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max is gr8 wrote:ALL alliances find themselves to my ignore list
The idea of standard is everyman for themselves
darvlay wrote:If the idea behind standard is "every man for themselves" why is not part of the rules?
Aegnor wrote:That's exactly what I think. Moreover, if you can't play without forming alliances, that's what doubles and triples games are made for.
max is gr8 wrote:ALL alliances find themselves to my ignore list
The idea of standard is everyman for themselves
darvlay wrote:In a game with only three players, is it considered poor sportsmanship or etiquette to form an alliance with another to make it two-on-one? I had a fairly high ranked player state to me in a game that it was but I can't really see the reasoning behind that.
Nameless One wrote:I think alliances aren't fair in any situations.
GrazingCattle wrote:Plus, it should be pretty obvious when you need to stop attacking a weaker player in favor of the stronger. Any smart player will do the same.
MeDeFe wrote:GrazingCattle wrote:Plus, it should be pretty obvious when you need to stop attacking a weaker player in favor of the stronger. Any smart player will do the same.
Unfortunately not everyone is a smart player.
Dr. Jim wrote:There is nothing wrong with it at all in any circumstances.
In the end, only one of them can win. Because of this, their alliance WILL end and they will be aware of it. Because they will be aware of it they will be hesitant to let the other get stronger than themselves.
Forming alliances is pretty much the only aspect of this game which depends on some kind of skill. Being able to manipulate someone into not killing you or into killing another for you can be difficult, where as all other facts are purely based on luck.
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