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The Improbable Always Wins....WTF?

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Re: The Improbable Always Wins....WTF?

Postby MNDuke on Wed Feb 09, 2011 4:05 pm

natty_dread wrote:
MNDuke wrote:The real answer is that they can't answer these questions honestly. And most certainly can't back up their suggestions without any kind of specifics that make sense in the rational world.


Oh, you are accusing me of dishonesty now? Please point out where I have not been truthful. Can you back up your accusation?


Nah. You are a waste of time and space. This wasn't even directed at you, but go ahead and make it as such, I wouldn't expect you to get out of the way of your own ego. You pick and chose when and what you want to answer. You interject with personal attacks and clearly aren't interested in a rational discussion. You are here to pick fights and get your jollies and I'm not interested in playing Santa Claus with you. Bicker with someone else, because I'm not having it. Feel free to continue derailing the discussion though, by slandering, quoting out of context and whatever means necessary. Lord knows you will as old habits die hard.

What to expect: Natty will find something I have said, quote it and say "you do it too." Yawn. Elementary games are just that; elementary.
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Re: The Improbable Always Wins....WTF?

Postby natty dread on Wed Feb 09, 2011 5:21 pm

MNDuke wrote:Nah. You are a waste of time and space.


:lol:
Really? That seems to me like a personal attack. Which is funny, because in the same post you go on to claim...

You interject with personal attacks


So. Please show me where I have used any personal attacks against you or anyone else in this discussion.

A little hint though: me saying what I think about dice whiners in general is not a personal attack, since it's not directed against anyone personally. If you choose to take it as such, it's your problem, not mine.

and clearly aren't interested in a rational discussion.


Yeah, anyone who doesn't agree with you clearly isn't interested in a rational discussion. :roll:

Seriously though, I find this the most ironic of your assertions. I have tried to present my arguments to this discussion rationally, backing up my arguments with rational logic. You, on the other hand, resort to insults and personal attacks every time you fail to come up with any reasonal counterarguments. Then you blame me of "not being interested in a rational discussion". Can you see the irony here? Oh wait... why am I even trying to reason with you, you'll just ignore this again and answer with another "you are using personal attax! gfy! you suck!"

You are here to pick fights and get your jollies and I'm not interested in playing Santa Claus with you. Bicker with someone else, because I'm not having it.


If this is true, again, why not report me for improper conduct? If you're so sure that I'm merely trolling and "picking fights", then you should report my every post, and the mods will surely ban me quickly to keep me from "picking fights".

If you didn't want to "bicker" with me, you could just ignore my posts, or even better, present some rational counter-arguments against mine. Instead of, you know, what you are doing now. Is there a reason why you are unable to do either? Some weird medical condition perhaps?
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Re: The Improbable Always Wins....WTF?

Postby MNDuke on Wed Feb 09, 2011 5:57 pm

What to expect: Natty will find something I have said, quote it and say "you do it too." Yawn. Elementary games are just that; elementary.


Sound about right?
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Re: The Improbable Always Wins....WTF?

Postby Woodruff on Wed Feb 09, 2011 6:03 pm

MNDuke wrote:
Woodruff wrote:
MNDuke wrote:The real answer is that they can't answer these questions honestly. And most certainly can't back up their suggestions without any kind of specifics that make sense in the rational world.


Some of us have. You just don't like the answer.


Woodruff wrote:
nikola_milicki wrote:well then can u shortly describe at least 2 or 3 strategies that I as an old-timer use? cuz I cant.


Given that I am not an old-timer who had a tremendous amount of success (until I started actually paying attention more closely a month or so ago, I sat at private for most of my time here), I really can't.


I guess you are right. I don't like the answer.


Apparently that's correct, since you cherry-picked one statement of mine to show as evidence. I would suggest that my willingness to say such a thing shows that I'm coming at this discussion from an honest perspective. Unlike some.
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Re: The Improbable Always Wins....WTF?

Postby MNDuke on Wed Feb 09, 2011 6:24 pm

I appreciate the honesty. I honestly do, but it kind of makes it hard to take a suggestion like you need to change and adapt your strategy seriously when you can't provide examples to back up this suggestion. It just kind of comes across as a talking point. The honesty is appreciated.
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Re: The Improbable Always Wins....WTF?

Postby TheForgivenOne on Wed Feb 09, 2011 6:33 pm

SirSebstar wrote:3dice vs 2 dice fail roughly (very roughtly) 1/3th of the time, they kill 1 and loose 1 1/3th of the time and they will win 1/3th of the time. Meaning that if you thow a 6-3 you have only to loose 1 sets of rolls totally and middle the other. This (or worse) WILL happen about 44% OF THE TIMES YOU ATTACK 6-3..


theBastard wrote:but two times in the same round, in the same game? hm, ok and what you could tell me about others attacks? what about victory 5:5? is this also normal?


