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Advantage?

Posted:
Tue Feb 20, 2007 1:27 am
by Sargentgeneral
ok, my opinion is no but here is the situation.
They had taken their first turn and since it is freestyle, my team likes to take our turn at the same time. We were waiting for all of us to be online at the same time when lack changed the time zone thing. This caused us to miss our turns and then they took another turn before we even took one. Then, one of their players accuses us of missing our turn on purpose to double our armies (i have seen it happen and dont doubt that people do it). However, i tried to explain to him that it makes no sense for us all to miss a turn and start off the game with half of the armies that we should since they had nobody to stop them. Well...what do you think?
http://www.conquerclub.com/game.php?game=224501#gmtop

Posted:
Tue Feb 20, 2007 1:55 am
by Neutrino
I know the frustration of having to wait a whole day for someone to take their damn turn, when they arnt going to, just the get a slight advantage. In your case, since you had a reason other than simple advantage seeking, I would have thought that the other team would have accepted it and dropped the matter. I do think that your reasons were fair (I know I like to play with my entire team around) and I dont know what they are getting so upset about (it usualy happens in most games)
Well, thats my bit.

Posted:
Tue Feb 20, 2007 2:02 am
by Captain Crash
Yes an advantage is gained and frustration delivered to the rest of the players, but it is only slight and the risks IMO don't seem worth it.
Bigger picture

Posted:
Tue Feb 20, 2007 10:03 am
by detlef
Well, it seems that you all had a good excuse and your opponent needs to get over themselves. That said, people who purposely avoid their first turn to gain an advantage do so at the expense of proper sportsmanship and should be heckled. Better still, I think the rules should discourage that strategy.
Certainly the rationale behind getting make-up troops after a missed turn is because sometimes inconveniences like life get in the way of the game. I know its horrible but true. That said, I'd imagine that a vast majority of those instances (yours not withstanding) happen some moves into the game. I may be going out on a limb but think it fair to say that at least the percentage of intentionally missed turns happen at the outset since there's less advantage to be gained by doing so later.
With this in mind, perhaps you shouldn't get the full allotment of missed troops if you miss your first move. Maybe as little as one. That would certainly undo any advantage one gains by delaying the entire game for everyone.

Posted:
Tue Feb 20, 2007 12:06 pm
by RobinJ
The whole advantage thing is bullshit - when missing a turn you could have lost a continent or a hell of a lot of territories and missed out on cards - meaning only 3 armies are doubled anyway! Also, if you want to build up for a big attack, it makes more sense to just deploy the turn before and don't bother with attacking - this offers a defence and doesn't piss everyone else off!

Posted:
Tue Feb 20, 2007 12:18 pm
by Lt.Mustard
in this case, i would agree that you definitely do not gain an advantage. sure you get double the armies, but you would get the same amount by taking both turns, and have a chance to fortify in between to prevent attacks! your team isnt gaining any armies, its just split up.

Posted:
Tue Feb 20, 2007 1:14 pm
by DeCaptain
lmao, they didnt even miss on purpose! it was because of the time problem...besides if u look at the game no advantage was gained. the other team just needs to shut up.

Posted:
Tue Feb 20, 2007 3:18 pm
by Gamera
It CAN be used for an advantage, I've had had it used against me. Let's say you've got a well fortified border, and so do the other two players, and that you're all evenly matched. Anyone of you could break through and ruin a bonus, but that would leave you wide open with very few armies for the other two players to do the same, especially the third. Miss a turn or two, especially if the other two are fighting, and people won't attack you, hoping you'll deadbeat or not wanting to deal with 13 armies that round. You smack back with an extra 4 and they don't know what hit 'em.
In short, just like cards, you can't know if they're gonna play or not. Some people can use that to their own advantage, although it's hard (Akin to Shooting the Moon in Hearts).

Posted:
Tue Feb 20, 2007 3:30 pm
by DeCaptain
Gamera wrote:It CAN be used for an advantage, I've had had it used against me. Let's say you've got a well fortified border, and so do the other two players, and that you're all evenly matched. Anyone of you could break through and ruin a bonus, but that would leave you wide open with very few armies for the other two players to do the same, especially the third. Miss a turn or two, especially if the other two are fighting, and people won't attack you, hoping you'll deadbeat or not wanting to deal with 13 armies that round. You smack back with an extra 4 and they don't know what hit 'em.
In short, just like cards, you can't know if they're gonna play or not. Some people can use that to their own advantage, although it's hard (Akin to Shooting the Moon in Hearts).
yes this is true, but in this situation they got screwed over by the time clitch thing, and the other team just continues to complain even though they are winning. it seems preety obvious to me that in this case they did not miss on purpose.
EDIT: reading the chat again i see that they have put aside all disagreements, end of story, case closed.

Posted:
Tue Feb 20, 2007 3:37 pm
by Gamera
DeCaptain wrote:yes this is true, but in this situation they got screwed over by the time clitch thing, and the other team just continues to complain even though they are winning.
In this game, of course it's irrelevant. There was a time error, the other team was confused. THAT wasn't actually post-worthy. Apologies, but I saw this thread as yet another asking the age old question, framed within a specific story.

Posted:
Tue Feb 20, 2007 3:52 pm
by RobinJ
Gamera wrote:It CAN be used for an advantage, I've had had it used against me. Let's say you've got a well fortified border, and so do the other two players, and that you're all evenly matched. Anyone of you could break through and ruin a bonus, but that would leave you wide open with very few armies for the other two players to do the same, especially the third. Miss a turn or two, especially if the other two are fighting, and people won't attack you, hoping you'll deadbeat or not wanting to deal with 13 armies that round. You smack back with an extra 4 and they don't know what hit 'em.
In short, just like cards, you can't know if they're gonna play or not. Some people can use that to their own advantage, although it's hard (Akin to Shooting the Moon in Hearts).
You've actually got a good point there and I know what you mean but it is still a big risk to take...

Posted:
Tue Feb 20, 2007 7:51 pm
by Gamera
Someone actually keeps doing this to me. He misses two turns, so I think he'll deadbeat, then BAM, 9-15 armies. It's hard to hold onto a continent.