Moderator: Community Team
it's all about spending hours hacking into the random number generators, but my secret is also hacking into the cards...
juventino wrote:And Robinette: Teach me! I only get red cards in flat rate and mixed sets in esc. So please teach me!
Robinette wrote:lots of head-clutching technobabble
sarcaschtick wrote:think the worst mistake you can make is thinking you lost because of the dice. Yes, there are a few rare moments where you had the perfect opportunity to beat out yellow and lost all your armies on a 7 vs 1 roll, and his 5 cards in an escalating game would have given you 250 troops.
But that's very rare. You don't (often) lose because of the dice. You don't (often) lose because of an inferior drop. You lose because you were outplayed, you missed something, your opponents were thinking a few steps ahead of you. Luck does have a part in the game, no doubt, but luck without skill doesn't get you anywhere. Think about a game after you've lost (and won), it won't take more than a few minutes I promise. Remember what mistake(s) you made and why you made them. After a particularly hard game that you won, how did you pull it out, what did you do to win, etc. Recognize luck in the game, but don't attribute wins/losses solely to it.
I realize that this often doesn't work in team games where someone deadbeats and leaves a partner in a ridiculously nice position. But the way you play the game will have a much stronger effect on the wins and losses you accumulate. There's a reason that after 100 games someone is a Colonel, and someone else is not.
Asclepio wrote:I want to know if there is some tips about: standard, no card, 3 players.
It's always seems that the 2 weaker players will fight against the stronger ... never end.
AAFitz wrote:Robinette wrote:
And why I always seem to have 1 more card than you.
but how to you pick its color?
GrazingCattle wrote:I really liked these categories: (posted by DiM)
GrazingCattle wrote:I think the questions are now [b]how do you personally prefer to deal with the above (now below) mentioned players?
DiM wrote:aggressor: he starts attacking everyone from the start expands quickly and in most cases dies quickly. he never pays attention to fortification and goes for the big bonus.
DiM wrote:careful builder: he conquers one by one and fortifies all his territories with 2-3 troops (porcupine defence). he has high chances of surviving to the finish and it's a tough nut to crack but he lacks courage and this is why he sometimes misses the chance to close a game.
DiM wrote:the observer: gets a continent and gradually fortifies it. he only attacks for cards (if there are cards) he's very patient and keeps an eye out for any weak victims to finish them off. he does not venture far from his continent and that's his weak point because others my become too strong and wipe him.
DiM wrote:the bonus breaker: it's easy he runs around the map breaking bonuses. without troop support from an owned continent he is a quick kill. this tactic goes nicely if you have a well fortified continent because you keep getting the bonus while the others don't.
DiM wrote:the evasionist: he always avoids conflicts. he gets a continent stays for a while and quickly moves if a threat comes near. also an easy target. all this moving around bleeds his armies dry and he's eventually killed.
DiM wrote:the unpredictable guy: you never know what he's up to. he might attack or he might run, he might come after you or go for another. the toughest one to kill if he knows what he's doing.
DiM wrote:there's also the deadbeat and the village idiot (this one attacks 3 vs100, is not concerned about getting a continent or breaking a bonus, he basically does only stupid things.)
Return to Conquer Club Discussion
Users browsing this forum: No registered users