DoomYoshi wrote:Dukasaur wrote:iAmCaffeine wrote:I have always told people that if they have a few very bad rolls then to stop playing and come back later because the dice are streaky as f*ck. Apparently that was the case with the 50k file and it's still the case now. You even mention streaks yourself.
Streaks are a normal part of random number sets. Of course, you might say there are
too many streaks, but to do that you'd have to collect some stats and check. You're smart enough to know that subjective opinions are useless in this regard.
Unfortunately there really isn't a way to test that. Set theory concepts of random set allow for a person to roll nothing but 6s their entire life and it still be random. We need to wait for type theory to get a bit more robust in this field before we can test something like that.
It is true that randomness is merely a convenient assumption & no one has Godlike information to truly know if it is so or not. So, this question is not particularly interesting to me.
However,there is a way forward, that is to track, then test if the deviations from the norms in kill/ loss ratio are significant especially in the early game stage .Overtime, a scatter plot of such deviations can be compiled. You can check my post for more information.
Regarding the data, any player can track his own battle outcomes per CC dice stats and this information is also available to CC as well, of course.
For example, as the cornerstone behind my strategy and tactical planning, I track these dice stats turn by turn. Especially in the more recent games, I have developed a systematic way to it and logged these information into my self notes. I would highly recommend to anyone who wants to have a better understanding of the game & there is nothing stopping you from doing the same. Even this information is available to CC per their own dice tracking stats. If there is someone willing to process these data, please let me know.
a) Conqueror July 22,2017 - Nov 30, 2022. #22487012 high score 6018
b) On a CC break.