Moderator: Community Team
TeeGee wrote:Good to see that the OP is still here. I wish I had the OP's dicestats too
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
MeDeFe wrote:Complain to random.org, they provide CC with the numbers.
riskllama wrote:Koolbak wins this thread.
Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.
QoH wrote:Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.
Um... how do you figure?
Viceroy63 wrote:QoH wrote:Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.
Um... how do you figure?
Practice the coin toss and you will see. Do everything the same way and catch it in mid air at precisely the same interval, in order to control that factor and you will basically come out with the same results almost everytime. If I am wrong about the coin toss then I must also be wrong about the person who wins 81% of his games.
QoH wrote:Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.
Um... how do you figure?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
QoH wrote:Viceroy63 wrote:QoH wrote:Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.
Um... how do you figure?
Practice the coin toss and you will see. Do everything the same way and catch it in mid air at precisely the same interval, in order to control that factor and you will basically come out with the same results almost everytime. If I am wrong about the coin toss then I must also be wrong about the person who wins 81% of his games.
I'm not sure I understand you... are you saying it's impossible to win more than 50% of your games because it's all based on luck> Or am I just misinterpreting your words?
jefjef wrote:QoH wrote:Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.
Um... how do you figure?
It's common knowledge that coin tails are gravity heavy.
Viceroy63 wrote:QoH wrote:Viceroy63 wrote:QoH wrote:Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.
Um... how do you figure?
Practice the coin toss and you will see. Do everything the same way and catch it in mid air at precisely the same interval, in order to control that factor and you will basically come out with the same results almost everytime. If I am wrong about the coin toss then I must also be wrong about the person who wins 81% of his games.
I'm not sure I understand you... are you saying it's impossible to win more than 50% of your games because it's all based on luck> Or am I just misinterpreting your words?
No I am not saying that it is impossible to win 50% of your games because it's all luck. If anything I am saying the opposite. You can win more then 50% percent of your games but not because it's luck but because Luck is not a random thing. That is to say that the factors that contribute to randomness or chance can be controled and or calculated. Anything that you do exactly the same way each time, will have you come out with the exact same result each time.
The player that I know who wins 81% of his games does so because he has removed and controls the factors that contribute to randomness or chance. He creates the factors that lead to his success. For example he does not play 8 player games because there are just too many random variables to consider that can not be controlled. That is just one factor. There are others. If you play him then you play 1v1, fog, and other setting as well that you may or may not like and because he understand strategy very well he will know your next move even before you know what your next move will be. Lol.
But when discussing the dice rolls as luck, again there are variables, or factors that just can't be ignored. Think of it as waves on the beach. There is no set time for when the waves come in or go out but they can be measured and calculated to the point that you can determine with your eyes closed that a wave is coming in or going out by simply counting the waves per minute and setting a value of waves per second. You then count and most of the time your count will be right on target.
Say for example that there are 6 waves per minute. That means that on average, every 10 seconds there is a wave. Well if you count from the first wave then almost everytime that you count and get to 10, 20, 30, and so on, most of the time there should be a wave coming in and out as that is the average. Most of the time that is.
Of course it is more complicated then that but rest assured that the people who wrote these dice programs, actually "Wrote" a dice program and defined the factors and parameters; The rules that the roll of the dice must follow and obey.
So yes; It is possible to win more then 50% of the games if you understand, use and control the factors that are considered random luck or chance.
Understanding these variables and knowing something of strategy will help us to be very good players and have everyone around saying, "Damn! He is one 'lucky' Player." Lol.
Viceroy63 wrote:OK; I accept that but none the less some thing always determines something else. if it is not "atmospheric noise" then it is the shape of the die and the velocity at which it is thrown and the surface of the table or the humidity factor in the room or how heavy some one is breathing when he throws the dice but it is always something. If we figure it out, we can always learn to use it to our advantage. Or at the very least have some kind of manipulation over it.
I like 8 player games but I know that I won't get 50 percent wins. I got 50 percent wins playing 1v1. As to the dice there are always the laws of probability no matter who throws them. And the rest I leave to strategy as I learn it. The whole point is though that it is not 100% luck that determines who wins and who loses. There are many factors involved.
Viceroy63 wrote:OK; I accept that but none the less some thing always determines something else. if it is not "atmospheric noise" then it is the shape of the die and the velocity at which it is thrown and the surface of the table or the humidity factor in the room or how heavy some one is breathing when he throws the dice but it is always something. If we figure it out, we can always learn to use it to our advantage. Or at the very least have some kind of manipulation over it.
chapcrap wrote:Viceroy63 wrote:OK; I accept that but none the less some thing always determines something else. if it is not "atmospheric noise" then it is the shape of the die and the velocity at which it is thrown and the surface of the table or the humidity factor in the room or how heavy some one is breathing when he throws the dice but it is always something. If we figure it out, we can always learn to use it to our advantage. Or at the very least have some kind of manipulation over it.
I like 8 player games but I know that I won't get 50 percent wins. I got 50 percent wins playing 1v1. As to the dice there are always the laws of probability no matter who throws them. And the rest I leave to strategy as I learn it. The whole point is though that it is not 100% luck that determines who wins and who loses. There are many factors involved.
Yes, from now on, I will blame my dice failures on the shape of the dice.
frankyboy wrote:The dice program is unfair. I am to the point of thinking that cheat codes are being used. I sure would like to use them if they are available. This game is not rocket science. Strategy is useless when the defender always rolls 6's and 5's.
Return to Conquer Club Discussion
Users browsing this forum: No registered users