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1756080804 Conquer Club • View topic - double armies if missed go?
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double armies if missed go?

PostPosted: Sun Jan 14, 2007 10:40 am
by the angelous
I'm not 100% sure, but if a player misses a go, there armies are doubled on the next go is this right?

If it is, it seems unfair because:
- if you miss a go you do not deserve extra armies
- it can be manipulated, if you hand cards in, these are doubled
- double armies gives an extra element of surprise, and so counts against the strategy of people who play every turn.

Do I have a point? :?:

PostPosted: Sun Jan 14, 2007 10:56 am
by nyg5680
yes this has been disscussed ppl miss turns on purppose but they cnt egt rid of it for the ppl that dont miss it on purpose and need their armies multiplied but if u hand in a set of cards that dont get multiplied but it is unfair

PostPosted: Sun Jan 14, 2007 12:11 pm
by ab327
shit happens

PostPosted: Sun Jan 14, 2007 12:12 pm
by nyg5680
and u hafta deal wit it i hav lost games because they got multiplied armies multiple times its annoying

Re: double armies if missed go?

PostPosted: Sun Jan 14, 2007 4:11 pm
by Nous-irons
the angelous wrote:I'm not 100% sure, but if a player misses a go, there armies are doubled on the next go is this right?

If it is, it seems unfair because:
- if you miss a go you do not deserve extra armies
- it can be manipulated, if you hand cards in, these are doubled
- double armies gives an extra element of surprise, and so counts against the strategy of people who play every turn.

Do I have a point? :?:


Uh, if you cash cards you don't double the bonus for them.

PostPosted: Sun Jan 14, 2007 4:13 pm
by nyg5680
i said that

Re: double armies if missed go?

PostPosted: Sun Jan 14, 2007 9:02 pm
by hawkeye
the angelous wrote:I'm not 100% sure, but if a player misses a go, there armies are doubled on the next go is this right?

If it is, it seems unfair because:
- if you miss a go you do not deserve extra armies
- it can be manipulated, if you hand cards in, these are doubled
- double armies gives an extra element of surprise, and so counts against the strategy of people who play every turn.

Do I have a point? :?:


-Makes no difference in amount of armys gained
-Somewhat true yes, but so can most everything(edit: I didn't mean about the cards(I meant they can purposely skip turns))
-Not at all. If you have a brain and are paying attention you should know if a turn is missed.

Re: double armies if missed go?

PostPosted: Sun Jan 14, 2007 9:14 pm
by sully800
hawkeye wrote:
the angelous wrote:I'm not 100% sure, but if a player misses a go, there armies are doubled on the next go is this right?

If it is, it seems unfair because:
- if you miss a go you do not deserve extra armies
- it can be manipulated, if you hand cards in, these are doubled
- double armies gives an extra element of surprise, and so counts against the strategy of people who play every turn.

Do I have a point? :?:


-Makes no difference in amount of armys gained
-Somewhat true yes, but so can most everything(edit: I didn't mean about the cards(I meant they can purposely skip turns))
-Not at all. If you have a brain and are paying attention you should know if a turn is missed.


Doubled or tripled armies can add an element of surprise. Yes, you know that they will recieve those armies but you don't know where they will be placed. If they were placed on each turn you would get an idea what you need to do to protect against that player. However if they place three turns at once you don't know where it will happen which puts you at a slight disadvantage.

PostPosted: Mon Jan 15, 2007 1:20 am
by b.k. barunt
Yes the rule that gives double armies for missed turns is ABSOLUTE BULLSHIT!!! Why should you receive armies when you miss a turn? It encourages deadbeats and yes, it is actually used as a strategy by those inconsiderate enough to do so - especially in no card games.

PostPosted: Mon Jan 15, 2007 4:12 am
by Judge75
ab327 wrote:shit happens


wow, that's a helpful opinion!

