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CONQUEROR

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Re: CONQUEROR

Postby rockfist on Fri Feb 19, 2021 11:58 am

A couple of comments.

Josko is very good at any map/setting, I've played him a lot and I've seen him make a handful of mistakes (and you'd have to take your shoes off and possibly grab a friend to count my mistakes in those games). If I bring my A+ game I am competitive with him. Without it, no.
Blitz never scared me that much. I never believed his game was better than mine.

No one who wants a high score would play many games on Luxembourg or maps like it. Not just conquerors. I doubt most people (myself included) could maintain a rank of Colonel playing exclusively on boards like that.
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Re: CONQUEROR

Postby BabySasuke on Fri Feb 19, 2021 10:07 pm

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lol, my top maps indicate it could be possible! but yes i know i do not have a fancy hat, nor have I
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Re: CONQUEROR

Postby rockfist on Fri Feb 19, 2021 10:14 pm

Baltic Crusades is more nuanced than the others but that is some impressive records on those maps!
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Re: CONQUEROR

Postby BabySasuke on Fri Feb 19, 2021 11:04 pm

i hate the fact eurasi mini is my best map lol, and the fact that they are almost all speed games on it
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Re: CONQUEROR

Postby rockfist on Fri Feb 19, 2021 11:14 pm

Nothing wrong with winning where you can. Me I dump points n simple maps, mainly because I play them for medals.
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Re: CONQUEROR

Postby Extreme Ways on Sat Feb 20, 2021 7:16 am

Mr.Vince wrote:I'm one of those people who joined chess.com after watching Queen's Gambit (lolz) and there is so many ways to create a better gaming experience on there. You can play games that won't affect your rating which is awesome. You're also able to look for games in the same point range as you are.

Chesscom bad lichess good. Chesscom's UI (and free player experience) is 10x worse than CC's UI on clan wars, and that says something.
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Re: CONQUEROR

Postby random21 on Fri Feb 26, 2021 6:31 pm

What to write... you ll have to forgive me, my posts are never structured, just big rants.

Wasn't really a lot throughout the thread that seemed to be pushing anything substantive forward. Im not sure I have anything substantive to add, but the common problem of CC members complaining because people pick a complicated map and excel at it and then pointing at them and saying well thats all the player can do - is a juvenile idea at best (intellectually honest of us I think all realize that and the point has already been made in previous post in this thread), but is there way to promote a different way conqueror can be chosen? I guess as former conqueror who used above ^ method (a little) to get there I'll take a swing back at the opposite view as I find it just as ridiculous *but maybe there is slightly something to it. View being, the conqueror needs to play at least X number of maps to prove they are good at more than just one complicated map. First lets just stop it right there and make the point. No conqueror needs to prove themselves on doodle earth. Ive never touched the map, and a dozen other maps ... because why? You open the map, you look at it and say... oh thats how you play that map? The fk why would I waste my time playing that? End of story. I want a map and game of risk where I sink my teeth into one side of the map, and my opponent grabs that map by the teeth too and we wrestle all over with it for at least 10 rounds before winner is even close to being clear.

If we were gonna change way conqueror was done to be a slightly better site, sure we could. I've always thought the current system didn't necessarily reflect the best player on the site... You won't be able to do that. But we could alter it to be more representative. Give time limit to conqueror of say 4 months. But like any new system lots will be... ugh, of no use. The selection and time to become conqueror could change. I got to around 2000 before I joined kort, and just shy of 2500 before USA 2.1 was released. Then I went up and up, and forget who I was competing against, but just kept going higher until I was finally in position to take spot for some number of months I don't remember.

So ok, some love to whine about playing 1 map... but really is that the issue? What is needed to be conqueror? I would suggest a new category and to remove conqueror being given to top player of scoreboard, and give it to this new category which we could all make. My first requirement is this category can only be given to polymorphic games or standard 1 v 1. Id say I got at least 1500+ points from being in my clan. That wasn't my skill. I had great teammates all of Kort who helped me climb. So why should the conqueror be able to rely on his clan games to prove he's the best? Makes no sense. Also, while some may disagree, no standard multiplayer games. This doesn't reflect skill. So you can play 10 standard games against 12 different players? Lose 10 points in the games you lose, and win over 120 in the two you manage to win? so you go -80 lets say over course of 8 games. and +240 in the 2 you win? That isn't skill. You cut your losses in games by playing against wide range of opponents, and the few you win you win big. So what. Some of those players probably weren't that skilled and imbalanced the game in favour of someone else. How many missed turns were there that you couldn't control? How many alliances and other stuff people will rightly or not rightly complain about that we can just remove from the conqueror equation. If we are going to have a new system of conqueror... really show it as them being the best. Make it standard 1 v 1, or polymorphic to show that if it was a team game, they could lead a group to victory in 2v2 3v3, or 4 v 4. And its them first another. Its not multiplayer risk. Just show that their raw planning, and play through beats others. If you bring in clan games, or multiplayer games... I could argue all day it won't prove anything.

