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penalty for missing turns

PostPosted: Wed Nov 17, 2010 6:08 pm
by iwatawood
I know this topic has been beaten to a pulp, and I don't need responses, I just want to go on the record with the CC powers that be, that I hate that players get deferred troops and no penalty for missing turns. I've read all about this and how it isn't abused. But for newer players, who are getting used to the maps and strategy, it is a killer when someone lies dormant (8 players) for two turns and you think you are building up a border and have some strength (finally) and then they come back in, wipe out your work and reinforce it with a large stack of deferred troops. And don't tell me that I could prepare for this. With FOW, you can't always see what the slacker is doing, and considering it was relatively early in the game, I had 20+ troops there. Now, my border is toast and I've been practically eliminated. This has happened before and it is clear in all the cases, that the missed turns are a deliberate action.

So, my vote is for a penalty and reduced or no deferred troops for missing more than one turn. One can be excused, two is a strategy.

Re: penalty for missing turns

PostPosted: Wed Nov 17, 2010 6:22 pm
by 40kguy
iwatawood wrote:I know this topic has been beaten to a pulp, and I don't need responses, I just want to go on the record with the CC powers that be, that I hate that players get deferred troops and no penalty for missing turns. I've read all about this and how it isn't abused. But for newer players, who are getting used to the maps and strategy, it is a killer when someone lies dormant (8 players) for two turns and you think you are building up a border and have some strength (finally) and then they come back in, wipe out your work and reinforce it with a large stack of deferred troops. And don't tell me that I could prepare for this. With FOW, you can't always see what the slacker is doing, and considering it was relatively early in the game, I had 20+ troops there. Now, my border is toast and I've been practically eliminated. This has happened before and it is clear in all the cases, that the missed turns are a deliberate action.

So, my vote is for a penalty and reduced or no deferred troops for missing more than one turn. One can be excused, two is a strategy.

i use to think the same thing but then i got a life and realized you should get differed troops and if its esc. then the lose more then you think

Re: penalty for missing turns

PostPosted: Wed Nov 17, 2010 6:30 pm
by iwatawood
sorry, should have mentioned, flat rate.

Re: penalty for missing turns

PostPosted: Wed Nov 17, 2010 7:04 pm
by 40kguy
iwatawood wrote:sorry, should have mentioned, flat rate.

ok well then yeah i guess that could screw you

Re: penalty for missing turns

PostPosted: Wed Nov 17, 2010 8:10 pm
by rdsrds2120
Are you suggesting that the deferred troops get eliminated from the system? Or are you just ranting about it?

Either way, I don't think this specifically belongs in Strategy, which is why I'm asking.

-rd

Re: penalty for missing turns

PostPosted: Wed Nov 17, 2010 10:54 pm
by shocked439
It's a cheap strategy and I hate when people do it or a variation of it. Mostly in nukes. Best counter for the one your describing is to play auto deploy maps (new world, woodboro, lunar war, feudal, das schloss etc) then they miss the auto deploys fir missing turns which helps you.

Re: penalty for missing turns

PostPosted: Thu Nov 18, 2010 12:29 am
by iwatawood
thanks. I'll try that.

Re: penalty for missing turns

PostPosted: Thu Nov 18, 2010 12:32 am
by iwatawood
and yes, I think it is a strategy, albeit a cheap, stinky strategy, and I'd like to see it become neutralized.

Re: penalty for missing turns

PostPosted: Thu Nov 18, 2010 12:58 am
by rdsrds2120
iwatawood wrote:and yes, I think it is a strategy, albeit a cheap, stinky strategy, and I'd like to see it become neutralized.


This is indeed a cheap strategy, but alas, it will always ensue. I recommend avoiding lower ranks as they seem to do it the most. Thus, their low rank ;)

-rd

Re: penalty for missing turns

PostPosted: Sat Dec 04, 2010 1:55 am
by Sir Rico
Hi, im a little new on this chat, but not the risk board game. (Im 36 years old from Denmark and have been playing risk since I was 16, I think.) But the 24 hours risk, world 2.1 with fog is HIGHLY my favorite now . I use to play it with fog, flat rate and chained reinforce with 6-8 players (awesome) ,and I have red your posts and I also agrees on "no" troops for missing turns. Because it ruins the awesome strategi game, just like peaple telling who is biggest (I`ve tried that many times "on me, offcause". Very irratating and just makes the game longer.) And why else the 24 Hours count down or the 5 min. in speed round, which I havent tried yet, though.....I have "ones" won world 2.1 with fog and 6-8 players on 18 rounds, aint that nice....anyway, I think peaple should be punished for telling who is biggest, because it`s also a strategi reading the log in a game with fog, offcause. And I think peaple should be kicked out for missing just "one" turn. If it was like that, peaple would know......and the game would be a lot faster......

