would like for this to be a catch-all for ideas revolving around a single subject. I will do my best to organize what is said and maybe have a good base of information to use for whatever. I feel like it would be easier for a whole group of people to deal with a subject than for one person to have to take a stand and possibly become a target. Basically owen, I would like to gather information for the sake of improving general morale so It doesn't really fit in suggestions. Thanks for the input, I will see what I can do to make this thread clearer in its goals.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 7:57 pm
by tkr4lf
Well, this isn't against the rules (that I'm aware of), but it does fall under the category of cheap tactics/poor sportsmanship.

When a doubles team joins a game, only for one of the teammates to deadbeat purposefully, causing the remaining teammate to get a huge boost in territ count and troop amount.

I can't really think of any sort of solution for this, and I'm not even sure it's a problem worthy of being considered, as I don't know how often this happens.

Just thought I'd add it in here.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 8:02 pm
by TheForgivenOne
tkr4lf wrote:Well, this isn't against the rules (that I'm aware of), but it does fall under the category of cheap tactics/poor sportsmanship.

When a doubles team joins a game, only for one of the teammates to deadbeat purposefully, causing the remaining teammate to get a huge boost in territ count and troop amount.

I can't really think of any sort of solution for this, and I'm not even sure it's a problem worthy of being considered, as I don't know how often this happens.

Just thought I'd add it in here.


This tactic does not always work, because you lose 9+ troops to deploy, you miss cards, and they spend 3 turns hitting you 2v1. I don't really think this is much of cheating, and barely anyone uses the tactic.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 8:03 pm
by AAFitz
TheForgivenOne wrote:
Funkyterrance wrote:Well I'm not actually saying I have a problem with abuse reports I am just saying that they are the current machine that is used to deal with that particular problem. Can you think of a way that I could word it so that it is clearer for others?
Now that you mention it however, there is a downside to the abuse reports in that a cheater can realize that someone is "onto them" and therefore delete any evidence of their cheating (e.g. secret dip). What I am saying basically is there is always room for improvement as long as cheating is commonplace and I believe that as this stage it is. Can you think of a way that I could word it so that it is clearer for others? Thanks for the input :)


That is why you are encouraged to get a Screenshot of any Secret Diplomacy ;)


Or fake one damn well.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 8:11 pm
by Funkyterrance
Thank you for your contribution tk4lf. I have experienced this only it was in a game where my teammate (who I only knew for that one game) turned out to be a multi and was kicked out of the game. While I had nothing to do with this fact I ended up getting a real advantage in the game and ended up winning since he was spread out over the board pretty well. That being said I can understand how an advantage could be gained by your teammate deadbeating on purpose. It is to my understanding that in the past this was not the case but I am not sure of the details. If anyone knows the difference between the old rule and the new I would appreciate the info. I always thought that It may make more sense for the remaining players of a team to get the same number of turns as the team with more players. For example, in a 2v2 game the remaining player on a team where one guy got eliminated would alternate turns between the 2 other players. This way, while the remaining 2 man team may have a numbers advantage, at least the 1 man team would have a turn advantage.
Ty, I will add this issue to the list.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 8:12 pm
by tkr4lf
TheForgivenOne wrote:
tkr4lf wrote:Well, this isn't against the rules (that I'm aware of), but it does fall under the category of cheap tactics/poor sportsmanship.

When a doubles team joins a game, only for one of the teammates to deadbeat purposefully, causing the remaining teammate to get a huge boost in territ count and troop amount.

I can't really think of any sort of solution for this, and I'm not even sure it's a problem worthy of being considered, as I don't know how often this happens.

Just thought I'd add it in here.


This tactic does not always work, because you lose 9+ troops to deploy, you miss cards, and they spend 3 turns hitting you 2v1. I don't really think this is much of cheating, and barely anyone uses the tactic.

Yeah, just thought I'd throw it out there.

Like I said, I'm not sure how often it happens. And I really don't know that much about its efficacy.

I do know that it happened to me, not sure if it was purposeful or not though. But my teammate and I got our ass kicked because of it. I also benefited from this once. A random person joined my team when the person I was in the game with accidentally dropped. The guy proceeded to deadbeat, and I got a massive advantage from it. I won that one with ease.

Anyway, just a thought.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 8:14 pm
by tkr4lf
Funkyterrance wrote:Thank you for your contribution tk4lf. I have experienced this only it was in a game where my teammate (who I only knew for that one game) turned out to be a multi and was kicked out of the game. While I had nothing to do with this fact I ended up getting a real advantage in the game and ended up winning since he was spread out over the board pretty well. That being said I can understand how an advantage could be gained by your teammate deadbeating on purpose. It is to my understanding that in the past this was not the case but I am not sure of the details. If anyone knows the difference between the old rule and the new I would appreciate the info. I always thought that It may make more sense for the remaining players of a team to get the same number of turns as the team with more players. For example, in a 2v2 game the remaining player on a team where one guy got eliminated would alternate turns between the 2 other players. This way, while the remaining 2 man team may have a numbers advantage, at least the 1 man team would have a turn advantage.
Ty, I will add this issue to the list.

