I'm playing a couple of World 2.0 games right now: one is flat rate (3 player), and two others are no cards (6 player).
My basic strategy is to pick out a good spot or two where you can build and try and get a subcontinent or two. And then work toward a full continent. It's probably easier to hold on to a subcontinent in this game than a full continent, since full continents make you that much more of a target.
But, just like any other game, a decent starting position will help you along your way - the first World 2.0 game I joined, somebody started out with the entirety of the US subcontinent on the first turn. Talk about some luck.
And then pray that you get some good dice rolls.