PostPosted: Mon Jan 15, 2007 8:29 am
by cjoe
It's a tough one to call, some people actually have legitimate reasons for missing turns, while others do employ it as a strategy. I personally don't use it as a strategy but I've become very weary of people missing turns in no card action, it adds an interesting element to the game, because while the game is actually going on, with players deploying and attacking and revising strategies, there's this one guy who might just take his next turn, and that inconsequential territory bordering your continent suddenly becomes quite significant. I find it challenging.

PostPosted: Mon Jan 15, 2007 8:30 am
by Dariune
Cant say i like that rule much either. If a turn is missed i think all that turns armies should be lost ...

... Then perhaps an assasin should should be dispatched to the offenders house/flat/palace/box and shoot him/her/it.

PostPosted: Mon Jan 15, 2007 10:24 am
by b.k. barunt
Allow me to reiterate a point i make every now and then - the lax rules, i.e. no loss of armies and must miss 3 CONSECUTIVE turns to be kicked out, are facilitated by the administration to generate the maximum amount of members. We are plagued with this problem, i.e. lack of quality in our games, so that they can have quantity. Quite frankly, that sucks.

PostPosted: Mon Jan 15, 2007 2:19 pm
by sully800
b.k. barunt wrote:Allow me to reiterate a point i make every now and then - the lax rules, i.e. no loss of armies and must miss 3 CONSECUTIVE turns to be kicked out, are facilitated by the administration to generate the maximum amount of members. We are plagued with this problem, i.e. lack of quality in our games, so that they can have quantity. Quite frankly, that sucks.


OR its to ensure that you can enjoy this game and still enjoy other parts of your life as well. God forbid you might not have access to a computer for a day or a weekend!!

PostPosted: Tue Jan 16, 2007 2:36 am
by b.k. barunt
So you can "enjoy other parts of your life" at the expense of others. It's a plain hard fact of life that if there are no penalties like missing your armies, these occasions when you "can't get to a computer" will happen a lot more often. And so we have the present shitstorm of deadbeats to deal with. Unless you're going camping in the wilderness, there's always a computer around somewhere. Just depends on how much trouble you want to go to . . . oh but we wouldn't want to inconvenience you now.

PostPosted: Tue Jan 16, 2007 5:29 am
by Dariune
To be fair though, sometimes CC just isnt important enough to get in the way of real life. I love playing CC, and i get annoyed when someone is always missing turns. I also dont think they should get their armies multiplied. But to say people should consider CC among their top priorities is going to far in my opinion. My GF and and job and my house etc. They are top priorities. And if they mean i miss a turn of CC, well the other players will just have to make do!

PostPosted: Tue Jan 16, 2007 1:14 pm
by speckknoedelsup
well

i personally think it is a good idea to get units mulitplied with missing turn, cause if you miss a turn due to having no time to take it, you would be kind of done if you don't get the armies of your last turn, it also adds another tactical option and don't forget if someone misses his turn on purpose while holding a region , then breaking his region before he can take his turn again is like breaking his region 2 turns.

i think it is not unfair cause everyone is able to do (well i never missed a turn on purpose till now but sometimes thought about it)

the only big disatvantage i see in that rule is that people missing turns on purpose just slow down the game very much and that indeeeeeeeeeeed sux .

if missing turns on purpose is cheating it should be announced so in the rules, even if you are not able to control if someone missed a turn on purpose or not .

thats my opinion
speckknoedelsup

PostPosted: Tue Jan 16, 2007 3:42 pm
by b.k. barunt
Pardon me dariune, but you jump from one extreme to the other. From casually missing turns to making CC "a top priority in their life". How about if you know you're going to miss a turn, out of simple courtesy - don't get in the freaking game and make others wait for you. If something unexpected happens that's another matter - but if it's important enough to make us sit around and wait, it's important enough for you to miss your armies. There has to be a penalty, or those who could care less about the other players will miss turns all the time - and that's the situation we have now. And here's a news flash for you - conquer club IS real life. The way you conduct yourself in your games shows what kind of person you are. Are you one to say "if i get involved with this will i take it seriously enough to be considerate of my fellow players", or "f*** them it's not that important" and "they'll just have to make do". DON'T GET IN A GAME IF YOU KNOW AHEAD OF TIME THAT YOU DON'T HAVE THE TIME.

