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What are spoils?

PostPosted: Thu Nov 04, 2010 9:34 pm
by Aiden Caedman
Are those like the cards you would get for successfully invading a territory or is it something completely different? What is it useful for? Sorry if its a noob question. searched the forums and couldn't find anything. Thanks!

Aiden Caedman

Re: What are spoils?

PostPosted: Thu Nov 04, 2010 10:02 pm
by Caymanmew
Spoils

Escalating groups are worth 4,6,8,10,12,15,20... (i.e. the first group of spoils turned in by any player is worth 4 troops, the second group is worth 6, etc.)

Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.

Nuclear groups are not worth any troops. Instead, each region in the group is nuked to a single neutral troop (even if you own it!).

Re: What are spoils?

PostPosted: Thu Nov 04, 2010 10:07 pm
by jefjef
caymanmew wrote:
Spoils

Escalating groups are worth 4,6,8,10,12,15,20... (i.e. the first group of spoils turned in by any player is worth 4 troops, the second group is worth 6, etc.)

Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.

Nuclear groups are not worth any troops. Instead, each region in the group is nuked to a single neutral troop (even if you own it!).


You get a spoil when you conquer a tert.

You need 3 matched to cash.

3 red - 3 blue - 3 green - or mixed set (1ea red/blue/green).

A window will pop up giving you the option to cash when you have a set. If you have 5 cards you have to cash. Spoils in your control is [bracketed] (Thats really important in nukes). You don't want to nuke yourself. For Flat and Esc if you own the tert you get an extra 2 dropped on it.

Re: What are spoils?

PostPosted: Fri Nov 05, 2010 1:57 am
by Army of GOD
Stick with No Spoils, trust me.

Re: What are spoils?

PostPosted: Fri Nov 05, 2010 4:39 pm
by rdsrds2120
Currently, there is a Spoils Guide, and it is good for some settings but is limited and is being re-worked. What is there now should be able to help you with general Spoil inquiries.