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negative bonus

PostPosted: Tue Jan 04, 2011 7:40 pm
by theBastard
if there is any negative bonus (-1) is this valid for standard 3 units which have each player from start?

Re: negative bonus

PostPosted: Tue Jan 04, 2011 8:22 pm
by rdsrds2120
It will reduce it from 3, if there is a negative bonus.

-rd

Re: negative bonus

PostPosted: Tue Jan 04, 2011 8:25 pm
by Lubawski
theBastard wrote:if there is any negative bonus (-1) is this valid for standard 3 units which have each player from start?


The only map I think that is for is USApocalypse. You can go down to a 2 deploy. There may be another map out there I haven't noticed that on though.

Re: negative bonus

PostPosted: Tue Jan 04, 2011 8:57 pm
by QoH
Lubawski wrote:
theBastard wrote:if there is any negative bonus (-1) is this valid for standard 3 units which have each player from start?


The only map I think that is for is USApocalypse. You can go down to a 2 deploy. There may be another map out there I haven't noticed that on though.

I think on the Poker Card game map that is the same... but not negative bonuses

Re: negative bonus

PostPosted: Tue Jan 04, 2011 10:39 pm
by greenoaks
there is a negative in Supermax: Prison Riot! that can reduce your deployed troops each round to ZERO

Re: negative bonus

PostPosted: Wed Jan 05, 2011 12:10 am
by Joodoo
greenoaks wrote:there is a negative in Supermax: Prison Riot! that can reduce your deployed troops each round to ZERO


Same for Conquer Man.

Re: negative bonus

PostPosted: Wed Jan 05, 2011 3:28 am
by theBastard
thanks guys. great news for me :)

Re: negative bonus

PostPosted: Wed Jan 05, 2011 9:07 am
by sniffie
also on the map Solar System, if you hold 2 jumpgates you recieve 2 armies.
How can you get zero armies on prison riot?

Re: negative bonus

PostPosted: Wed Jan 05, 2011 9:25 am
by multiplayertim
if you had less than 18 territories and the gas room without the warden which gives -5 troops

Re: negative bonus

PostPosted: Wed Jan 05, 2011 9:45 am
by sniffie
thanx

Re: negative bonus

PostPosted: Wed Jan 05, 2011 3:01 pm
by SirSebstar
Lubawski wrote:
theBastard wrote:if there is any negative bonus (-1) is this valid for standard 3 units which have each player from start?


The only map I think that is for is USApocalypse. You can go down to a 2 deploy. There may be another map out there I haven't noticed that on though.


Iraq springs to mind

Re: negative bonus

PostPosted: Fri Jan 07, 2011 12:36 am
by ljex
also on cricket

Re: negative bonus

PostPosted: Thu Jun 23, 2011 11:32 am
by dwilhelmi
Something that kinda of surprised me while playing Supermax - the negative bonus does not impact bonus from cards. I had an opponent that had the -5 from the gas chamber without warden, and was only due 3, so net total was -2. He also happened to have a red set at this time, which he cashed, and he was able to deploy all 4 from the set. I would have thought that he would have only been able to deploy 2, as -5+3+4 = 2. Didn't make any difference in this case, but just mildly surprising.

Re: negative bonus

PostPosted: Thu Jun 23, 2011 12:59 pm
by SirSebstar
dwilhelmi wrote:Something that kinda of surprised me while playing Supermax - the negative bonus does not impact bonus from cards. I had an opponent that had the -5 from the gas chamber without warden, and was only due 3, so net total was -2. He also happened to have a red set at this time, which he cashed, and he was able to deploy all 4 from the set. I would have thought that he would have only been able to deploy 2, as -5+3+4 = 2. Didn't make any difference in this case, but just mildly surprising.


got a game number?

Re: negative bonus

PostPosted: Thu Jun 23, 2011 1:05 pm
by MrBenn
SirSebstar wrote:
dwilhelmi wrote:Something that kinda of surprised me while playing Supermax - the negative bonus does not impact bonus from cards. I had an opponent that had the -5 from the gas chamber without warden, and was only due 3, so net total was -2. He also happened to have a red set at this time, which he cashed, and he was able to deploy all 4 from the set. I would have thought that he would have only been able to deploy 2, as -5+3+4 = 2. Didn't make any difference in this case, but just mildly surprising.


got a game number?

You can not have a negative deployment (because the game engine would crash!).

The extra armies you receive from cashing cards/spoils are calculated after any bonus from the beginning of your turn.

Re: negative bonus

PostPosted: Thu Jun 23, 2011 1:57 pm
by dwilhelmi
MrBenn wrote:
SirSebstar wrote:
dwilhelmi wrote:Something that kinda of surprised me while playing Supermax - the negative bonus does not impact bonus from cards. I had an opponent that had the -5 from the gas chamber without warden, and was only due 3, so net total was -2. He also happened to have a red set at this time, which he cashed, and he was able to deploy all 4 from the set. I would have thought that he would have only been able to deploy 2, as -5+3+4 = 2. Didn't make any difference in this case, but just mildly surprising.


got a game number?

