](./images/smilies/eusa_wall.gif)
Moderator: Community Team
TTman wrote:Ok I'll ask the question agaianIf your a'll getting the dice from the same source at the same time why don't you have the same luck as the other players? Why can't someone answer this question without quoting statistics or wingeing
.
TTman wrote:Ok I'll ask the question agaianIf your a'll getting the dice from the same source at the same time why don't you have the same luck as the other players? Why can't someone answer this question without quoting statistics or wingeing
.
nikola_milicki wrote:I had a little something here about dice too, concerning attacking 1 unit territories (see "Dice, again"). Got screwed again today, more than once of course. You know I'm getting really worried cause its becoming harder to control this rage within me. Hope I don't hurt some innocent bystander when it explodes. I spent hours, days playing risk in real life and its just impossible to lose 7, 8... units attacking 1, at least it didnt happen to me. Why is that possible here, dice are behaving unreal. Starting to think Die-orama or what ever is his nickname has never played risk or even held dice in his hand, even more rolled them a couple of times.
TTman wrote:Ok I'll ask the question agaianIf your a'll getting the dice from the same source at the same time why don't you have the same luck as the other players? Why can't someone answer this question without quoting statistics or wingeing
.
sully800 wrote:TTman wrote:Ok I'll ask the question agaianIf your a'll getting the dice from the same source at the same time why don't you have the same luck as the other players? Why can't someone answer this question without quoting statistics or wingeing
.
Because 'luck' is not something that the computer categorizes.
There are strings of numbers produced by the random number generator. When the dice are rolled, a random number from a line is chosen and the rest is discarded and replaced by a new line. Each roll is produced individually, but when you string several high numbers together you would probably call it good luck, and when your string several bad numbers you would classify it as bad luck.
It's not like the random number generator has settings of good, bad or normal, and whichever its set on is what you end up with. You roll a die, and get a random number. The 'luck' all depends on what your think of those rolls.
And since a new random number is selected each time, two different people don't generally (though they could) get exactly the same 'luck' because luck is simply how all those random numbers combine.
Got it?
TTman wrote:Yes guy's I understand you aren't going to be the winner in every go, but when a game is over several round's (bearing in mind other people are rolling the dice between your goes) why does one person seem to have worse luck than others or vica versa in a whole game?
nikola_milicki wrote:Sully, to me that sounds like something you can read of random.org
kwanton wrote:Or how about "Dice analyzer shows regular stats" So? Who programmed it? Do you manually keep track of it yourself? No that's why you got the dice analyzer. But how can you be sure the dice analyzer is genuinely analyzing the dice and not just giving out the expected numbers?
OnlyAmbrose wrote:kwanton wrote:Or how about "Dice analyzer shows regular stats" So? Who programmed it? Do you manually keep track of it yourself? No that's why you got the dice analyzer. But how can you be sure the dice analyzer is genuinely analyzing the dice and not just giving out the expected numbers?
Riiiiight... the dice analyzer is a conspiracy made by an agent of random.org to convince us of the genuine nature of their dice. They bribed the programmer to generate the numbers they wanted.
Michael Moore should get on this right away.
kwanton wrote:nikola_milicki wrote:Sully, to me that sounds like something you can read of random.org
Exactly. That's all anyone does. I've been to random.org. They use ambient atmospheric noise or whatever. From my understanding this atmospheric noise can just be recordings of the inner-workings of an office building. Now tell me something like that doesn't get repetitive. Anyone see office space? "Corporate accounts payable Nina speaking. Corporate accounts payable Nina speaking. Corporate accounts payable...."
And this isn't just office buildings. Atmospheric noise can mean thunder crashing which can also be repetitive. Any form of this "atmospheric noise can be considered such and is NOT random IMO.
Edit:And I've posted these theories before and no one has responded to em. No one can counter?
nikola_milicki wrote:I had a little something here about dice too, concerning attacking 1 unit territories (see "Dice, again"). Got screwed again today, more than once of course. You know I'm getting really worried cause its becoming harder to control this rage within me. Hope I don't hurt some innocent bystander when it explodes. I spent hours, days playing risk in real life and its just impossible to lose 7, 8... units attacking 1, at least it didnt happen to me. Why is that possible here, dice are behaving unreal. Starting to think Die-orama or what ever is his nickname has never played risk or even held dice in his hand, even more rolled them a couple of times.
jaseleo wrote:If the dice are random how is everybodys stats either the same or around the same??? i havent seen anyone with a massive spike on dice analyser statistics surely if this was this was the case we would see some people have a variance of 20% to 100% in different stats???????
jaseleo wrote:jaseleo wrote:If the dice are random how is everybodys stats either the same or around the same??? i havent seen anyone with a massive spike on dice analyser statistics surely if this was this was the case we would see some people have a variance of 20% to 100% in different stats???????
Again if the dice where random everybodys stats would be be different nothing should even out
Neutrino wrote:jaseleo wrote:jaseleo wrote:If the dice are random how is everybodys stats either the same or around the same??? i havent seen anyone with a massive spike on dice analyser statistics surely if this was this was the case we would see some people have a variance of 20% to 100% in different stats???????
Again if the dice where random everybodys stats would be be different nothing should even out
But over a long period of time with a large number of dice rolled, the stastics will even out.
If everybody had rolled only 10 or so dice then you would see huge percentage differences, but after a few hundred thousand, you can be pretty sure that most of the anomalies will be worked out.
jaseleo wrote:Neutrino wrote:jaseleo wrote:jaseleo wrote:If the dice are random how is everybodys stats either the same or around the same??? i havent seen anyone with a massive spike on dice analyser statistics surely if this was this was the case we would see some people have a variance of 20% to 100% in different stats???????
Again if the dice where random everybodys stats would be be different nothing should even out
But over a long period of time with a large number of dice rolled, the stastics will even out.
If everybody had rolled only 10 or so dice then you would see huge percentage differences, but after a few hundred thousand, you can be pretty sure that most of the anomalies will be worked out.
If this is true then the dice are not random at all, are you telling me that every single person who plays cc will level out over time??? how can this be random come on somebody think about it everybody cant be level with so many users and so many dice thats just not random, is there something in the cc script that forces the dice for everyone to average the same percentages?? i would expect even one player to go on a great run with the dice and the dice analyser to be variable which at present it is not
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
RobinJ wrote:jaseleo wrote:Neutrino wrote:jaseleo wrote:jaseleo wrote:If the dice are random how is everybodys stats either the same or around the same??? i havent seen anyone with a massive spike on dice analyser statistics surely if this was this was the case we would see some people have a variance of 20% to 100% in different stats???????
Again if the dice where random everybodys stats would be be different nothing should even out
But over a long period of time with a large number of dice rolled, the stastics will even out.
If everybody had rolled only 10 or so dice then you would see huge percentage differences, but after a few hundred thousand, you can be pretty sure that most of the anomalies will be worked out.
If this is true then the dice are not random at all, are you telling me that every single person who plays cc will level out over time??? how can this be random come on somebody think about it everybody cant be level with so many users and so many dice thats just not random, is there something in the cc script that forces the dice for everyone to average the same percentages?? i would expect even one player to go on a great run with the dice and the dice analyser to be variable which at present it is not
Most people's will average out over time. You are right that there are some people who have badly skewed dice but, because of the sheer number of dice being thrown, these people are few and far between. Most of CC will have roughly regular dice statistics.
I would like to add this: I do believe that CC's dice are not entirely random. However, we are all using the same dice so we all experience the same thing - everyone experiences terrible streaks of good and bad luck
Return to Conquer Club Discussion
Users browsing this forum: No registered users