Moderator: Community Team
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
JoshyBoy wrote:For the record... I have been having horrific dice in every game I play with FOG OF WAR.
Glitch maybe?
Timminz wrote:JoshyBoy wrote:For the record... I have been having horrific dice in every game I play with FOG OF WAR.
Glitch maybe?
Totally a glitch. But you're not supposed to see it.
xelabale wrote:What have I said about dice probability that is wrong? Please explain.
LordThor wrote:Thezzaruz.... Eureka! the penny drops
Timminz wrote:LordThor wrote:Thezzaruz have you or anyone else looked into the calls of the dice being "streaky", not sure how to monitor that claim to prove it one way or another ?
It has been studied, and what some people consider "streaky", is actually just a manifestation of "random". If there were never any streakiness to the rolls, that would indicate a lack of randomness.
owenshooter wrote:honestly, what is the debate? Klobber pretty much has owned you all in this, and i don't know why you just won't let him have the last word, and let the thread drift down the forums. that way, none of us get to watch the continual ass kicking the Windmill is handing to Don Quixote!! GO KLOBBER!-0
KLOBBER wrote:Probabilities as you attempt to calculate them do not apply to the dice on this site, as the dice are unpredictable.
This shows that you misunderstand the CC dice, and says nothing at all about whether or not I understand probabilities.
mkohary wrote:KLOBBER wrote:Probabilities as you attempt to calculate them do not apply to the dice on this site, as the dice are unpredictable.
Right, they're unpredictable, i.e. random, so why would probabilities not apply? They are dice - probabilities apply to all dice.This shows that you misunderstand the CC dice, and says nothing at all about whether or not I understand probabilities.
Why, are the CC dice special somehow? Are they different from any other 6-sided dice?
1. The dice are 100% non-random.
2. They are also 100% unpredictable, and these are two completely separate and distinct concepts.
Thezzaruz wrote:xelabale wrote:What have I said about dice probability that is wrong? Please explain.
Your first error is thinking that it is in any way relevant to the outcome of any future CC 4v1 battle...
xelabale wrote:No, it is relevant, because there is a probability associated with my next roll that can be proven to exist. Of course whether it happens or not is a totally different thing, but it's not probabilitie's job to predict the next roll is it?
Thezzaruz wrote:xelabale wrote:No, it is relevant, because there is a probability associated with my next roll that can be proven to exist. Of course whether it happens or not is a totally different thing, but it's not probabilitie's job to predict the next roll is it?
True, but it is what you are trying to get it to do...
xelabale wrote:No it's not. There is a probability associated with my next roll, but it's unpredictable. Why is that hard to understand?
Thezzaruz wrote:xelabale wrote:What have I said about dice probability that is wrong? Please explain.
Your first error is thinking that it is in any way relevant to the outcome of any future CC 4v1 battle...
KLOBBER wrote:If the roll was 5 to 4 (as one example), and this came from a pre-determined static list, then yes, the likelihood was 100% that you would lose. This is a fact whether you knew beforehand or not that you would lose.
This principle applies to all rolls on CC, as they all come from a pre-determined, static list.
Your personal ignorance of the result prior to rolling does not change the likelihood from 100%.
5 is ALWAYS 100% likely to beat 4, no matter how ignorant you are.
xelabale wrote:KLOBBER wrote:If the roll was 5 to 4 (as one example), and this came from a pre-determined static list, then yes, the likelihood was 100% that you would lose. This is a fact whether you knew beforehand or not that you would lose.
This principle applies to all rolls on CC, as they all come from a pre-determined, static list.
Your personal ignorance of the result prior to rolling does not change the likelihood from 100%.
5 is ALWAYS 100% likely to beat 4, no matter how ignorant you are.
You can treat the dice as random because the list was generated to have the quality of randomness. It thus obeys the laws of probability.
xelabale wrote:If I flip a coin and then cover it in my hand the result is predetermined. It's already happened.
xelabale wrote:If I ask you heads or tails you will still have a 50% chance of guessing correctly.
KLOBBER wrote:If the roll was 5 to 4 (as one example), and this came from a pre-determined static list, then yes, the likelihood was 100% that you would lose. This is a fact whether you knew beforehand or not that you would lose.
This principle applies to all rolls on CC, as they all come from a pre-determined, static list.
Your personal ignorance of the result prior to rolling does not change the likelihood from 100%.
5 is ALWAYS 100% likely to beat 4, no matter how ignorant you are.
mkohary wrote:KLOBBER wrote:If the roll was 5 to 4 (as one example), and this came from a pre-determined static list, then yes, the likelihood was 100% that you would lose. This is a fact whether you knew beforehand or not that you would lose.
This principle applies to all rolls on CC, as they all come from a pre-determined, static list.
Your personal ignorance of the result prior to rolling does not change the likelihood from 100%.
5 is ALWAYS 100% likely to beat 4, no matter how ignorant you are.
lol, what are you, 13? We all know there is a list - this list is RANDOMLY generated. Since you don't know what is on the list, the outcome of every dice roll is random.
You are conflating two different things. Yes, if you had the list in front of you and were keeping track, you could know with 100% certainty what the next roll was going to be. Since you don't have the list and don't know what's on it, and since the list was randomly generated, continuing to insist that the "odds" were still 100% one way or the other is pedantic beyond belief. Sure, to the computer, every result has a 100% probability. For that matter, NO number "randomly" generated by any computer is ever truly random, since they are all pre-determined by whatever method the computer is using to "randomly" generate the number. All random number generators are simulations. But the simulation of randomness is the same as random to us, because we couldn't possibly track the circumstances by which the computer is deriving its "random" numbers.
You'd be laughed out of any math class with your silly, nitpicky argument. Even in the real world, you could argue that physical dice are not truly "random", because the outcome of the dice is 100% depending on how they left your hand, the rotation of the dice, the fine dimples on the surface they land on, air speed velocity, etc etc etc. If you were omnipotent, you could judge all of these things and call the dice correctly every time. That doesn't mean that to us they're not random. lol...
xelabale wrote:But Robinette if we just agreed it wouldn't be nearly as much fun, would it?
xelabale wrote:Yes, I agree with your analysis regarding the coin toss and then on.
xelabale wrote:I would add that every time you "roll a dice" on cc you are "guessing" the result....
xelabale wrote:...Therefore your "guess" is still governed by the law of probability
xelabale wrote:...and it is valid to take into account probability when making a decision whether to attack or not.
mkohary wrote:We all know there is a list - this list is RANDOMLY generated. Since you don't know what is on the list, the outcome of every dice roll is random.
mkohary wrote:For that matter, NO number "randomly" generated by any computer is ever truly random, since they are all pre-determined by whatever method the computer is using to "randomly" generate the number.
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