1756313014
1756313014 Conquer Club • View topic - Missed Turns
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Missed Turns

PostPosted: Sat Dec 23, 2006 10:06 pm
by Mistress Ava
In a game where a player has missed 6 turns (We into Round 10) and ran out of time on another.

It would seem that this person should be kicked out of the game...anybody know why not?

PostPosted: Sat Dec 23, 2006 10:11 pm
by wicked
A player will be kicked for missing 3 consecutive turns.

PostPosted: Sat Dec 23, 2006 10:28 pm
by nyg5680
yah so they can miss 2 than take 1 than miss another 2 than take 1 and so on

PostPosted: Sun Dec 24, 2006 2:24 pm
by Freakshowkid
yea its kinda cheap

PostPosted: Wed Dec 27, 2006 2:40 am
by b.k. barunt
I think it's pretty sad that the site administrators foist a plethora of deadbeats on us by keeping the rules lax in order to draw in more members/money. 3 consecutive turns is ridiculous - hell, more than 2 turns (consecutive or otherwise) is too lax. And why give someone armies for the turn they missed? Come on guys, how about some respect for your members - could you possibly sacrifice a little quantity to give us some quality?

PostPosted: Wed Dec 27, 2006 4:14 am
by Hugh.G.Rection
First off the quality of this site is excellent.It says on the opening page it is for the casual gamer.I don't think it's money the adminatration is after or they would charge more than 20$ a year for unlimited gameplay.Why does a person get their armies b\c they would have received them if they had played...if the person is such a problem in your game take them out!!!

PostPosted: Wed Dec 27, 2006 4:52 pm
by Stopper
'Played loads of games - all public - and I don't think I've seen anyone miss as many turns as that and still remained in the game, whether flat rate or escalating. I think the 3-turns rule is fine as it is.

PostPosted: Wed Dec 27, 2006 7:03 pm
by Blackadder
Missed the odd turn here and there especially in the lead up to the holiday season, sometimes life outside CC is more important :shock: :lol:.
Seriously if someone has missed over 50% of their turns (after a minimum number of turns then prehaps they should be kicked out).

PostPosted: Wed Dec 27, 2006 7:07 pm
by qeee1
b.k. barunt wrote:I think it's pretty sad that the site administrators foist a plethora of deadbeats on us by keeping the rules lax in order to draw in more members/money. 3 consecutive turns is ridiculous - hell, more than 2 turns (consecutive or otherwise) is too lax. And why give someone armies for the turn they missed? Come on guys, how about some respect for your members - could you possibly sacrifice a little quantity to give us some quality?


some people have lives. A provision for 50% of turns missed after turn 6 would result in booting would be ok. But missing two turns in one game happens very easily.

PostPosted: Wed Dec 27, 2006 8:32 pm
by Hugh.G.Rection
if the person is missing that many turns how have you not killed him off yet?

PostPosted: Sun Dec 31, 2006 9:26 pm
by Moonglum
I'm in a game now on the Europe map that's in round 4 and we've already had 2 players booted for missing turns...the first 3 turns at that!....pathetic. I understand sometimes things happen, but with 24 hours to take your turn, it isn't that hard unless you're on vacation. And to miss the first 3 turns of a game you just joined is just stupid.

PostPosted: Sun Dec 31, 2006 9:30 pm
by hawkeye
Moonglum wrote:I'm in a game now on the Europe map that's in round 4 and we've already had 2 players booted for missing turns...the first 3 turns at that!....pathetic.




Are they noobs?

PostPosted: Sun Dec 31, 2006 9:45 pm
by dugcarr1
b.k. barunt wrote:I think it's pretty sad that the site administrators foist a plethora of deadbeats on us by keeping the rules lax in order to draw in more members/money. 3 consecutive turns is ridiculous - hell, more than 2 turns (consecutive or otherwise) is too lax. And why give someone armies for the turn they missed? Come on guys, how about some respect for your members - could you possibly sacrifice a little quantity to give us some quality?



well put

PostPosted: Sun Dec 31, 2006 9:47 pm
by dugcarr1
i think all paying members shoud be able to vote on thing like this

Double trouble

PostPosted: Mon Jan 01, 2007 5:48 am
by GTE
The biggest problem is when a doubles partner deadbeats and gives the player left all of his armies and territory. A huge advantage for the remaining partner. It's a real problem. I'm currently playing in a game with a guy that has had the last 3 games partnered with a deadbeat. Isn't that cheating? WTF.