Re: penalty for missing turns

PostPosted: Sat Dec 04, 2010 8:24 pm
by 40kguy
Sir Rico wrote:Hi, im a little new on this chat, but not the risk board game. (Im 36 years old from Denmark and have been playing risk since I was 16, I think.) But the 24 hours risk, world 2.1 with fog is HIGHLY my favorite now . I use to play it with fog, flat rate and chained reinforce with 6-8 players (awesome) ,and I have red your posts and I also agrees on "no" troops for missing turns. Because it ruins the awesome strategi game, just like peaple telling who is biggest (I`ve tried that many times "on me, offcause". Very irratating and just makes the game longer.) And why else the 24 Hours count down or the 5 min. in speed round, which I havent tried yet, though.....I have "ones" won world 2.1 with fog and 6-8 players on 18 rounds, aint that nice....anyway, I think peaple should be punished for telling who is biggest, because it`s also a strategi reading the log in a game with fog, offcause. And I think peaple should be kicked out for missing just "one" turn. If it was like that, peaple would know......and the game would be a lot faster......

it is a terrible strategy i can think of something that does punish you if you do miss a turn just ask me.

Re: penalty for missing turns

PostPosted: Thu Dec 09, 2010 3:27 pm
by Engarde
I'm also for penalties for losing a turn. I've joined a few speed games and in 1 game I was building quite a strong army; two 8's against a border of 3. My opponent missed a turn, then assaulted 1 country in a completely different area, missed another turn and BOOM my entire army was suddenly overrun. It ruins the fun of the game.

Re: penalty for missing turns

PostPosted: Thu Dec 09, 2010 5:28 pm
by jefjef
Missed turns - deferred troops strategists almost always find a home on my foe list...

Regardless of what the nay sayers claim it is a strategy that can be difficult to counter in no spoil team games.

Re: penalty for missing turns

PostPosted: Thu Dec 09, 2010 6:53 pm
by danfrank
you certainly do get penalized.. Your Attendance percentage goes down and it gives fools something to discriminate against...

Re: penalty for missing turns

PostPosted: Thu Dec 09, 2010 7:47 pm
by greenoaks
they do suffer for missing turns

they only get the troops due at that moment times turns missed, not what they would have if they'd taken their turns. so break their bonuses and reduce them to 11

+ in spoils games they miss out on the cards
++ in maps with auto-deploy they miss out on those troops too
+++ deferred troops can't be used, only deployed at the end of their turn

all up, missing turns is a poor strategy and easily countered

Re: penalty for missing turns

PostPosted: Sat Dec 11, 2010 5:21 pm
by rockfist
I play a lot of flat rate...missing turns in flat rate is a huge disadvantage in the early game.

Re: penalty for missing turns

PostPosted: Mon Dec 13, 2010 6:56 pm
by Arethusa
I've just finnished a game against a player who is obviously using the missed turns as a strategy. He missed a total of 5 turns during the game, including two at the very beginning, a game in which he set up! By checking logs of his other games, you could see that he was online and took turns in those games during which he could have taken his turn in the game I was playing. When I asked him in chat why he was missing turns, I got no response.

I eventually won the game. The player missing the turns has been foed, and received a below average rating from me in fairplay, attitude and gameplay.

I will make sure from now on that I check the turn taken percentage of other players before joining future games.

Re: penalty for missing turns

PostPosted: Fri Dec 24, 2010 11:35 am
by Sir Rico
agree, but I think the boardgame Risk 2 is awesome, and wants to play world 2.1 like Risk 2 as close as possible, just with fog and no spoils, and no writing who is biggest, peaple can see in gamelog. And no armies for mising turns, just my opinion.....

Re: penalty for missing turns

PostPosted: Fri Dec 24, 2010 8:52 pm
by FabledIntegral
OP, concerning your example, how is it any different than someone in this fog game who is playing and building up troops elsewhere, then suddenly attacks you and merely uses their already existing troops to reinforce?

Re: penalty for missing turns

PostPosted: Fri Dec 31, 2010 9:21 pm
by darkmatter8888
i have a different idea of how to keep people from using missed turns as a cheap strategy. if a player misses three turns in a game, they are kicked. simple enough, rather than the BS three consecutive turns it is set at now. especially in freestyle, games rarely last more than a week and a half or so, three turns out of 10 is a lot to be missing whether or not they are consecutive

Re: penalty for missing turns

PostPosted: Sun Jan 02, 2011 4:34 am
by MichelSableheart
@darkmatter: there are games going on for more then a year. 3 turns out of 10 is a lot to be missing. 3 turns out of a 1000 isn't.

