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running out of time before deploying - what happens ?

PostPosted: Mon Jan 15, 2007 8:10 pm
by speckknoedelsup
hi

what happens if a player starts his turn cashes in a set but does not deploy any units (exept of those units which are automatically deployed due to owning lands of the set cashed in), and runs out of time then .

what happens to his units for next turn , does he get the units of his set next turn, and does he get a unit multiplier like missing a turn.

i checked out the faq and instructino carfully and i read the HOLDING thread in ANNOUNCEMENT but nothing of that answers my question.

i'd need answer in the next 23 hours if possible :)))

thx for any response
speckknoedelsup

PostPosted: Mon Jan 15, 2007 8:11 pm
by s.xkitten
i think he loses them...i know that if he runs out of time, he loses the troops, so wouldn't he lose the troops from the cards to?

PostPosted: Mon Jan 15, 2007 9:16 pm
by sully800
You don't get any of the armies that weren't deployed if you don't finish your turn.

And they aren't doubled the next time, since you did miss a turn (to have undeployed armies you had to begin your go).

PostPosted: Mon Jan 15, 2007 9:45 pm
by maniacmath17
But what happens if you have 7 cards and run out of time before you turn them in? Do you get to start with 7 on your next turn?

PostPosted: Mon Jan 15, 2007 9:54 pm
by sully800
Now that is an excellent question maniac!

PostPosted: Mon Jan 15, 2007 10:15 pm
by HoustonNutt
maniacmath17 wrote:But what happens if you have 7 cards and run out of time before you turn them in? Do you get to start with 7 on your next turn?


Hmm... I have never bothered to watch whether the timer keeps running when you eliminate someone and have to turn in cards.

PostPosted: Mon Jan 15, 2007 10:44 pm
by AK_iceman
maniacmath17 wrote:But what happens if you have 7 cards and run out of time before you turn them in? Do you get to start with 7 on your next turn?

The best way is to try it. Want to do another experiment?

PostPosted: Mon Jan 15, 2007 10:47 pm
by hawkeye
maniacmath17 wrote:But what happens if you have 7 cards and run out of time before you turn them in? Do you get to start with 7 on your next turn?


You can't have seven cards.

PostPosted: Mon Jan 15, 2007 10:47 pm
by AK_iceman
hawkeye wrote:
maniacmath17 wrote:But what happens if you have 7 cards and run out of time before you turn them in? Do you get to start with 7 on your next turn?


You can't have seven cards.

You can have up to 9 cards. Why not 7?

Think about it, you start your turn with 4 cards, you eliminate someone with 5 cards, and then you let the time run out before you cash in. Do you keep the 9 cards or do you lose some?

PostPosted: Mon Jan 15, 2007 10:48 pm
by hawkeye
WTF? You can only have 5.

PostPosted: Mon Jan 15, 2007 10:49 pm
by AK_iceman
Read my edit. ^^

PostPosted: Mon Jan 15, 2007 10:59 pm
by hawkeye
You would have enough for two cashes. Wow. Thats a good question.

PostPosted: Mon Jan 15, 2007 10:59 pm
by HoustonNutt
Hawyeye, I am interested in your clan.

PostPosted: Mon Jan 15, 2007 11:01 pm
by hawkeye
Really? I can talk to wfd, but I can't personally add you.

PostPosted: Mon Jan 15, 2007 11:03 pm
by HoustonNutt
hawkeye wrote:Really? I can talk to wfd, but I can't personally add you.


Do you want to talk to him or should I PM him?

PostPosted: Mon Jan 15, 2007 11:06 pm
by hawkeye
I can tell him.

PostPosted: Mon Jan 15, 2007 11:10 pm
by HoustonNutt
hawkeye wrote:I can tell him.


Awesome.

PostPosted: Mon Jan 15, 2007 11:13 pm
by hawkeye
Okay he should add you when he sees it.

PostPosted: Mon Jan 15, 2007 11:41 pm
by maniacmath17
Sure AK, id like to try it out.

PostPosted: Tue Jan 16, 2007 1:57 am
by AK_iceman
Here is the answer...

http://www.conquerclub.com/game.php?game=177132#gmtop

Jay had 4 cards, he eliminated me gaining 5 more and didnt end his turn.
He ran out of time and still had 9 cards to cash in on the next turn.

PostPosted: Tue Jan 16, 2007 2:04 am
by sully800
Wow, so that means it would be possible to start a turn with 21 cards and cash 7 sets at once. I can't see it EVER happening unless it is set up but it would be amazing. And if that person didn't cash someone could finish the game holding 25 cards! Incredible!

hmm is that cheating ??

PostPosted: Tue Jan 16, 2007 1:04 pm
by speckknoedelsup
well is that actually cheating ?? and/or will that be fixed with next update.
i think this could be a great tactical option sometimes especially in esc card games, but i also think it is a bit unfair ....

besides this i have to say: i'm kind of new to this game and i want to thank all the people who make this site possible , so THX very much to the people that are in charge and to the active community here .

i'd have bought prem membership already if i just had a credit card ( i am not able to load paypal without credit card [ maybe it is a temporary problem of paypal ] ) , ....

i'd love to pay that 20 bugs a year, and i hope there will be added more possibilitys to pay in future ( paysafe card, money bookers would work for me)

thx thx thx to all the people working for this site + community , and thx again .

last i have to say THANK YOU , yes i mean YOU

PostPosted: Tue Jan 16, 2007 2:38 pm
by maniacmath17
It wouldn't actually be possible to have more than 9, since after eliminating 1 person, you would be forced to cash before doing any more attacking.

Choosing not to cash might actually come in handy when you eliminate someone early in an escalating game and don't want to cash right away since it won't get you many reinforcements.

PostPosted: Tue Jan 16, 2007 2:49 pm
by AndrewB
maniacmath17 wrote:It wouldn't actually be possible to have more than 9, since after eliminating 1 person, you would be forced to cash before doing any more attacking.


It will be possible: if you holding 9 cards, waiting to cash in, and you got eliminated by someone holding 4 cards, and so on and so forth, up to 21 cards, before last person elimination.

PostPosted: Tue Jan 16, 2007 5:56 pm
by maniacmath17
ahh yes, didn't think of it like that. thanks andrew. :wink: