maniacmath17 wrote:I already told you, they want the dice to be RANDOM. RANDOM RANDOM RANDOM RANDOM. ... Nowhere did they ever say they wanted it to be "unpredictable."
Well if you stopped arguing semantics you might make some headway here. "Random" as a concept is not something everyone agrees with when it comes to designed programs (just as the CC dice are) and in that case "Unpredictable" is the best you can get. The difference on the actual end result produced (the CC dice for us) is however none at all.
(though everyone agree that the program in your calculator or the one you made in that first programming classes you mentioned doesn't pass many of the tests for "true randomness")
maniacmath17 wrote:What you have to realize though, is that while losing 100,000 to 2 or winning 4 v 100 is possible with random dice, the sheer unlikeliness of it brings up the possibility of "streakyness" in the dice. Especially when there are many instances of such anomalies.
Have you even looked at how the CC dice work and what mathematical/statistical test that have been made on the dice file???
maniacmath17 wrote:Here's my proof: Quote from lackattack: "The dice are now powered by random numbers from random.org. I won't go into the complicated details, but there may have been some "stickyness" to the dice that made them repeat themselves. This is just a theory and I'm not even sure if there was a problem. But the new dice are truly random and now I can safely ignore any complaints about them

"
Wait a minute. So your proof is a quote from lack. A quote you don't trust or believe to be true. How does that work???
KLOBBER wrote:1. There is most certainly a pattern to the CC dice. It is not divulged to the players in specific detail before games are played out, so it remains unpredictable to the players, but there can be no denying that it is a static list of predetermined, non-random, unpredictable numbers.
Now, because it is definitely a predetermined, static list, there is a 100% likelihood of the first number on that list (in the exact same order on the static list as it previously appeared on the other site) appearing first on this site, and a 100% likelihood of the second number appearing second, and so on. Conversely, there is a 0% likelihood of the first number on the list not appearing first, &c. The dice complainers' failure to apprehend these facts is partially to blame for their confusion, fright, anger, and painfully extended and laughable "blowhard" type folly.
While I still agree with you in general (especially on the pattern part) you forgot about the fact that the dice is universal here on CC. Meaning that it's very rare for a single specific game to get several consecutive lined from the dice file. So the lines still appear in their order they just do it spread out over several games.