PostPosted: Tue Jan 16, 2007 3:57 pm
by XenHu
b.k. barunt wrote:Allow me to reiterate a point i make every now and then - the lax rules, i.e. no loss of armies and must miss 3 CONSECUTIVE turns to be kicked out, are facilitated by the administration to generate the maximum amount of members. We are plagued with this problem, i.e. lack of quality in our games, so that they can have quantity. Quite frankly, that sucks.


Don't like it? You can quit anytime..


Otherwise: Image

PostPosted: Fri Jan 19, 2007 5:10 pm
by b.k. barunt
Love it or leave it right jerkoff? How about if i like the site enough, maybe i'll try to make it a better site? Or how about since i put up my bucks, i have the right to bitch if i don't like something? Or how about have a coke and a smile and shut the **** up!

PostPosted: Fri Jan 19, 2007 10:56 pm
by Jamie
I wholeheartedly agree that if you miss a turn, you should not get a double bonus. I don't care why the turn was missed. You take the chance when you join a game. The other players expect everyone to take their turns, so if you miss one, you should not get two rounds worth of men. I also believe if a person misses two CONSECUTIVE turns, they should be gone, and if they miss 3 turns at any point in the game, even if none of them are consecutive, they should be kicked out, because experience says if you miss two turns, you'll probably miss a third, and if you are missing turns here and there, you are greatly annoying other players. I still remember what it was like playing only four games at a time, and to have players missing turns in that situation, really blows.

PostPosted: Fri Jan 19, 2007 11:14 pm
by hawkeye
Jamie wrote:I wholeheartedly agree that if you miss a turn, you should not get a double bonus. I don't care why the turn was missed. You take the chance when you join a game. The other players expect everyone to take their turns, so if you miss one, you should not get two rounds worth of men. I also believe if a person misses two CONSECUTIVE turns, they should be gone, and if they miss 3 turns at any point in the game, even if none of them are consecutive, they should be kicked out, because experience says if you miss two turns, you'll probably miss a third, and if you are missing turns here and there, you are greatly annoying other players. I still remember what it was like playing only four games at a time, and to have players missing turns in that situation, really blows.


Get over it. Play freestyle if you don't like to wait for people to miss turns over 3 or 4 days. Otherwise go f*ck yourself. People should be able to miss a turn and not be at a total disadvantage.

PostPosted: Sat Jan 20, 2007 12:17 am
by Jamie
Spoken like a moron who misses turns alot. I've missed ONE turn in 500 games. If you even think there is the possiblilty you will miss a turn in a game, don't join it. It isn't fair to others, and for the record, you can miss turns in freestyle too. It is no different then sequential in that reguard.

PostPosted: Thu Jan 25, 2007 12:33 pm
by Thimble
I've never missed a turn on purpose, but I do live a somewhat busy life, so I've missed one here and there.

And if my armies get doubled because people failed to take down one of my continents while I was away, I'll certainly use the bigger stack to my advantage.

I think a good equalizer would be to allow players to "hold over" armies for one turn. If you employ this option, it will be exactly like if you were to miss a turn: no attacks, fortifies, etc. If you lose a continent, you'll lose the armies that you "saved up" for it.

In other words: make it a bonafied tactic.

PostPosted: Thu Jan 25, 2007 12:38 pm
by boberz
iv missed a few turn recently because of work and exams and stuff all the p[layers have been understanding and it was good, however it think in a couple of games i did gain an unfair advantage, i dont like making it a tactic or atleast it should only be one option of many because it couldnt happen in a real war under any circumstances so it might spoil it for me.

What about trying a happy medium. You only get 1.5X the armies for missing one go and 2X for missing 2 goes this also makes a punishment for missing towo goes in a row.