stahrgazer wrote:In many CC games, even "esc" and "flat rate" games, players make the choice to deploy-only and not assault, depending on what opponents or team did.
Yes, I agree. What does this have to do with the discussion?
stahrgazer wrote:In this case, the O.P. had no real opportunity to make a strategy based on what the opponent did, no opportunity to reduce a stack before it reduced him, no clue that that region might be in danger from a player who was missing turns.
It is unfortunate that the O.P. was unable to scroll up in the log to see that his opponent had missed a turn. That is how most people make strategies to counter missed turns.
Furthermore, he absolutely did have an opportunity to reduce a stack before it reduced him, as the stack could not be used the same turn it was deployed. In the circumstance of the O.P., the opponent had enough of a stack and/or deploy already existing to break his bonus
without the aide of the deferred troops. The deferred troops only allowed the opponent to increase the troops sitting in the contended spot after breaking.
stahrgazer wrote:In Scrabble, if I choose to skip a turn, I do not get extra tiles the next time. In Rummy, if I choose to skip a turn, I do not get extra cards to play with, I have to put some back after I draw. Now, in Uno, if I skip a turn, I do draw extra cards, but in Uno, that's a penalty because the OBJECTIVE is to get rid of cards... so, to compare this to Uno, I wouldn't be able to just discard extras in order to skip a turn. And in um.. idunno, a game like, say, Hasbro's Risk, I'm not allowed to skip a turn and count on getting my armies in the next round.
The point is well taken that in other games, you do not get to make up for lost turns. Likewise, however, in Scrabble, you do not have 24 hours to take your turn. In Rummy, you do not have 24 hours to take your turn. In Hasbro's Risk, I am pretty sure you do not have 24 hours to take your turn. The point is that this game is different from those other games. It is designed to be a casual game for people who do not have the time to dedicate to one of the previously mentioned games. In such a casual environment, I would think it would be perfectly reasonable to give someone a little bit of slack if they are unable to make it back in time for their turn.
If people did not get deferred troops, they would be put at such a serious disadvantage that i most cases it would be unrecoverable. Everybody on the board is made aware when somebody misses a turn. Everybody is also given an opportunity to attack those deferred troops before they can be used. And at the end of the day, it is just a game, and if you are not capable of planning around somebody getting troops, when you are well aware that they will get said troops, then I think you have more problems at hand than an "unfair" strategy.