Id suggest just make the new category: Conqueror. The new category will show who is conqueror and will not affect the scoreboard. I think that can safely put an end to a lot of the complaining that goes on around here. Yes... the current way to get to conqueror means you need a high score. But its like listening to chalkboard hearing people say conquerors can't win on any other map. It was set up that way. Id be happy to play in this new category with no score points and beat lots of opponents are *qualified* maps lets say.

So, more maps is fine. But lets talk about those maps. I suggest we look at maps, and say, does a conqueror need to prove himself on this map? And why? You can remove especially complicated maps I would say is fine. Something so specialized like Das Schloss, city mogul, if someone wanted to argue that these maps be removed from the selection of maps dedicated to the CONQUEROR category I could get on board with that. But lets say specifically what criteria we are looking for. Some may represent my own bias... but so be it.

First this is what I think should be used for CONQUEROR: map pool under 42 territories. map pool over 42 in mid range. map pool of large numbered territories. Hive, use 2.1, Eurasia. Veto all maps that could easily be argued rely on good starting dice. I.e. you are given 1-6 territories on the drop, and if you get good dice you grow, and if you don't get good dice, well the game is over in first 2-3 rounds because you just won't keep up with opponents. Its trying to prove who is a conqueror. Not who gets good dice. Ultimately... yes you could say any game of risk depends on dice, but as long as I got the point across is all Im wanting. We can also veto maps where there are clear early or long term objectives where in whoever gets that objective will just win the game. Was the objective to win Australia? Did you get it? And you won? Sounds skilled and complicated. If the game is being fought for a single objective where little counter play is available once the objective is decided... Im ok with these type maps being got rid of.

As an example of a good map, Id say Iberia is something a conqueror could play on and win. Large maps, like Eurasia, use 2.1, or Hive, easily should be hallmarks that a conqueror can hold his weight in. If you can divide a map into multiple bonuses, multiple areas, and see that you got a good drop in a third, a bad drop in a third and at least playable in the last third ... then its a qualified map to show skill. If its a map where you know the drop will dictate how well you do because its entirely based on 3 things, and whoever gets 2 of the 3 things will win... why bother playing. Its not conqueror material. Its just... did you get the better drop? So, maps that usually over playable drops +80% of the time, so you'd willingly take either side of the drop... could be standard we use going forward to determine conqueror.

From here, I reject an idea revolving a year long event. Everyone gets busy, or gets distracted. You would just be substituting it from being who is conqueror based on being really amazing at a few maps, to well who's a conqueror based on having free time to play cc as required for a year straight (and be just as good for the whole time)? Just one perceived issue for another in my view. You could restrict amount of time conqueror lasts and how easy it is to be conqueror once and be it again. Id say you opt in to this CONQUEROR category, and some kind of measure is kept. To some extent, yes a variety, but a select variety of maps that warrant skilled play.. which everyone could disagree on I get. Over half the maps on CC sure you can say you've played them, or are even good at... I would just say so what if you are good at them. Doesn't make you the best at risk because you can play the classic risk map. Classic risk map is shit. Someone takes the time to play every single map on cc in a 1 year map, and wins at least one game on each... again how does that make someone a conqueror?

Id say it could be a weighted scale. More value being given to the big maps, and medium maps. Sure lets say they play some small maps just to do it. Ive play 4 maps on Eurasia mini and I'm undefeated... I don't see why it matters. Surprisingly... though I detest smaller maps I actually did enjoy them... but won't put thought into showing it being representative of whether a player is conqueror material. Winning or losing Eurasia mini wouldn't bother my state of mind. Wed have to devise a score system. So, either a percentage of wins, or given say every small map 1 point, medium map 3 points, large map 7 points, and lets say conquer Rome is a specialized map we all agree a conqueror should be able to prove himself able to win... ok throw in some specialized maps and give them 10 points. For the maps that offer higher points, limit the number of entires possible. So you can play each specialized map twice, but then no more from that map will go towards your score. IF the map pool of specialized maps is lets say 5-10 maps we all agree are valid, then you could get say 100-200 points from winning on those maps up to 2 times each. Then, we give credit to large map wins up to 4 wins on each of the maps. And medium maps or whatever are more open, up to 20 games.

But even this is deeply flawed. Its just again favouring those who are more able take on higher game counts. But a person could select their time frame, again if it resets every 2 months or 4 months, and previous winner reigns as conqueror for the next 2 to 4 months. Maybe more people would get their shot. Or, you use this system for the first half of the allotted time period say 2 months, and during the last 2 months, the top 12 performers have a face off round robin and the winner of that takes conqueror.

I could go on, but any system I fore see certain players being able to just win in a different way. And there would be just as little (perceived) credit to that system as well. Always be people don't like how the people at the top got there. Hmm ok I could just keep chatting. Im pretty sure there is stuff I meant to bring up but never did. Basically, complaints are fine enough... as long as you suggesting ways in which a conqueror could be deemed without those complaints or any other complaint. I have some issue with current system. You could make conqueror based on win percentage. Instead of it tracking your entire game history, just have it catalogued by the new system, based on polymorphic, based on qualified maps where a win is a win with skill... not some knowledge of the map. I don't think u s a 2.1 is really that complicated. There are very few killer neutrals. Or special rules. But its a big map. I think that is to its credit. A conqueror should be able to play on Eurasia, hive, u s a 2.1, or some other large map and be able to manage deploying higher number of troops.

Having said all of this, I just don't like deploying 3 troops at the start of the game. You either get a 6 v3, or maybe 4 4 4 v 3 at best, or 4 4 v 3, and stack a teammate with 1 troop to make their first turn better. And its pretty boring. Despite all the bad press... playing one map that is a solid risk map is far better than what you hear it being complained about. Quality over quantity any day in my books. Any day. If you have a risk site with 250+ maps but 230 of those maps are garbage, for those of you who choose to play on the 20 that are worthwhile playing and forego the rest, I salute you. If you find that 150 of the maps regularly finish by round 10... and its just like well that was boring. But you can find a map where strong players can regularly take each game into round 20 and its fun every time... my suggestion is to play the maps that are fun every time :D Problem is quality games where opponents can push and you each get a great game. You pick 20 maps that favour your playing style where you will have fun. For those of us that like to be selective... god forbid we did pick one of those 200 maps right?! I mean whatever would we do? I can only imagine we would only at BEST ever win 1 in a 100. We re jus so bad them. We can really only play our 20 maps... I think if I played that 121st map Id just spent most of the night looking at and thinking... what do I do? How do I play risk again? How do I roll dice? I can only roll dice on my 20 favourite maps. Can I even deploy troops in those there maps? I always forget, can you fort in those other maps? I mean, in the maps I know, you deploy, attack, and fort? But Im too dumb to know how to play the others. Maybe you fort, attack deploy? Sigh. I'm just to dumb and helpless to know anything other than my favourite maps.


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Re: CONQUEROR

Postby Zemljanin on Fri Feb 26, 2021 7:22 pm

Your enormous post provokes a certain number of small whys, but I'll neglect them all in the favor of one biggest WHY:

Why should conqueror be chosen the way you suggest, instead of current, natural way?
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Re: CONQUEROR

Postby random21 on Fri Feb 26, 2021 8:03 pm

Zemljanin wrote:Your enormous post provokes a certain number of small whys, but I'll neglect them all in the favor of one biggest WHY:

Why should conqueror be chosen the way you suggest, instead of current, natural way?


That seems to be what the thread is about? Something unfair about current method of conqueror selection. Or that some players jus tabuse it a certain way.

There will always be these *why's* you would mention.

There is no solution, or yeah, maybe it will never change and stay the way it is... I don't know.
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Re: CONQUEROR

Postby BabySasuke on Fri Feb 26, 2021 11:07 pm

leave Eurasia mini outta this!
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Re: CONQUEROR

Postby Donelladan on Sat Feb 27, 2021 2:07 am

Also, while some may disagree, no standard multiplayer games. This doesn't reflect skill. So you can play 10 standard games against 12 different players? Lose 10 points in the games you lose, and win over 120 in the two you manage to win? so you go -80 lets say over course of 8 games. and +240 in the 2 you win? That isn't skill. You cut your losses in games by playing against wide range of opponents, and the few you win you win big. So what. Some of those players probably weren't that skilled and imbalanced the game in favour of someone else. How many missed turns were there that you couldn't control? How many alliances and other stuff people will rightly or not rightly complain about that we can just remove from the conqueror equation. If we are going to have a new system of conqueror... really show it as them being the best. Make it standard 1 v 1, or polymorphic


Winning multiplayer games takes a lot of skills, no matter who is playing. It includes the ability to use diplomacy, and to understand/plan how will others player react to your actions. I'd say if we want to know who is the risk player we should only consider multiplayers games actually. Because that's what risk is about originally.
They do reflect skill, they actually even reflect more skills, you need to master the map, and to master the players. Poly is only about mastering the maps, it doesn't matter who you're playing against. Ofc once he a while a player may start to suicide on you and screw the game, but that is part of what you need to master when you play multiplayer game.

Also consider conquerors/high rank players are mainly playing polymorphic and team games. There are very few players above general that achieve the rank by playing multiplayer games, because it's harder. Your idea that you can win lot of point easily is wrong there.
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Re: CONQUEROR

Postby random21 on Sat Feb 27, 2021 3:16 am

Donelladan wrote:
Also, while some may disagree, no standard multiplayer games. This doesn't reflect skill. So you can play 10 standard games against 12 different players? Lose 10 points in the games you lose, and win over 120 in the two you manage to win? so you go -80 lets say over course of 8 games. and +240 in the 2 you win? That isn't skill. You cut your losses in games by playing against wide range of opponents, and the few you win you win big. So what. Some of those players probably weren't that skilled and imbalanced the game in favour of someone else. How many missed turns were there that you couldn't control? How many alliances and other stuff people will rightly or not rightly complain about that we can just remove from the conqueror equation. If we are going to have a new system of conqueror... really show it as them being the best. Make it standard 1 v 1, or polymorphic


Winning multiplayer games takes a lot of skills, no matter who is playing. It includes the ability to use diplomacy, and to understand/plan how will others player react to your actions. I'd say if we want to know who is the risk player we should only consider multiplayers games actually. Because that's what risk is about originally.
They do reflect skill, they actually even reflect more skills, you need to master the map, and to master the players. Poly is only about mastering the maps, it doesn't matter who you're playing against. Ofc once he a while a player may start to suicide on you and screw the game, but that is part of what you need to master when you play multiplayer game.