No problem.

I always thought it would make sense to just have those territs go neutral, like in a standard game. Yeah, I get that this sort of penalizes the person on that team, but that's better than penalizing the other team. Just my opinion.

Re: Too Many Ways to Cheat

PostPosted: Wed Apr 13, 2011 8:21 pm
by Funkyterrance
Forgiven, while I am sure you are right that this tactic rarely works I think this issue should stay on the list since arguably there are certain circumstances where it could work. I would like to find a way where it would NEVER work and still uphold fairness of gameplay :).

Re: Too Many Ways to Cheat

PostPosted: Thu Apr 14, 2011 3:34 am
by SirSebstar
Funkyterrance wrote:Thank you for your contribution tk4lf. I have experienced this only it was in a game where my teammate (who I only knew for that one game) turned out to be a multi and was kicked out of the game. While I had nothing to do with this fact I ended up getting a real advantage in the game and ended up winning since he was spread out over the board pretty well. That being said I can understand how an advantage could be gained by your teammate deadbeating on purpose. It is to my understanding that in the past this was not the case but I am not sure of the details. If anyone knows the difference between the old rule and the new I would appreciate the info. I always thought that It may make more sense for the remaining players of a team to get the same number of turns as the team with more players. For example, in a 2v2 game the remaining player on a team where one guy got eliminated would alternate turns between the 2 other players. This way, while the remaining 2 man team may have a numbers advantage, at least the 1 man team would have a turn advantage.
Ty, I will add this issue to the list.


viewtopic.php?f=4&t=137484&hilit=team+deadbeat
one current suggestion is to have the team where a player got kicked from the site, to wait 3 turns before recieving the territs.. Kind of a warning short.

there are a bunch of other suggestions out there already. But I have not seen a comprehencive post trying to assemble all suggestions, current and rejected and then trying to make it part of a single discussion. I think that would be quite worthwhile

Re: Too Many Ways to Cheat

PostPosted: Thu Apr 14, 2011 4:01 am
by eddie2
I really think you need to look at how c and a works funky. as there are more than 1 way to report someone.

1)abuse report
2)e ticket
3)pm a multi hunter.

for your example of sd what i usually do is hit the forum button scroll down for the list of users online see what hunter is on then pm them the details. and it gets looked at straight away if they are busy they will ask you to screen shot it for them.

Re: Too Many Ways to Cheat

PostPosted: Fri Apr 15, 2011 3:02 am
by Funkyterrance
Thx Eddie, I will adjust accordingly. However I would like to have the Ok by a mod before I condone people PMing Multi Hunters when they have an issue. I feel that perhaps the other two options are the official ways of requesting help.
Also Ty Sir for your support :).

Re: Too Many Ways to Cheat

PostPosted: Fri Apr 15, 2011 2:21 pm
by AndyDufresne
Funkyterrance wrote:Thx Eddie, I will adjust accordingly. However I would like to have the Ok by a mod before I condone people PMing Multi Hunters when they have an issue. I feel that perhaps the other two options are the official ways of requesting help.
Also Ty Sir for your support :).

While PMing another Team CC Volunteer in regards to a question is fine, if you are reporting abuse, we'd generally prefer it filed in one of our record keeping systems---either in E-tickets or in the public C&A Forum---since PMs do not keep records. :D


--Andy

Re: Too Many Ways to Cheat

PostPosted: Fri Apr 15, 2011 2:48 pm
by Funkyterrance
Thx Andy :)

Re: Too Many Ways to Cheat

PostPosted: Sat Apr 16, 2011 11:56 am
by Dukasaur
What a depressingly disappointing thread.

I came in here hoping to find some new ways to cheat, and all there is here is some mumbo-jumbo about etickets.

:P

Re: Too Many Ways to Cheat

PostPosted: Sat Apr 16, 2011 12:10 pm
by Funkyterrance
:D

Btw, when I first read your message the blue writing was kind of light so I thought at first that you post was a quote by Tolkien...

Re: Too Many Ways to Cheat

PostPosted: Sat Apr 16, 2011 8:56 pm
by greenoaks
now i know this isn't cheating but perhaps you could include in this discussion something to stop fools spamming our forums with double and triple posts

Re: Too Many Ways to Cheat

PostPosted: Sat Apr 16, 2011 10:49 pm
by Funkyterrance
You just spammed this one so look at yourself.
Someone double posted on this thread and I didn't say anything because you know what?
It's nitpicking and if it bothers you that much you have real issues.

Re: Too Many Ways to Cheat

PostPosted: Sat Apr 16, 2011 11:20 pm
by greenoaks
Funkyterrance wrote:You just spammed this one so look at yourself.
Someone double posted on this thread and I didn't say anything because you know what?
It's nitpicking and if it bothers you that much you have real issues lol.

so are you going to include forum violations and ways to improve the reporting/handling of them or not ?