You can not have a negative deployment (because the game engine would crash!). - this I knew

The extra armies you receive from cashing cards/spoils are calculated after any bonus from the beginning of your turn. - this was the surprising bit, though I understand


Game 8694259

It is simply a programming decision of when the round-up-to-0 occurs. I would have figured the negative check would occur after all bonuses (including card bonuses) have been calculated. As I said, really don't care, and the situation is I am sure very very rare, just thought it was interesting.

Re: negative bonus

PostPosted: Fri Jun 24, 2011 2:31 am
by SirSebstar
Game 8694259
2011-06-23 18:24:55 - mvar received -5 troops for holding Gas Chamber without Warden
2011-06-23 18:24:55 - mvar received 3 troops for 1 regions
2011-06-23 18:24:59 - mvar cashed in a group of Tyler, Shiv, and Alan worth 4 troops
2011-06-23 18:25:01 - mvar deployed 4 troops on Gas Chamber

thank you

Re: negative bonus

PostPosted: Fri Jun 24, 2011 9:21 am
by BGtheBrain
****

Re: negative bonus

PostPosted: Wed Jun 29, 2011 12:17 pm
by Dukasaur
Ok, so just trying to compile the list so far:
USApocalypse
Battle for Iraq
Supermax: Prison Riot
Conquer Man
Poker Club
Cricket
Solar System

any others?

Re: negative bonus

PostPosted: Thu Jun 30, 2011 8:08 am
by SirSebstar
Dukasaur wrote:Ok, so just trying to compile the list so far:
USApocalypse
Battle for Iraq
Supermax: Prison Riot
Conquer Man
Poker Club
Cricket
Solar System

any others?

poker club does not have negatives?!

Re: negative bonus

PostPosted: Thu Jun 30, 2011 8:13 am
by Dukasaur
SirSebstar wrote:
Dukasaur wrote:Ok, so just trying to compile the list so far:
USApocalypse
Battle for Iraq
Supermax: Prison Riot
Conquer Man
Poker Club
Cricket
Solar System

any others?

poker club does not have negatives?!

I don't know, I only played it once and I was the first one wiped out so I didn't learn much about the map. But QoH mentioned it so I put it on the list.

Re: negative bonus

PostPosted: Thu Jun 30, 2011 8:15 am
by SirSebstar
no it has no negatives, but it does not carry a terrotory bonus count so 12+ gives nothing.

Re: negative bonus

PostPosted: Thu Jun 30, 2011 8:26 am
by mr. CD
8 Thoughts is debatable, You can get -1 for something, but it's -1 on a continent bonus instead of region bonus. And you could never get under 3, since you'd get a bonus of 3 (for territories) + 3 for continent -1 for mind. (at least)
Don't think there's anything else.
And Poker Club doesn't have a negative bonus indeed.

Re: negative bonus

PostPosted: Thu Jun 30, 2011 9:21 am
by SirSebstar
the list of negative bonusses where holding lands will give you a negative on your deployment:
USApocalypse
Battle for Iraq
Supermax: Prison Riot
Conquer Man
Cricket
Solar System
D-day omaha beach

this is all, so says Sirsebstar

Re: negative bonus

PostPosted: Wed Jul 06, 2011 9:48 pm
by FarangDemon
dwilhelmi wrote:
MrBenn wrote:
SirSebstar wrote:
dwilhelmi wrote:Something that kinda of surprised me while playing Supermax - the negative bonus does not impact bonus from cards. I had an opponent that had the -5 from the gas chamber without warden, and was only due 3, so net total was -2. He also happened to have a red set at this time, which he cashed, and he was able to deploy all 4 from the set. I would have thought that he would have only been able to deploy 2, as -5+3+4 = 2. Didn't make any difference in this case, but just mildly surprising.


got a game number?

You can not have a negative deployment (because the game engine would crash!). - this I knew

The extra armies you receive from cashing cards/spoils are calculated after any bonus from the beginning of your turn. - this was the surprising bit, though I understand


Game 8694259

It is simply a programming decision of when the round-up-to-0 occurs. I would have figured the negative check would occur after all bonuses (including card bonuses) have been calculated. As I said, really don't care, and the situation is I am sure very very rare, just thought it was interesting.


Well I do care, and this loophole is a travesty, I tell you, a complete travesty! In that case, it should be -2 + 4 = 2 armies. The full effect of the gas chamber is not being accurately portrayed due to this programming flaw. The creators of javascript would be rolling over in their graves...

Just kidding, I don't actually care either.