Based on your "In the same game?" question, you are basically saying if you flip back to back heads with a coin, you will say WTF THAT SHOULD NOT HAPPEN. It's roughly the same if 44% of the time you attack 6-3 and lose twice.
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Re: The Improbable Always Wins....WTF?

Postby theBastard on Wed Feb 09, 2011 7:17 pm

natty_dread wrote:There's a Risk that the battle won't end as you expect it to. That's why you have to weigh the Risks against the benefits.

;)


just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?


to TheForgivenOne. do you think it is everything all right when 6:3 could lost in 44%???
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Re: The Improbable Always Wins....WTF?

Postby maasman on Wed Feb 09, 2011 7:37 pm

theBastard wrote:
natty_dread wrote:There's a Risk that the battle won't end as you expect it to. That's why you have to weigh the Risks against the benefits.

;)


just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?


to TheForgivenOne. do you think it is everything all right when 6:3 could lost in 44%???


The different units just determine the number of armies you have there. They have no purpose beyond counting the troops you have, and there is nothing special about them.
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Re: The Improbable Always Wins....WTF?

Postby natty dread on Thu Feb 10, 2011 1:57 am

MNDuke wrote:
What to expect: Natty will find something I have said, quote it and say "you do it too." Yawn. Elementary games are just that; elementary.


Sound about right?


Nope, sounds more like you're projecting your own personal flaws on me. Again.
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Re: The Improbable Always Wins....WTF?

Postby Woodruff on Thu Feb 10, 2011 3:51 am

MNDuke wrote:but it kind of makes it hard to take a suggestion like you need to change and adapt your strategy seriously when you can't provide examples to back up this suggestion.


How can I possibly provide examples when I don't know what your strategy has been? However, my point still stands in that when an integral part of the game changes, it makes sense that your strategy should change with it.

One possibility could be paying closer attention to the dice-results, in an effort to avoid those "ugly streaks". If after two attacks, it's looking like "one of those times", then simply stop attacking completely unless it is a game-changing necessity. One escalating card is not necessarily going to be worth losing 10 armies at that point. Or if the dice streak seems to be favoring you, take on a bit more of a risk than you might, perhaps taking a shot at that board run that looks "dicey" (if you'll pardon the expression <smile>).
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Re: The Improbable Always Wins....WTF?

Postby Woodruff on Thu Feb 10, 2011 3:53 am

theBastard wrote:
natty_dread wrote:There's a Risk that the battle won't end as you expect it to. That's why you have to weigh the Risks against the benefits.

;)


just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?


You must be speaking of Waterloo. The different units have different attack capabilities, but they use the same dice. By attack capabilities, I mean:
Infantry: Attack as normal.
Cavalry: Can "skip one space" to attack.
Artillery: Can "bombard" certain specified spaces, meaning they can't conquer them, but they can destroy them (make them neutral).

theBastard wrote:to TheForgivenOne. do you think it is everything all right when 6:3 could lost in 44%???


I would think so, yes...that seems about right actually.

maasman wrote:
theBastard wrote:
natty_dread wrote:There's a Risk that the battle won't end as you expect it to. That's why you have to weigh the Risks against the benefits.

;)


just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?

to TheForgivenOne. do you think it is everything all right when 6:3 could lost in 44%???


The different units just determine the number of armies you have there. They have no purpose beyond counting the troops you have, and there is nothing special about them.


Incorrect.
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Re: The Improbable Always Wins....WTF?

Postby MNDuke on Thu Feb 10, 2011 8:56 am

natty_dread wrote:
MNDuke wrote:
What to expect: Natty will find something I have said, quote it and say "you do it too." Yawn. Elementary games are just that; elementary.


Sound about right?


Nope, sounds more like you're projecting your own personal flaws on me. Again.


BAHAHAHAHAAAHAHAHAHHHHHAAAHAHAAAHA. You make me laugh.
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Re: The Improbable Always Wins....WTF?

Postby SirSebstar on Thu Feb 10, 2011 9:37 am

Woodruff wrote:
maasman wrote:
theBastard wrote:
just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?

.....


The different units just determine the number of armies you have there. They have no purpose beyond counting the troops you have, and there is nothing special about them.


Incorrect.


your statement of incorrect is incorrect ;-)
a cavalry unit stands for 5 infantry unit and a artillery piece stood for 10..
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Re: The Improbable Always Wins....WTF?

Postby maasman on Thu Feb 10, 2011 9:42 am

SirSebstar wrote:
Woodruff wrote:
maasman wrote:
theBastard wrote:
just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?

