Bones2484 wrote:If I'm asked to wait, I'll wait.
But since I don't expect people to wait for me (and I never ask anyone to wait), I'll play my turn immediately if there was no agreement beforehand.
edit: Though I have always thought it's silly that the log doesn't tell you what territories you lost.
I agree with bones. Reasons: time of day difference- example; if Im in a game where the second person joins at 4:00 am in the morning my time and I work till 5 pm, the 12 hour window will pass without me being able to see what happens anyways since I cant take the time before I leave for work to take my turns. So the fact that people from all over the world take thier turns at all times during the day I cant really expect them to wait till I can see it. I also have a 3 1/2 month old baby which sometimes I cant get on till my wife gets home from work to take the baby so I can take my turns. More often than not, 1st turn in a 1 vs 1 is an advantage that fog of war doesnt change. The only way in fog that it matters is if you watch as the turn happens because knowing what they take doesnt matter as much as how many troups are left over there when they take it. If the territ taken and from where is typed in chat it doesnt do anything. The territ taken isnt really that important..do you also have to tell how many troops are where...if there are neutrals in a surrounding territ? How much information has to go in chat? And really after a recent clan game where we were contacted by the clans minister of war about us waiting to take our turns and we responded by telling them we would try and get the messege out for people to wait... and got upset when we wouldnt agree to start the game over if someone took the turn early...very first fog game to start one of thier players took a turn less than 5 minutes after the game initiated. Me and my teammate was going to wait if we went first... I am re-evaluating if I want to agree before hand anymore, unless specified by clan leaders.
The only real fix to make sure it happens is in fog games...once everyone joins, have a built in delay of 12 to 24 hours before someone can take a turn. Or like someone stated... instead of having the option to take a snapshot... one is automatically taken when game initializes. It sucks not being able to see the whole map...but saying where an attack happens from and to in chat has no importance in the game.
PS-Sorry so long