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King's Court

PostPosted: Mon Dec 20, 2010 1:14 am
by jleonnn
I was wondering if they are any particular strategies that should be applied, or the settings that best suits the map.

Thnx in advance, יהושע

Re: King's Court

PostPosted: Mon Dec 20, 2010 11:31 pm
by rdsrds2120
You can use the archers to bombard nearly everything around all castles. The archers can attack one another giving you quick access around the map like no other.

-rd

Re: King's Court

PostPosted: Mon Dec 20, 2010 11:42 pm
by the.killing.44
jleonnn wrote:I was wondering if they are any particular strategies that should be applied, or the settings that best suits the map.

Thnx in advance, יהושע

An 11-year-old Jewish Singaporean playing online Risk. Ladies and gentlemen, the interwebz.

Re: King's Court

PostPosted: Tue Dec 21, 2010 12:29 am
by jleonnn
I'm not Jewish, I'm Chinese.

Re: King's Court

PostPosted: Thu Dec 23, 2010 4:14 am
by jleonnn
then on the starting round what should I do?

Re: King's Court

PostPosted: Fri Dec 24, 2010 10:29 pm
by theherkman
Don't listen to RDS, he doesn't know what he is talking about. Any player experienced in the map will tell you the knights are key to your victory. You can't attack from the archers, it leaves you with stuck troops. Take the villages first, as they give you +1. Use that to take the things by your castle that will allow you to autodeploy. And don't forget that your castles connect to the nobles, so fort.

Re: King's Court

PostPosted: Fri Dec 24, 2010 10:52 pm
by Commander62890
jleonnn wrote:I'm not Jewish, I'm Chinese.

I'm not Jewish, either; I'm American

Re: King's Court

PostPosted: Sat Dec 25, 2010 5:06 am
by Krissan
With 1v1, I find Fog-No Spoils to be the most fitting settings.

Strategy varies depending on the number of players and game type of course. For 1v1, I like the +1/Noble bonus, since it's worth +4 from the start. Also, I agree that the knights are more important than archers/catapults.

Re: King's Court

PostPosted: Sat Dec 25, 2010 2:03 pm
by 40kguy
im Jewish

Re: King's Court

PostPosted: Sat Dec 25, 2010 3:04 pm
by rdsrds2120
theherkman wrote:Don't listen to RDS, he doesn't know what he is talking about. Any player experienced in the map will tell you the knights are key to your victory. You can't attack from the archers, it leaves you with stuck troops. Take the villages first, as they give you +1. Use that to take the things by your castle that will allow you to autodeploy. And don't forget that your castles connect to the nobles, so fort.


The map's only been around for a short while. What I stated was merely and observation, I'm still getting used to the map. The knights are important, especially if you are in a game that you start with 2 castles as you can attack them early.

-rd

Re: King's Court

PostPosted: Sun Dec 26, 2010 5:05 am
by jleonnn
thnx guys

Re: King's Court

PostPosted: Sun Dec 26, 2010 11:43 pm
by Kiron
well, i'm playing the map now and made a crappy mistakes, don't bother taking 1s! There is no regional bonus :S Remember that!

Re: King's Court

PostPosted: Mon Dec 27, 2010 11:30 pm
by shocked439
take your villages round 1, reinforce castles from your nobels, round two take your knights and be prepared to go find another castle.

Re: King's Court

PostPosted: Tue Dec 28, 2010 5:27 am
by jleonnn
k thnx