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Mr.Vince wrote:I'm one of those people who joined chess.com after watching Queen's Gambit (lolz) and there is so many ways to create a better gaming experience on there. You can play games that won't affect your rating which is awesome. You're also able to look for games in the same point range as you are.
Zemljanin wrote:Your enormous post provokes a certain number of small whys, but I'll neglect them all in the favor of one biggest WHY:
Why should conqueror be chosen the way you suggest, instead of current, natural way?
Also, while some may disagree, no standard multiplayer games. This doesn't reflect skill. So you can play 10 standard games against 12 different players? Lose 10 points in the games you lose, and win over 120 in the two you manage to win? so you go -80 lets say over course of 8 games. and +240 in the 2 you win? That isn't skill. You cut your losses in games by playing against wide range of opponents, and the few you win you win big. So what. Some of those players probably weren't that skilled and imbalanced the game in favour of someone else. How many missed turns were there that you couldn't control? How many alliances and other stuff people will rightly or not rightly complain about that we can just remove from the conqueror equation. If we are going to have a new system of conqueror... really show it as them being the best. Make it standard 1 v 1, or polymorphic
Donelladan wrote:Also, while some may disagree, no standard multiplayer games. This doesn't reflect skill. So you can play 10 standard games against 12 different players? Lose 10 points in the games you lose, and win over 120 in the two you manage to win? so you go -80 lets say over course of 8 games. and +240 in the 2 you win? That isn't skill. You cut your losses in games by playing against wide range of opponents, and the few you win you win big. So what. Some of those players probably weren't that skilled and imbalanced the game in favour of someone else. How many missed turns were there that you couldn't control? How many alliances and other stuff people will rightly or not rightly complain about that we can just remove from the conqueror equation. If we are going to have a new system of conqueror... really show it as them being the best. Make it standard 1 v 1, or polymorphic
Winning multiplayer games takes a lot of skills, no matter who is playing. It includes the ability to use diplomacy, and to understand/plan how will others player react to your actions. I'd say if we want to know who is the risk player we should only consider multiplayers games actually. Because that's what risk is about originally.
They do reflect skill, they actually even reflect more skills, you need to master the map, and to master the players. Poly is only about mastering the maps, it doesn't matter who you're playing against. Ofc once he a while a player may start to suicide on you and screw the game, but that is part of what you need to master when you play multiplayer game.
Also consider conquerors/high rank players are mainly playing polymorphic and team games. There are very few players above general that achieve the rank by playing multiplayer games, because it's harder. Your idea that you can win lot of point easily is wrong there.
BabySasuke wrote:leave Eurasia mini outta this!
random21 wrote:Zemljanin wrote:Your enormous post provokes a certain number of small whys, but I'll neglect them all in the favor of one biggest WHY:
Why should conqueror be chosen the way you suggest, instead of current, natural way?
That seems to be what the thread is about? Something unfair about current method of conqueror selection. Or that some players jus tabuse it a certain way.
There will always be these *why's* you would mention.
There is no solution, or yeah, maybe it will never change and stay the way it is... I don't know.
mc05025 wrote:@Random
I didn't read the entire posts but if I understand correctly you are saying multiplayer games does not require skill? Or that winning multiplayer games requires skills that shouldn't reflect the conqueror?
You need to clearly write your conclusion and then write arguments about it.
I have a feeling that because what you are trying to say is so obviously wrong you are wrapping it in huge posts to hide it among irrelevant or unnecessary arguments
I think its entirely possible you have a player who can win multiplayer games but you put them into 4 v 4 games and the skills don't translate. You can't sit back in polymorphic game and build.
Mad777 wrote:This topic is kind of funny, from what I can read and especially from an old Conqueror, basically it's like buying a game that has lot's to offer, you start playing it, you like it but your goal is to finish it asap, and not working on getting close to 100% (gathering all bonuses, exploring all areas, so on so forth), what a waste time....and money![]()
Since years, Conqueror is basically what has been said in more than one post, found few maps that you like and you found yourself a killer, then play it severely until you reach the Graal, then you can contemplate all the wall posting about members congratulates you...then what? No more game, just sneaking out your nose once in a while checking the scoreboard making sure your lead is still confortable, otherwise quickly launch few games to maintain that gap...What an accomplishment! Yeah I got the medal...., so if this is the purpose of this Conqueror "title" then all the above has no sense and can be trash and let the system the way it is, and finally, who cares who is the actual Conqueror...honestly when the last Conqueror came into place, it took me months before I realized the throne had a new owner.