Also consider conquerors/high rank players are mainly playing polymorphic and team games. There are very few players above general that achieve the rank by playing multiplayer games, because it's harder. Your idea that you can win lot of point easily is wrong there.


Ill be humble enough in my response to admit I don't player these games because I don't think it shows skill, at all. But beyond this, my ability to truly answer it isn't at the level Id like it to be at - I don't bother playing them. But I think I can tackle the topic on a few fronts just to get my point across a bit more than the quoted paragraph which is incomplete. But, your brief statement to I would say is vastly incomplete in showing that standard 8 player games demonstrate or require skill.

This is in reference to who would be considered conqeuror... so if it was who is conqueror based on who can win standard games as you suggest, yes I could see we would could evaluate on some level who is best at these standard games... but I don't think it will reflect skill or even be anything worth noting really.

The point about standard games being harder is valid, just like lack of skill I still think is valid. Being based on original risk... like the original version of risk? Don't think the conqueror on cc should be trying to reflect rl risk. But as per the game of risk, I own like 20 different versions of risk. And cc doesn't represent what the game of risk as a playable over the board game is... aside from the original version of risk. The original version sucks. Other developed games of risk always include nuances that cc can not. Ability to add +1 to highest die roll, ability to upgrade to 8 sided dice (you roll 7s and 8s while your opponents at best can roll a 6 = winning) you draw event cards which randomly result in some unforeseen thing for your opponent to deal with, strong holds - and about 80 other things. All of this cc can't incorporate. So to argue this be like the game risk, if you wanted to just pick original risk... on classic map.. yeh... but the game is so far beyond that now in rl. Godstorm, 2210 AD, lord of the rings, they all make original risk look like crap. And to be fair, cc is way beyond what original risk represents too. So CC conqueror needs to represent CC version of the game. I.e. polymorphic foggy, cc can do. Real life doesn't do foggy so well.

Standard games is harder because there is 1/8 chance of winning. Team games its you and opponent so 50 percent. But everything each side does is directly pointed at the other. You can't get away with some crap diplomacy or some luck of random things happening or a round where magically no one attacked you cause they were focussed on someone else. Saying your ability to deal with random X factor of a standard 8 player game shows YOUR SKILL in dealign with that X factor, well.. Im just gonna call you out on that claim because no. Everything that is happening, after every round is something targeted at you in non multiplayer games. You don't draw a two way map. In multiplayer game, when you reach that stage where you eliminated half the players and its you vs your cousin vs your brother and its like... well this is clearly a 3 way draw... but how do we decide the actual winner. Twiddle your thumbs for 2 hours trying to debate who played the best? Please...

If you win over 60% of games that are standard sure that could be skill. What is expected win rate in a standard 8 way game? It may be harder because the odds are against you.... but does that show skill? No. It does not. So many random elements are about in that sort of a game, and so much out of control any particular player that saying any particular player skillfully won the game... is misguided in my view at best.

There IS technique to a standard 8 player game. Yes, absolutely. In my view.. it is all technique. And there may be skill to the technique, but not the overarching result of the games. With moderately skilled equivalent players, I would contend its basically luck. You let that random player who doesn't know what he's doing overextend and get eliminated. Precisely the point of where I think your claim of it being harder is where the skill is lost. Out of 16 players playing each other the same map 16 times, how many times will one same player win? 4 times show skill? So he can lose 12 games, but still be deemed skilled? I mean, ok to a point, maybe we are arguing different points of a game. And maybe we are each right. But again, then we are just replacing who can win on one map really well against anybody and win 80 percent+ of the time to... well out of all of us thrown into a 16 player game which one of us can win 3 games out of 16? Let them be conqueror? Then Id be in the forums being like, why is Winrate1875 the conqueror? He wins 3 out of 16 games, thats .1875 and he's conqueror? Over half the people on cc have higher win rates than that. If any player did require lets say winning 12 out of 16 to get a win rate needed to be conqueror ok lets go with that. How do you deal with being targeted early? There is the idea that in standard game all you do is take 1 territory and get card. You can pick a random territory adjacent to the 5 different players, and each just play nice... they take the territory and adv 1 and then every gets a free card every turn until action hits... But why is this skill? What if you are the last player to act in an 8 way game, and you started with 8 territories, and by time it got to you you had 4 territories out of your starting 8? Guess if he is skilled... he ll just win anyways. Or was it that skill never had anything to do with it?

sigh, um. ok brief point on the poly only being about maps, vs the players. Ok, well ugh. I mean... maybe? But what's the point of knowing the players... and that being skill? I think you are uptalking about standard games way to much. So id have to let you expand a lot. As an example. KC2. Lets say.. doubles, non trench, foggy. Now, lets agree there a number of ways to play kc2. You telling me I only need to know the map and not the player? I think you can instantly know where Im going with this. There are 3-4 main ways to play kc2. But based on who Im facing I know its not just the map I need to know. Some players will go for seaports. if they get HE not much you can do to block. Some players will go land invasion, HJ will invade HA if they have Hj, but do they? Its entirely more complicated that what I think you are illustrating. But sufficed to say. You sit down at kc2. You see your opponent. You know the map. And you know the person. You know the person uses sea ports to invade. Or they go for trebuchets every time. Or they go for archers to try and kill HB. Or they go for a land assault from HH to Hi, Hj to Ha, HC expanding into HB. There is definite clear adv in poly kc2 in knowing the person your playing, because you know the way they are likely to play a potential drop. You know based on what castle you have, and what castle you don't have what they might have and how they ll likely attack you.

Im entirely unconvinced, you need to write more.
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Re: CONQUEROR

Postby random21 on Sat Feb 27, 2021 3:44 am

BabySasuke wrote:leave Eurasia mini outta this!


Il be honest with you. Eurasia mini is a very small map and arguably not much skill BUT.

In the 4 games that I played on it, the way the neutrals dropped and split the board... you could totally strategize and I was surprised how much fun it was. Im not about to go start playing 500+ games on Eurasia mini. But I can see the appeal of a quick fun game. Not complicated. But, well, Im not sure how much more I can say than that. Assuming moderately even dice, sure, but just... so much going against it too.

Im not sure the preset number of neutrals by number of players.

2 neutrals in a dubs game like Eurasia mini... the neutrals actually play such a severe roll I was baffled at how fun it was. Or in every game is there usually like 3 neutrals regardless?

It provides a surprising amount of texture to a game when European Russia is a neutral.

Just not enough meat to the map. Quick and fun yeh. Games that last 20 rounds? Probably not...
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Re: CONQUEROR

Postby cmbdiesel on Sat Feb 27, 2021 12:07 pm

Well, there's 10 minutes of my life I'll never get back....
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Re: CONQUEROR

Postby Shannon Apple on Sat Feb 27, 2021 1:28 pm

random21 wrote:
Zemljanin wrote:Your enormous post provokes a certain number of small whys, but I'll neglect them all in the favor of one biggest WHY:

Why should conqueror be chosen the way you suggest, instead of current, natural way?


That seems to be what the thread is about? Something unfair about current method of conqueror selection. Or that some players jus tabuse it a certain way.

There will always be these *why's* you would mention.

There is no solution, or yeah, maybe it will never change and stay the way it is... I don't know.


I think the biggest problem presented in this thread was the ability of one person to hog the position of conquerer by playing games on only one map to ensure that they hold their spot if they see anyone catching up to them. As we've seen with many people who got there, they are like "Ah, now I have the medal, I don't care anymore" and they play whatever games they want again. But some people are not wired that way and want to hold the top spot. :lol:

That's why, maybe in the interest of fairness, there should be conditions of some kind there for taking and holding it. So that if they want to keep it, they have to work for it. XD.

Having said that, I personally have no interest in becoming conquerer. I'm certainly looking at it from an objective point of view. ;)
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Re: CONQUEROR

Postby random21 on Sat Feb 27, 2021 1:39 pm

Yeh, simple time restriction then.

Things would have to be hashed out. But anything is doable. Probably need someone who can actually make it happen be involved.
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Re: CONQUEROR

Postby mc05025 on Sat Feb 27, 2021 1:39 pm

@Random

I didn't read the entire posts but if I understand correctly you are saying multiplayer games does not require skill? Or that winning multiplayer games requires skills that shouldn't reflect the conqueror?

You need to clearly write your conclusion and then write arguments about it.

I have a feeling that because what you are trying to say is so obviously wrong you are wrapping it in huge posts to hide it among irrelevant or unnecessary arguments
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Re: CONQUEROR

Postby random21 on Sat Feb 27, 2021 2:01 pm

mc05025 wrote:@Random

I didn't read the entire posts but if I understand correctly you are saying multiplayer games does not require skill? Or that winning multiplayer games requires skills that shouldn't reflect the conqueror?

You need to clearly write your conclusion and then write arguments about it.

I have a feeling that because what you are trying to say is so obviously wrong you are wrapping it in huge posts to hide it among irrelevant or unnecessary arguments


Im not an academic. But you got the essence.

Specifically, what reflects conqueror yes. That is what the thread is about. To a lesser extent, I can readily admit there is skill involved in any game of risk. Any number of skills can be demonstrated in the most basic ways in any game of risk. But also writing this in the sense of people seem to be writing this as a do people play many maps, or fewer maps, many opponents, fewer oppenents . Its a different skill set. But the talk is entirely too one sided and everyone just seems to nit pick apart players who player fewer maps. I assure you I can be equally aggressive defending players who player fewer maps, and showing players who play multiplayer games don't have that much to brag about. But yes, of course when you win any game of risk, I think anyone deserves credit. I should clarify the position enough to say I don't think every game of multiplayer risk is just pure luck where its just one person winning at random. Sure a skilled player can manipulate the game in ways to their advantage. Is there someone on cc that wins 80% of their multiplayer games?

I do not believe that players of equivalent skill in an 8 player, 12 player, or 16 player game would ever win against strong players over 50% of the time. If you don't acknowledge the element of luck involved in large multiplayer games, I think this is highly suspect and instead of letting readers just read the one side of multiplayer games require so much skill... well there is more to it than that.

Sure there is stuff that happens in multiplayer games. You need patience. You need communication. Dice, drop, lots of factors. And in a sense, I gave credit that multiplayer is its own thing. Within that sphere of gameplay, sure there are good skilled players, and there are bad players that overplay their position. People also backstab, miss turns, or skew the game in a way that can not be credited to any winning players skill.

Please never say that because someone writes more than 150 characters they are being disingenuous or trying to hide anything. Im giving people the respect of an actual written out paragraph clear or not. What I didn't do was write "people who can only play multiplayer games are such noobs" and then end my thought. Cause that makes sense. I think its entirely possible you have a player who can win multiplayer games but you put them into 4 v 4 games and the skills don't translate. You can't sit back in polymorphic game and build.

Your response didn't really elaborate any defence. But maybe you were waiting for me to expand my thoughts fair enough. Anything I write will always be a rant because I write it on the spot with little planning. Is what it is. Write what seems to be so repulsive by my comments, and Ill respond more specifically to the scenario.

Largely this is just a laugh at people criticizing the way CC has molded those who are at top of score board in the ways that they do. Holding up multiplayer games in such high regard... when in fairness, you can jab problems at all sorts of different gameplays. That person is only good at trench game play, give them a non trench game and they aren't so good. That person is really good at escalating... well take escalating away form them and they aren't so good. They re really good on that map, but give them another map and they probably are barely better than a chef. ETc. etc. etc. Its just such a one dimensional argument. In a sense, that aspect of my post against multiplayers was a retort that was equally one dimensional in parody. But the essence of what is said stands. What representation of conqueror do we want? Any representation of conqeuror whether it be who is best multiplayer, who is best polymorphic, who is best escalating player, who is best trench player, who is best no spoils, just opens the argument up to ... well they are conqeuror at that but suck at everything else, so why let them be conqueror?

My suggestion was pick what maps are conqueror material... and have people play polymorphic to see who is best. No clan games qualify thats not reflective of the conqueror but their teammates. And its reflective of their own strengths and weaknesses. Not the judgement or lack of judgement a multiplayer game may expose.

Write a page. Ill respond. I can handle a 15 min read, just like I can respect a thread to write more than 140 characters and let people read what I say. I generally ignore forums. If its just mindless banter of each person saying 2 sentence with no substance, let the thread die.
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Re: CONQUEROR

Postby Extreme Ways on Sat Feb 27, 2021 2:20 pm

I think Don, MC and Random all share my opinion partially. I'm nitpicking a quote not because I disagree or agree with everything else, just because I dont think I should respond to the other parts. So excuse my little post :D

I think its entirely possible you have a player who can win multiplayer games but you put them into 4 v 4 games and the skills don't translate. You can't sit back in polymorphic game and build.

I think the opposite also holds very often. The poly player's skills dont translate well in evaluating how their move affects the overall board state and how people will respond.

There's also variance in what kind of FFA games someone plays. I think a FFA no spoils 10 player game will likely result in a stalemate of some sorts when played with only high rankers without round limit, but I also think that each and every of these high-rankers would win >40% of pickup FFA games. FFA escalating games with random stripers, I wouldn't be entirely sure but again I haven't played them myself. And don't even get me started on freestyle vs sequential, the vast majority of freestyle players have no clue what they're doing and seem to solely play it to be able to take turns more often.

So like everyone else, the 'conqueror' metric will never be perfect because it cannot ever reflect all of the qualities we seek in a conqueror.
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Re: CONQUEROR

Postby Mad777 on Sat Feb 27, 2021 2:25 pm

This topic is kind of funny, from what I can read and especially from an old Conqueror, basically it's like buying a game that has lot's to offer, you start playing it, you like it but your goal is to finish it asap, and not working on getting close to 100% (gathering all bonuses, exploring all areas, so on so forth), what a waste time....and money :D

Since years, Conqueror is basically what has been said in more than one post, found few maps that you like and you found yourself a killer, then play it severely until you reach the Graal, then you can contemplate all the wall posting about members congratulates you...then what? No more game, just sneaking out your nose once in a while checking the scoreboard making sure your lead is still confortable, otherwise quickly launch few games to maintain that gap...What an accomplishment! Yeah I got the medal.... :lol: , so if this is the purpose of this Conqueror "title" then all the above has no sense and can be trash and let the system the way it is, and finally, who cares who is the actual Conqueror...honestly when the last Conqueror came into place, it took me months before I realized the throne had a new owner.

My vision of Conqueror, must be someone who stays visible, participate in Community event, tournaments, demonstrate his skills, being known as an impressive opponent, someone you are actually not looking to face off in an early stage of an event, someone willing to take upon himself to master more than couple of maps but to also pressure from being into a tournament/event where you have much more variable than your skill on a few maps. Not being scare to lose point and found multiple ways to gain those back, if the title got lost, then fight to get it back, perhaps few more players to come closer while the top 2 battles, and now you have handful of members fighting for the Throne...THAT IS CONQUEROR 8-)

This is solely my own opinion, sorry if it has hurt some feeling out there :lol: love you folks :arrow:
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Re: CONQUEROR

Postby Extreme Ways on Sat Feb 27, 2021 2:33 pm

Mad777 wrote:This topic is kind of funny, from what I can read and especially from an old Conqueror, basically it's like buying a game that has lot's to offer, you start playing it, you like it but your goal is to finish it asap, and not working on getting close to 100% (gathering all bonuses, exploring all areas, so on so forth), what a waste time....and money :D

Since years, Conqueror is basically what has been said in more than one post, found few maps that you like and you found yourself a killer, then play it severely until you reach the Graal, then you can contemplate all the wall posting about members congratulates you...then what? No more game, just sneaking out your nose once in a while checking the scoreboard making sure your lead is still confortable, otherwise quickly launch few games to maintain that gap...What an accomplishment! Yeah I got the medal.... :lol: , so if this is the purpose of this Conqueror "title" then all the above has no sense and can be trash and let the system the way it is, and finally, who cares who is the actual Conqueror...honestly when the last Conqueror came into place, it took me months before I realized the throne had a new owner.

My vision of Conqueror, must be someone who stays visible, participate in Community event, tournaments, demonstrate his skills, being known as an impressive opponent, someone you are actually not looking to face off in an early stage of an event, someone willing to take upon himself to master more than couple of maps but to also pressure from being into a tournament/event where you have much more variable than your skill on a few maps. Not being scare to lose point and found multiple ways to gain those back, if the title got lost, then fight to get it back, perhaps few more players to come closer while the top 2 battles, and now you have handful of members fighting for the Throne...THAT IS CONQUEROR 8-)

This is solely my own opinion, sorry if it has hurt some feeling out there :lol: love you folks :arrow:

I think you underestimate the skill required to be great enough at a single map to grind it to conqueror or a similar score point. Some of the highest ranked players on the site might be one-trick ponies, they all also have superb tactical skills if they didn't farm their favorite maps. Besides, not every player plays that many games...

On most random big maps, I'd rather have a top10 player in score than a random major. Some random majors are stripers in disguise, others are brigs in disguise. Majors too can be decent at their chosen map and grind their rank.
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Re: CONQUEROR

Postby mc05025 on Sat Feb 27, 2021 2:45 pm

CC is a game of multiple styles. Saying that skill at the style you like should determind the conqueror sounds stupid.

For me ideally the conqueror should be the one who perform best in all styles that require skill.

Styles that require skill can be defined as those where a skillful player can in general dominate the games and a less skilful player whould very rarely win a tournament.

As these are hard to be defined practacally the conqueror is the one who dominates one of them (because dominating more than one of them is harder).

I do not think we can change that. The only thing we could do is to add leaderboards for each major style (like poly an 1v1 is one style, team games another, multyplayer a third one or you could break them to escalating games and non escalating) and have a rank for each one of them
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Re: CONQUEROR

Postby Mad777 on Sat Feb 27, 2021 2:58 pm

Extreme Ways wrote:
Mad777 wrote:This topic is kind of funny, from what I can read and especially from an old Conqueror, basically it's like buying a game that has lot's to offer, you start playing it, you like it but your goal is to finish it asap, and not working on getting close to 100% (gathering all bonuses, exploring all areas, so on so forth), what a waste time....and money :D

Since years, Conqueror is basically what has been said in more than one post, found few maps that you like and you found yourself a killer, then play it severely until you reach the Graal, then you can contemplate all the wall posting about members congratulates you...then what? No more game, just sneaking out your nose once in a while checking the scoreboard making sure your lead is still confortable, otherwise quickly launch few games to maintain that gap...What an accomplishment! Yeah I got the medal.... :lol: , so if this is the purpose of this Conqueror "title" then all the above has no sense and can be trash and let the system the way it is, and finally, who cares who is the actual Conqueror...honestly when the last Conqueror came into place, it took me months before I realized the throne had a new owner.

My vision of Conqueror, must be someone who stays visible, participate in Community event, tournaments, demonstrate his skills, being known as an impressive opponent, someone you are actually not looking to face off in an early stage of an event, someone willing to take upon himself to master more than couple of maps but to also pressure from being into a tournament/event where you have much more variable than your skill on a few maps. Not being scare to lose point and found multiple ways to gain those back, if the title got lost, then fight to get it back, perhaps few more players to come closer while the top 2 battles, and now you have handful of members fighting for the Throne...THAT IS CONQUEROR 8-)

This is solely my own opinion, sorry if it has hurt some feeling out there :lol: love you folks :arrow:

I think you underestimate the skill required to be great enough at a single map to grind it to conqueror or a similar score point. Some of the highest ranked players on the site might be one-trick ponies, they all also have superb tactical skills if they didn't farm their favorite maps. Besides, not every player plays that many games...

