Page 1 of 2

? about deadbeat's being booted

PostPosted: Fri Jan 05, 2007 10:14 am
by silvanthalas
I didn't see this specific scenario asked, so I want to make sure I understand it correctly.

A deadbeat is automatically booted after 3 consecutive turns missed.

In my very first game I joined (160039), the guy who created the game was also a noob, and he went first.

He started his turn, then failed to finish it after the hour. He has since missed a turn, and this point, I think there's a good chance we'll be waiting 18 hours for him to miss this turn as well.

So, does running out of time on the turn you started also count toward those consecutive turns missed?


And, yeah, I'm already seriously considering becoming a Premiere member so I don't have to worry about my limited slots being taken up by games like this, but I wanted to get a few under my belt first. :D

PostPosted: Fri Jan 05, 2007 10:16 am
by moz976
Thats a good question I haven't ever had that happen. My guess would be that running out of time does not count as missing a turn. But I could be wrong.

Re: ? about deadbeat's being booted

PostPosted: Fri Jan 05, 2007 10:17 am
by XenHu
silvanthalas wrote:I didn't see this specific scenario asked, so I want to make sure I understand it correctly.

A deadbeat is automatically booted after 3 consecutive turns missed.

In my very first game I joined (160039), the guy who created the game was also a noob, and he went first.

He started his turn, then failed to finish it after the hour. He has since missed a turn, and this point, I think there's a good chance we'll be waiting 18 hours for him to miss this turn as well.

So, does running out of time on the turn you started also count toward those consecutive turns missed?


And, yeah, I'm already seriously considering becoming a Premiere member so I don't have to worry about my limited slots being taken up by games like this, but I wanted to get a few under my belt first. :D


:-k

PostPosted: Fri Jan 05, 2007 11:09 am
by lackattack
An unfinished turn still counts as a turn as far as auto-kick is concerned.

PostPosted: Fri Jan 05, 2007 11:36 am
by silvanthalas
lackattack wrote:An unfinished turn still counts as a turn as far as auto-kick is concerned.


Ok, thanks for the answer. :)

PostPosted: Sun Jan 07, 2007 12:46 pm
by boberz
i needed a half relevant thread to rant in because i didnt want to create a new threadjust for this. Before anybody says this i know i should become a premium member then it does not matter but anywho.

I have 3/4 games going on with deadbeats. The forth is with a player who takes his turns with such intervals that it is annoying. It winds me up because after 2 missed turns you know you are playing with a deadbeat and it just winds me up. I want to buy premium membership, just not now because i dont have the time to warrant getting it yet. However i just needed to get that off my chest.

grrrrrr deadbeats.....

PostPosted: Sun Jan 07, 2007 4:21 pm
by joeyjordison
join games last so u can see who there is. if everyone has finished 20 games or so then chances r they won't deadbeat

PostPosted: Sun Jan 07, 2007 5:23 pm
by RobinJ
^
A very good suggestion. :) :wink:

deadbeats

PostPosted: Tue Jan 09, 2007 10:51 am
by b.k. barunt
The basic problem with deadbeats remains. Deadbeats are not discouraged by the administration - i.e. you still get your 3 armies when you miss a turn (gimmeabreak!), and you have to miss 3 IN A ROW to get booted (GIMMEAFREAKINBREAK!!). I was in one game where a deadbeat of catastrophical proportions missed 7 (countem) 7 turns because no 3 were in a row - that's 7 DAYS FOR THE REST OF THE PLAYERS TO SIT AROUND WITH THEIR COLLECTIVE THUMBS UP OUR BUTTS!! The administration wants all the members they can get, so they make the rules lax, and we are blessed with a plethora of deadbeats. That is the basic problem. Lax rules = many deadbeats.

PostPosted: Tue Jan 09, 2007 2:56 pm
by Captain_Kris
Could ammend the rule to be something like miss 3 in a row or 4 total.

Or even 3 total for the more harsh minded.

PostPosted: Tue Jan 09, 2007 4:18 pm
by boberz
thanx 4 the suggestion

deadbeats

PostPosted: Tue Jan 09, 2007 5:08 pm
by b.k. barunt
You have 24 hrs. to take a turn. It's possible (happened to me once or twice) to miss one turn in a game. But it's a matter of simple courtesy to stay out of a game if you're going to have people sitting around waiting on your laggard ass. With the present lax rules we are losing quality players and gaining deadbeats. Miss 2 turns and you're out - if you're not serious enough to take your turns, stay out of the freakin game! And no armies for a missed turn. I know of at least one officer (let's name names major yair) who misses turns in no card games to sneak up on opponents in his fortification. That sucks big time, and the rules should not be set up to help inconsiderate wankers like that.

PostPosted: Tue Jan 09, 2007 5:51 pm
by silvanthalas
Well, it isn't smart to leave yourself open just because you think somebody is deadbeat.

I do think some adjustments need to be made to get rid of real deadbeats sooner from a game, but I'm not entirely sure what the best way is to go about it.

PostPosted: Tue Jan 09, 2007 5:55 pm
by qeee1
It's just a game, waiting two days won't kill you, and there's a feedback system in place to complain about people who use sly tactics.

Calm down...