.....


The different units just determine the number of armies you have there. They have no purpose beyond counting the troops you have, and there is nothing special about them.


Incorrect.


your statement of incorrect is incorrect ;-)
a cavalry unit stands for 5 infantry unit and a artillery piece stood for 10..
thank you for playing


Yeah, if he's talking the actual board game, then I'm right. If he's talking waterloo (which I don't think he is), then you're right.
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Re: The Improbable Always Wins....WTF?

Postby Woodruff on Thu Feb 10, 2011 1:10 pm

SirSebstar wrote:
Woodruff wrote:
maasman wrote:
theBastard wrote:
just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?

.....


The different units just determine the number of armies you have there. They have no purpose beyond counting the troops you have, and there is nothing special about them.


Incorrect.


your statement of incorrect is incorrect ;-)
a cavalry unit stands for 5 infantry unit and a artillery piece stood for 10..
thank you for playing


Not on the Waterloo map, they're not. Thank you for playing.
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Re: The Improbable Always Wins....WTF?

Postby TheForgivenOne on Thu Feb 10, 2011 3:43 pm

theBastard wrote:
natty_dread wrote:There's a Risk that the battle won't end as you expect it to. That's why you have to weigh the Risks against the benefits.

;)


just one notice. natty you said that CC is based on board game Risk with it dice and so on. then where are different units (infantry, cavalry, artillery)?


to TheForgivenOne. do you think it is everything all right when 6:3 could lost in 44%???


And you expect to win 6vs3 every single time? I don't, I just hope and pray they do. If they don't, I move. It's just a game :roll:
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Re: The Improbable Always Wins....WTF?

Postby theBastard on Thu Feb 10, 2011 4:10 pm

TheForgivenOne wrote:
And you expect to win 6vs3 every single time? I don't, I just hope and pray they do. If they don't, I move.


no, ofcourse. just 44% is too much. about 30% would be fine.
TheForgivenOne wrote:It's just a game :roll:


therefore I´m still here and did not shut myself #-o :lol:
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Re: The Improbable Always Wins....WTF?

Postby TheForgivenOne on Thu Feb 10, 2011 4:19 pm

theBastard wrote:
TheForgivenOne wrote:
And you expect to win 6vs3 every single time? I don't, I just hope and pray they do. If they don't, I move.


no, ofcourse. just 44% is too much. about 30% would be fine.


You can't change odds Image
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Re: The Improbable Always Wins....WTF?

Postby theBastard on Thu Feb 10, 2011 5:02 pm

TheForgivenOne wrote:You can't change odds Image


wait, you mean it is not possible to change dice? percentage of victory/loss?

sorry my english...
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Re: The Improbable Always Wins....WTF?

Postby natty dread on Thu Feb 10, 2011 5:09 pm

No, they shouldn't be changed, because it wouldn't be the same game anymore.
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Re: The Improbable Always Wins....WTF?

Postby theBastard on Thu Feb 10, 2011 5:12 pm

natty_dread wrote:No, they shouldn't be changed, because it wouldn't be the same game anymore.


hm, I mean change it general. not only for 6:3.

and when it is not possible, about what or for what we debate here?
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Re: The Improbable Always Wins....WTF?

Postby natty dread on Thu Feb 10, 2011 5:17 pm

theBastard wrote:
natty_dread wrote:No, they shouldn't be changed, because it wouldn't be the same game anymore.


hm, I mean change it general. not only for 6:3.

and when it is not possible, about what or for what we debate here?


I mean what I say. If you change the assault odds, it won't be the same game anymore. So they shouldn't be changed.
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Re: The Improbable Always Wins....WTF?

Postby theBastard on Thu Feb 10, 2011 5:33 pm

but all this debate (and also others topics) are about change the game... change the dice (odds). ofcourse it will be the same game, just with another dice...
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Re: The Improbable Always Wins....WTF?

Postby TheForgivenOne on Thu Feb 10, 2011 6:11 pm

theBastard wrote:
TheForgivenOne wrote:You can't change odds Image


wait, you mean it is not possible to change dice? percentage of victory/loss?

sorry my english...


What you are asking for, changing 44% to 30%, is like asking if you can change the odds of flipping a head from 50% to 75%
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Re: The Improbable Always Wins....WTF?

Postby theBastard on Thu Feb 10, 2011 6:54 pm

I played original "Risk" game, where is shown how cubes works and now I understand about you talking.

but what I do not undersand, wha is impossible here in CC change this dice? you spoke "it is not possible" but why? I mean why is impossible to add 6:3 70% victory, why it must be 66%?

(maybe it is because my bad english, maybe because I run out from school too often :lol: )...
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