Re: penalty for missing turns

PostPosted: Thu Jan 06, 2011 2:13 pm
by iwatawood
I'm in a different game with three people left and pretty even on troops and borders are evenly staffed. Then one guy deliberately misses a turn, no one can break the bonuses because of all the troops on all the borders and then the next turn he gets a crud-load of troops and uses it to change the game. I've read all the postings and I still think that it is a cheap but effective strategy that would be minimized if they didn't get all those troops.

Re: penalty for missing turns

PostPosted: Fri Jan 07, 2011 12:18 pm
by stahrgazer
40kguy wrote:i use to think the same thing but then i got a life and realized you should get differed troops and if its esc. then the lose more then you think


No.. "life" means you're not called a deadbeat because you missed a turn. But CC is the only game I'm aware of - anywhere - that gives you what you would have gotten if you'd taken your turn.

Think about every card game you can... if you "skip" you don't get to draw extra cards. Think about other board games: you're not allowed to just miss a turn; and if you do, you don't get extra goodies for doing it. Only CC rewards a missed turn by giving the missing player what he would've gotten anyway.

As for the inquiry about whether this topic belongs here? The o.p. was beefing about using deferred troops as a strategy; while it's a complaint, it's a legitimate complaint about an unfair strategy, he wasn't making a Suggestion (which not only belongs in another forum, it's also been vetoed again and again, unfortunately.)

Arguments that a player missed the chance to get a card don't cut it; in more games than not, it's a strategy to deploy ONLY and not take a card for a few rounds but at least that strategy gives opponents some chance to see where the player is trying to build - and counter.

Only, with the deferred troops thing, in the example the o.p. gave, the player who missed not only got no penalty, he got an additional advantage: he got to see where someone else was building, and do a sneak attack, and then deploy masses to make sure his sneak attack couldn't be countered.

The player who took every turn, so that his stacks were visible, got no chance to counter, no chance to assault the opponent's stack before the opponent came back and wiped him out... then stacked after.

So, yeah, CC is the only game that is designed to give a player who misses turns an UNFAIR strategic advantage.

Re: penalty for missing turns

PostPosted: Fri Jan 07, 2011 3:18 pm
by KoE_Sirius
Incorrect.If a player misses a turn he might lose a continent which is more likely,because of the respect he will lose for missing.
ConquerClub took away an advantage which was deploying double troops as the round starts.
This board game doesn't really compare to a card game either.
The concept is completely different.If I was to compare it to a card game.I would refer to Poker where going blind a player can double their bet just for not looking at ones cards each round. .You bet is halved and you stand to win double the amount.

Re: penalty for missing turns

PostPosted: Fri Jan 07, 2011 6:20 pm
by stahrgazer
KoE_Sirius wrote:Incorrect.If a player misses a turn he might lose a continent which is more likely,because of the respect he will lose for missing.
ConquerClub took away an advantage which was deploying double troops as the round starts.
This board game doesn't really compare to a card game either.
The concept is completely different.If I was to compare it to a card game.I would refer to Poker where going blind a player can double their bet just for not looking at ones cards each round. .You bet is halved and you stand to win double the amount.


um.. no.. sorry, but you're incorrect.

In poker, you get to win double if you "go blind" but here on CC, the original poster isn't given the opportunity to double his troops because his opponent missed a turn and FORCED him to "go blind" so your analogy is upside down. Instead, he was forced to go blind risking whatever troops he had with no benefit whatsoever.

In many CC games, even "esc" and "flat rate" games, players make the choice to deploy-only and not assault, depending on what opponents or team did. In this case, the O.P. had no real opportunity to make a strategy based on what the opponent did, no opportunity to reduce a stack before it reduced him, no clue that that region might be in danger from a player who was missing turns.

In Scrabble, if I choose to skip a turn, I do not get extra tiles the next time. In Rummy, if I choose to skip a turn, I do not get extra cards to play with, I have to put some back after I draw. Now, in Uno, if I skip a turn, I do draw extra cards, but in Uno, that's a penalty because the OBJECTIVE is to get rid of cards... so, to compare this to Uno, I wouldn't be able to just discard extras in order to skip a turn. And in um.. idunno, a game like, say, Hasbro's Risk, I'm not allowed to skip a turn and count on getting my armies in the next round.