Moderator: Community Team
nikola_milicki wrote:Woodruff wrote:40kguy wrote:Woodruff wrote:Say that again, preferably in English this time. Thanks!
go f*ck youself and we will have a deal.
Brilliant reparte! And yet, despite it's brilliance, you were still too stupid to fix it.
then how would his last post make sense if he had fixed it?
40kguy wrote:"12v1 losing is not random. if you do it twice"
Metsfanmax wrote:jpreno wrote:I calculate that losing 12v1, that is, losing all 12 armies on an attack against 1, is over 10 million to one.
Check your math. It's more like 67,000 to one (and by the way, losing 12v1 means losing 11 armies in one attack for this calculation; losing 12 in one attack has odds against of about 200,000 to one).
rogower wrote:200,000-to-1 odds are fairly astronomical. Hell, 500-to-1 odds are fairly astronomical.
rogower wrote:I don't care for the flippant, condescending responses (e.g., "You don't understand probability," "Boo hoo, stop your whining," "Maybe the problem is with your strategy"). They are not helpful
rogower wrote:I am a relative newcomer to CC and a former math geek in high school. There is very clearly something wrong with the dice generator that CC is using. Surely the techies understand this. I'd like to think that this is a problem that will soon be fixed.
rogower wrote:200,000-to-1 odds are fairly astronomical. Hell, 500-to-1 odds are fairly astronomical.
rogower wrote:Yet we are seeing these sorts of outcomes way more frequently than we should be. And, yes, this makes the game less enjoyable. The sort of person who is drawn to the game of Risk is exactly the sort of person who is going to get frustrated by the flawed dice generator that CC is using.
rogower wrote:I am going to experiment with not using the auto assault feature. Maybe that will help.
jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!
jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!
40kguy wrote:jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!
those arent 12's tho.
jpreno wrote:Here's some odds for you:
I just tracked a recent turn of mine, which had the following rolls, in order:
4-2-2
4-1-3
1-3-2
3-4-2
(yeah, it was a bad turn).
Anyway, the odds of getting this exact sequence is over 2 billion to 1!
rogower wrote:The sort of response that I just got from this Woodruff fellow is exactly the sort of response that I am referring to. It is condescending, flippant, unhelpful, rude, and surely not what the folks who are running this site want to see from its moderators, or so I'd like to think. If one of the head honchos would like to respond here and explain to me that they don't care that, just a few weeks ago, I paid the $25 premium fee, that they don't care if the consumers of their product are happy with the product, then I'd like to hear that.
An important point here to consider: for every one person who complains about a product or service, there are generally around 100 who feel the exact same way yet are not putting forth the time and effort to voice their feelings. CC should consider that MANY such individuals represent lost business, i.e., these folks don't stick around long enough to pay the premium, and, those who do pay the premium only pay it once. So CC needs to listen to us; we're not crazy, and there are a whole, whole lot of us. I grew up loving the game of Risk and was thrilled to find this website. How disappointing it has been to discover that the dice do not function properly. What is even more disappointing is the sorts of responses that those of us who are bringing this problem to CC's attention are receiving. Extremely disappointing.
In addition, Woodruff, your reasoning is utterly flawed, but, as an old friend once said to me, "Don't bother trying to reason with an unreasonable person." It's kind of like arguing with the sort of person who does not recognize that Fox News is propaganda. Just a waste of time.
The sorts of extremely, EXTREMELY low probability outcomes that some of us are referring to are happening way too frequently. There are only so many attacks in any one game. In any one game that I have played in recent days, there have been multiple, MULTIPLE, occasions where someone with a massive troop advantage just gets wiped out. We are talking about multiple 500-to-1 (or 2,000-to-1, or 15,000-to-1, or whatever) situations happening per game, on a regular basis.
CC can continue to ignore this problem if it is content with a flawed product. I would like to think that this is a kink in the system that can be fixed by smart, reasonable people. But, in order for this kink in the system to get fixed, CC needs to recognize that the kink ACTUALLY EXISTS. Important first step!
Back to the auto assault thing: this is just a working hypothesis on my part, but I'm not so sure that the problem isn't with auto assault. I am seemingly getting more predictable (and desirable!) results when I just sit and tap on the assault button.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:The dice are random. The numbers are COMPUTER generated numbers it was PROGRAMMED to generate based on it's reaction to COMPUTER translated atmospheric noise.
TalynStarburst wrote:In about 90% of my games, I have seen the impossible in everyday play in games.
TalynStarburst wrote:But really.. what is the point when we get those who are so SURE that they are just random and will sit here and belittle those who are having a tough time, huh? Why not just let players vent their frustration and leave them alone?
TalynStarburst wrote:Obviously those who will argue with such determination about the dice being "random" here on this site has not suffered a sufficient amount of "bad luck" for a long period of time that would seem very impossible..
natty_dread wrote:jefjef wrote:The dice are random. The numbers are COMPUTER generated numbers it was PROGRAMMED to generate based on it's reaction to COMPUTER translated atmospheric noise.
It simply samples atmospheric noise into a bitstream. A simple analog->digital signal conversion. There's no "computer-generated" there since the random numbers are taken directly from the noise signal.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
TalynStarburst wrote:Obviously those who will argue with such determination about the dice being "random" here on this site has not suffered a sufficient amount of "bad luck" for a long period of time that would seem very impossible.
jefjef wrote:natty_dread wrote:It simply samples atmospheric noise into a bitstream. A simple analog->digital signal conversion. There's no "computer-generated" there since the random numbers are taken directly from the noise signal.
Really? You mean the atmospheric noise is actually numbers and not a signal that is translated by a program into numbers? Ok Natty.![]()
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TalynStarburst wrote:natty, yes it's a public forum.. but what is your purpose here? to police those who disagree with the dice system and try to put them in their place?
TalynStarburst wrote:you can try to put me in my place, but it won't work.
TalynStarburst wrote: you make tons of assumptions yourself..
TalynStarburst wrote:so i wouldn't try to bring up any assumptions that i make.
TalynStarburst wrote:give it up and go play your "random" dice games because you won't get anywhere with me.
TalynStarburst wrote:as i had mentioned.. there was no need to reply to me.
TalynStarburst wrote:but you only prove me right with my statement by your direct reply to me.
TalynStarburst wrote:oh and if you want to try to argue with me, then telling me what is possible and what isn't won't be the way to go.
TalynStarburst wrote:it's possible to win the lottery. if many starts winning the lottery though, then something is likely not right because it shouldn't be something that is common.
40kguy wrote:well im done with this fucking site. sick of the dice, sick of the panzy asses that wont play freestyle. sick of everything
TalynStarburst wrote:and if someone wants to reply to my post and try to argue with whatever.. or try to belittle me.. then i say good luck because you won't simply just change my views or mind by stating your opinion.. since imo, you cannot argue against probability and i have all the information that i really need with the samples of my games to be convinced.. which is all that matters as i can care less to convince anyone else.
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