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Help for New Players

PostPosted: Tue Nov 30, 2010 8:20 pm
by Crazy Frog
Here are a few "Crazy Frog" tips for beginners...
(I'm nowhere near the best strategist in the game... But these basics should help you get started)

On averages people will win over 10% of games regardless of how good they are... just the dice can do that.

Playing in Multi-player games are smart... even if you only win 1 out of 10 games you may get more points from that one game than if you won 2 or three games against a single player.

For the next few games play simple maps with a bunch of players.. say 6-8 player games.

Play on the same couple of maps that you like over and over again... You will get a feel for the map and understand its strategic points.

Round One... Deploy but try not to attack... ( a 3 vs 3 is an not really an even swap and you will usually end up loosing valuable men at a critical time... leaves you more vulnerable.

Look for a way to gain advantage and a few more points each round... deploy and reinforce toward a goal in the 2nd or 3rd round.

Example: On Pearl Harbor Map you may be able to get a bonus by taking another AA batery... or another Plane... or another two ships..

Another Example: on map D-day at Omaha Beach you can get a bonus from owning two of the bunkers. or all three of them... Or a bunus from owning each ship with its landing crafts...

Watch out for traps... on D-day for example you get a Negative 1 if you own both the Airplane and its corresponding parachute... So that is one place you do not want to hold onto... and once you have it.,.. noone else is going to kill you for it... they would rather see you crippled round by round than to kill you off of them.

Try to gain good Defensive Locations... Example... Feudal war look at "Feudal Empire".. there are only two avenues for attack... at FE 5 and 7
If you attack from one side you may have to go through a pile of 20 non player troops just to attack the defenders army... So it pays to Plan your defense...

Attacking with greater than 2-1 odds will throw the odds into your favor normally. So if you are going to attack a 3 then try to attack with a strength of 6 or better. A 5 may usually win but in the end you will not have much left after the fight to defend with... Remember its not just winning a skirmish... its having enough troops left after the skirmish to defend with... and eventually win the war.

Speed of attacking: On some maps you need to Blitzkrieg... and on other maps you just have to be patient... Watch the other players and see what they do... Especially the Higher Ranks... like Majors and Colonels. If you see them playing it cool and patient in round one... Its not a bad Idea usually to follow along. Don't feel like you have to do anything in particular... You can deploy and wait till another round for the attack if you like... Its your game.. Play it your way.

Hope these thoughts help...

Re: Help for New Players

PostPosted: Tue Nov 30, 2010 11:06 pm
by squishyg
there are some good points in here and they may get noticed more by the people who need them if this was posted in strategy or society.

Re: Help for New Players

PostPosted: Tue Nov 30, 2010 11:49 pm
by ljex
Moved to strategy

Re: Help for New Players

PostPosted: Wed Dec 01, 2010 12:37 am
by Fuzzylogic99
actually if you are playing flat rate than you might want to attack.I would attack a weak target to gt an easy card.


How about don't spread yourself to thin.I see that mistake alot

have a back u plan just in case your gets a kink in it

Re: Help for New Players

PostPosted: Tue Dec 07, 2010 1:56 pm
by dhallmeyer
Check out the Society of the Cooks. We teach turn-by-turn details and can answer specific questions.

Re: Help for New Players

PostPosted: Tue Dec 07, 2010 5:49 pm
by 40kguy
dhallmeyer wrote:Check out the Society of the Cooks. We teach turn-by-turn details and can answer specific questions.

what happens if your to lazy to ask? that's why im a student still i don't need help i just want to get into a the grad lounge or something like that.

Re: Help for New Players

PostPosted: Tue Dec 07, 2010 8:20 pm
by dhallmeyer
I see your rank is high enough to be a graduate, but we have other requirements, as well. Post a few games in your classroom and work with the teachers, and then we'll see where things are.

Re: Help for New Players

PostPosted: Wed Dec 08, 2010 10:55 am
by shocked439
=D> =D> =D> =D> =D> :lol: :lol: :lol: :lol: :lol: :lol: :lol:
40kguy wrote:
dhallmeyer wrote:Check out the Society of the Cooks. We teach turn-by-turn details and can answer specific questions.

what happens if your to lazy to ask? that's why im a student still i don't need help i just want to get into a the grad lounge or something like that.

i love the it, well done 40k :-$

Re: Help for New Players

PostPosted: Wed Dec 08, 2010 3:09 pm
by 40kguy
shocked439 wrote:=D> =D> =D> =D> =D> :lol: :lol: :lol: :lol: :lol: :lol: :lol:
40kguy wrote:
dhallmeyer wrote:Check out the Society of the Cooks. We teach turn-by-turn details and can answer specific questions.

what happens if your to lazy to ask? that's why im a student still i don't need help i just want to get into a the grad lounge or something like that.

i love the it, well done 40k :-$

thanks.

Re: Help for New Players

PostPosted: Sat Dec 11, 2010 9:58 am
by macbone
Crazy Frog, good stuff. I shamelessly second dhallmeyer's rec for the Society of the Cooks. I owe everything I know about term and team play to instructors like him and Bruceswar.

Re: Help for New Players

PostPosted: Wed Dec 15, 2010 3:54 pm
by Crazy Frog
I wrote this for the "Goof Troop" folks... Like myself that could not find our way from the Principals office to the Study Hall... and in fact... never made it into the Home Room... Cough Cough... Uhhh Beaaaghhhh?????
Guess I should start my own "Society of Goofs" or something...
We could be really obnoxious and know nothing all that the same time!!!
ohh... uhhh wait... Hey that almost makes sense in here!
:-) CF

Re: Help for New Players

PostPosted: Wed Dec 15, 2010 6:23 pm
by 40kguy
Crazy Frog wrote:I wrote this for the "Goof Troop" folks... Like myself that could not find our way from the Principals office to the Study Hall... and in fact... never made it into the Home Room... Cough Cough... Uhhh Beaaaghhhh?????
Guess I should start my own "Society of Goofs" or something...
We could be really obnoxious and know nothing all that the same time!!!
ohh... uhhh wait... Hey that almost makes sense in here!
:-) CF

i will be in. we could teach people the right way.