PostPosted: Tue Jan 09, 2007 5:55 pm
by spiesr
IT NEEDS TO STAY THE WAY IT IS BECAUSE SOME PEOPLE HAVE LIVES

Re: deadbeats

PostPosted: Tue Jan 09, 2007 6:13 pm
by RobinJ
b.k. barunt wrote:The basic problem with deadbeats remains. Deadbeats are not discouraged by the administration - i.e. you still get your 3 armies when you miss a turn (gimmeabreak!), and you have to miss 3 IN A ROW to get booted (GIMMEAFREAKINBREAK!!). I was in one game where a deadbeat of catastrophical proportions missed 7 (countem) 7 turns because no 3 were in a row - that's 7 DAYS FOR THE REST OF THE PLAYERS TO SIT AROUND WITH THEIR COLLECTIVE THUMBS UP OUR BUTTS!! The administration wants all the members they can get, so they make the rules lax, and we are blessed with a plethora of deadbeats. That is the basic problem. Lax rules = many deadbeats.


b.k. barunt wrote:You have 24 hrs. to take a turn. It's possible (happened to me once or twice) to miss one turn in a game. But it's a matter of simple courtesy to stay out of a game if you're going to have people sitting around waiting on your laggard ass. With the present lax rules we are losing quality players and gaining deadbeats. Miss 2 turns and you're out - if you're not serious enough to take your turns, stay out of the freakin game! And no armies for a missed turn. I know of at least one officer (let's name names major yair) who misses turns in no card games to sneak up on opponents in his fortification. That sucks big time, and the rules should not be set up to help inconsiderate wankers like that.


GIMMEAFREAKINBREAK b.k. barnut. :lol: Heard this argument so many times before that it begins to bore me ever so slightly... Lack has got the system working fine and if you really have an issue, look about in suggestions. There are sooo many topics on deadbeating in there you wouldn't believe.

PostPosted: Tue Jan 09, 2007 7:10 pm
by Genghis Khant
spiesr wrote:IT NEEDS TO STAY THE WAY IT IS BECAUSE SOME PEOPLE HAVE LIVES


I couldn't agree more. Not everyone has the luxury of being able to log in twice daily, and the army multiplier evens out the fact that you've missed a turn.

If you're that concerned about somebody missing turns on purpose just to get the multiplier then take some territory off them so that they have fewer armies to multiply.

PostPosted: Wed Jan 10, 2007 1:24 pm
by b.k. barunt
Calm down? Who is this sloe eyed fairy and why do all his posts sound like smarmy cheese? And before you guys start patting yourself on the back ("Lack has got the system working fine") you might take a poll of those of us who have the "luxury" of taking our turns. Boring? You have no idea how boring it's getting. If "Lack has got the system running fine", why do you have "sooo many topics on deadbeating"?

PostPosted: Wed Jan 10, 2007 3:49 pm
by silvanthalas
spiesr wrote:IT NEEDS TO STAY THE WAY IT IS BECAUSE SOME PEOPLE HAVE LIVES


No, something needs to be done because an unhealthy portion of new players deadbeat.

In the end, there is something to be said about having some dedication to a game where you're playing against other people, rather than constantly leaving them hanging.

All the other fun things you can do with such people, ignoring them or leaving negative feedback, are useless in light of the fact that they weren't coming back in the first place.

Hopefully down the road some options for shorter game waiting periods, such as 18 or 12 hours, will alleviate some of this, so those of us who don't like waiting on deadbeats can at least have the option of knowing that they'll be out that much quicker. :twisted:

PostPosted: Wed Jan 10, 2007 4:28 pm
by qeee1
b.k. barunt wrote: Who is this sloe eyed fairy and why do all his posts sound like smarmy cheese?


my eating habbits are my own decision.

Anyway, the threads about deadbeating are generally about noobs who join the site and then deadbeat, which 90% of deadbeaters are. The measures you're suggesting will have no effect on the majority of deadbeaters, they'll only effect players who like to play but have lives.

I agree something needs to be done for the new players, but a zero tolerence policy isn't gonna help that.

PostPosted: Wed Jan 10, 2007 4:38 pm
by longboreder
hey, joey, if everyone waits to be the last person to join, who joins the middle spaces?

PostPosted: Thu Jan 11, 2007 2:00 pm
by b.k. barunt
And what is this cliche i keep hearing about "people who have lives"? I'm in 25-30 games right now, and the 20-30 minutes it takes me twice daily certainly doesn't interfere with my life. It's something i can do with my son and nephew, and therefore is an integral part of my life. Most people spend longer than that watching a football game, and i personally would rather play a game myself. If a person is that busy, let him keep down his number of games. For most people you don't need stringent rules - they take their turns out of simple consideration for the other players. Making the rules no armies for missed turns, and 2 missed turns = out, is certainly not harsh. All it will really target are the inconsiderate wankers like yourself who don't even think about the other players involved - i guess that to do so would interfere with their "lives". Your insinuation that our members who find time to take their turns are social losers who have no lives is ignorant and obnoxious.

PostPosted: Thu Jan 11, 2007 3:33 pm
by qeee1
I rarely miss turns, but I have on occasion missed two in a row.

When I say people have lives, I mean things can come up suddenly that prevent you from getting to the game-not that people with lives don't have time to take their turns regularly. If you can't take your turns generally then yes, don't join so many games.

PostPosted: Thu Jan 11, 2007 5:44 pm
by RobinJ
qeee1 wrote:I rarely miss turns, but I have on occasion missed two in a row.

When I say people have lives, I mean things can come up suddenly that prevent you from getting to the game-not that people with lives don't have time to take their turns regularly. If you can't take your turns generally then yes, don't join so many games.


Exactly what I was about to say. I have also had times when i have gone through a few days without being able to get to a computer and although I hate doing it to other players, it is a fact of life. Have you never heard the saying "Life isn't fair". Shit happens.

PostPosted: Fri Jan 12, 2007 2:04 am
by b.k. barunt
"shit happens" is supposedly descriptive of unexpected, random events. We are NOT talking about random shit here. We are talking about a veritable shitstorm of deadbeating.