On most random big maps, I'd rather have a top10 player in score than a random major. Some random majors are stripers in disguise, others are brigs in disguise. Majors too can be decent at their chosen map and grind their rank.


I do not underestimate anything, I have pointed my vision about what would be the Conqueror in my world :lol:
Simply having a medal for that title implies to have skill, no doubt, reaching the top score by mastering few maps with few settings doesn’t necessarily means you have what it takes to be called Conqueror of CC, that current medal to me is as much value as the most improved monthly ranking, application of a tactics once you have one and stick to it, not sure you can call yourself the current best player of the site...to my opinion.
Now certainly there is multiple way to have misc. Conqueror, as Mc pointed and by ranking within various game type but still, being the actual Conqueror is being the actual active player who can show himself in the crowd as beating everything that comes to him/her.
I won’t throw names here to not start side bar discussion but there is some active players that you can meet anywhere anytime on any map and found a pretty challenge and hit a wall doesn’t matter what you do...refer to some available statistic out there (new scoreboards, tournament hall of fame, event scoreboard, and other) and you will found known names that are visible on all of those and highly up in the ranking, as I said, right now I couldn’t tell you how to spell the current Conqueror because I rarely saw his name on the gaming platform...
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Re: CONQUEROR

Postby random21 on Sat Feb 27, 2021 3:12 pm

mc05025 wrote:CC is a game of multiple styles. Saying that skill at the style you like should determind the conqueror sounds stupid.

For me ideally the conqueror should be the one who perform best in all styles that require skill.

Styles that require skill can be defined as those where a skillful player can in general dominate the games and a less skilful player whould very rarely win a tournament.

As these are hard to be defined practacally the conqueror is the one who dominates one of them (because dominating more than one of them is harder).

I do not think we can change that. The only thing we could do is to add leaderboards for each major style (like poly an 1v1 is one style, team games another, multyplayer a third one or you could break them to escalating games and non escalating) and have a rank for each one of them


A more approachable thought. My post basically agrees.

I think the ideal of conqueror being a skillful player who can general win at styles that require skill is a fair one. But the point is that this could differ widely based on who you ask and what seems to demonstrate true skill.

If it was directed at me, -skill at the style you like should determine the conqueror sounds stupid-...is not precisely what I said. The main thing would be, a select group of maps where on 80%+ of drops, you would willingly play either side of most drops. Play as red, or play as pink. Because thats how balanced the drops on those maps usually are. For me, yes. Ill admit I'm biased to large maps. You can be losing in portion of ht map, winning on portion of the map, and get a draw on the last portion and you duke it out. If its a small map which has one easily taken bonus, and ever game is decided based on who gets that bonus. Or a map that favours team that goes first. Any number of things then meh. But even these maps that show one-sided gameplay can involve skill in playing them. So its a dilemma. Also maps where you deploy and early bad dice don't critically put you at disadvantage.

Going into the settings is another whole can of worms. Escalating, trench, flat rate, no spoils, nuclear. Can change one map in completely different ways.
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Re: CONQUEROR

Postby random21 on Sat Feb 27, 2021 3:24 pm

Extreme Ways wrote:I think Don, MC and Random all share my opinion partially. I'm nitpicking a quote not because I disagree or agree with everything else, just because I dont think I should respond to the other parts. So excuse my little post :D

I think its entirely possible you have a player who can win multiplayer games but you put them into 4 v 4 games and the skills don't translate. You can't sit back in polymorphic game and build.

I think the opposite also holds very often. The poly player's skills dont translate well in evaluating how their move affects the overall board state and how people will respond.

There's also variance in what kind of FFA games someone plays. I think a FFA no spoils 10 player game will likely result in a stalemate of some sorts when played with only high rankers without round limit, but I also think that each and every of these high-rankers would win >40% of pickup FFA games. FFA escalating games with random stripers, I wouldn't be entirely sure but again I haven't played them myself. And don't even get me started on freestyle vs sequential, the vast majority of freestyle players have no clue what they're doing and seem to solely play it to be able to take turns more often.

So like everyone else, the 'conqueror' metric will never be perfect because it cannot ever reflect all of the qualities we seek in a conqueror.


Yes, skills in poly won't always translate to multiplayer in same way.

And different skill set being used in multiple styles of cc is fair. Different leaderboards.

Is what it is.

Perhaps I should also add on to what you have written. Large areas that I wrote about lack of skill needed to play/win multiplayer would perhaps more accurately be portrayed by your phrasing. That the skill factor cancels out as at higher levels draws become more and more likely. Meaning the skill to determine a conqueror is negligible. Its just a matter of what skills are being demonstrated. From what I remember, those games require skill to survive, and poised to be in a winnable position. What other settings give you 3 ways, 4 way unwinnable draws.
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