My vision of Conqueror, must be someone who stays visible, participate in Community event, tournaments, demonstrate his skills, being known as an impressive opponent, someone you are actually not looking to face off in an early stage of an event, someone willing to take upon himself to master more than couple of maps but to also pressure from being into a tournament/event where you have much more variable than your skill on a few maps. Not being scare to lose point and found multiple ways to gain those back, if the title got lost, then fight to get it back, perhaps few more players to come closer while the top 2 battles, and now you have handful of members fighting for the Throne...THAT IS CONQUEROR![]()
This is solely my own opinion, sorry if it has hurt some feeling out therelove you folks
Extreme Ways wrote:Mad777 wrote:This topic is kind of funny, from what I can read and especially from an old Conqueror, basically it's like buying a game that has lot's to offer, you start playing it, you like it but your goal is to finish it asap, and not working on getting close to 100% (gathering all bonuses, exploring all areas, so on so forth), what a waste time....and money![]()
Since years, Conqueror is basically what has been said in more than one post, found few maps that you like and you found yourself a killer, then play it severely until you reach the Graal, then you can contemplate all the wall posting about members congratulates you...then what? No more game, just sneaking out your nose once in a while checking the scoreboard making sure your lead is still confortable, otherwise quickly launch few games to maintain that gap...What an accomplishment! Yeah I got the medal...., so if this is the purpose of this Conqueror "title" then all the above has no sense and can be trash and let the system the way it is, and finally, who cares who is the actual Conqueror...honestly when the last Conqueror came into place, it took me months before I realized the throne had a new owner.
My vision of Conqueror, must be someone who stays visible, participate in Community event, tournaments, demonstrate his skills, being known as an impressive opponent, someone you are actually not looking to face off in an early stage of an event, someone willing to take upon himself to master more than couple of maps but to also pressure from being into a tournament/event where you have much more variable than your skill on a few maps. Not being scare to lose point and found multiple ways to gain those back, if the title got lost, then fight to get it back, perhaps few more players to come closer while the top 2 battles, and now you have handful of members fighting for the Throne...THAT IS CONQUEROR![]()
This is solely my own opinion, sorry if it has hurt some feeling out therelove you folks
I think you underestimate the skill required to be great enough at a single map to grind it to conqueror or a similar score point. Some of the highest ranked players on the site might be one-trick ponies, they all also have superb tactical skills if they didn't farm their favorite maps. Besides, not every player plays that many games...
On most random big maps, I'd rather have a top10 player in score than a random major. Some random majors are stripers in disguise, others are brigs in disguise. Majors too can be decent at their chosen map and grind their rank.
mc05025 wrote:CC is a game of multiple styles. Saying that skill at the style you like should determind the conqueror sounds stupid.
For me ideally the conqueror should be the one who perform best in all styles that require skill.
Styles that require skill can be defined as those where a skillful player can in general dominate the games and a less skilful player whould very rarely win a tournament.
As these are hard to be defined practacally the conqueror is the one who dominates one of them (because dominating more than one of them is harder).
I do not think we can change that. The only thing we could do is to add leaderboards for each major style (like poly an 1v1 is one style, team games another, multyplayer a third one or you could break them to escalating games and non escalating) and have a rank for each one of them
Extreme Ways wrote:I think Don, MC and Random all share my opinion partially. I'm nitpicking a quote not because I disagree or agree with everything else, just because I dont think I should respond to the other parts. So excuse my little postI think its entirely possible you have a player who can win multiplayer games but you put them into 4 v 4 games and the skills don't translate. You can't sit back in polymorphic game and build.
I think the opposite also holds very often. The poly player's skills dont translate well in evaluating how their move affects the overall board state and how people will respond.
There's also variance in what kind of FFA games someone plays. I think a FFA no spoils 10 player game will likely result in a stalemate of some sorts when played with only high rankers without round limit, but I also think that each and every of these high-rankers would win >40% of pickup FFA games. FFA escalating games with random stripers, I wouldn't be entirely sure but again I haven't played them myself. And don't even get me started on freestyle vs sequential, the vast majority of freestyle players have no clue what they're doing and seem to solely play it to be able to take turns more often.
So like everyone else, the 'conqueror' metric will never be perfect because it cannot ever reflect all of the qualities we seek in a conqueror.
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