Do you ever [u]have [/u] trade in cards?

i know in real risk, you have to trade in at 6 cards, is that the rule in conquer club as well?
Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://www.tools.conquerclub.com/forum/
http://www.tools.conquerclub.com/forum/viewtopic.php?f=6&t=14008
whitestazn88 wrote:i know in real risk, you have to trade in at 6 cards, is that the rule in conquer club as well?
Smurf75 wrote:whitestazn88 wrote:i know in real risk, you have to trade in at 6 cards, is that the rule in conquer club as well?
I think the limit in risk is 5 cards aswell. If you have five cards when you finish your turn you wont get a new one.
Nikolai wrote:Actually, I'm reasonably sure that board Risk says you have to cash immediately if you ever get six or more, and that you have to cash at the beginning of your turn if you have five. Anyway, the Conquer Club card rules are straightforward: you have to cash at the beginning of your turn if you have five, and you have to cash immediately if you take someone else's cards and come to a total of five or more.
Captain_Kris wrote:I had an interesting play today.
Beginning of turn; 5 cards in hand; Turn in 3. 2 in hand.
Middle of turn; eliminate player; get 4 cards; 6 in hand. (2 of each color)
Cash in set of 3; 3 in hand.
At this point I thought I was done, HOWEVER, I was prompted again to turn in the final card set in my hand even though I was down to fewer than 5.
Here is the game if you want to see the log:
http://www.conquerclub.com/game.php?game=262358