maasman wrote:MNDuke wrote:Darwins_Bane wrote:The dice used to be governed to break up streaks like that if I'm not mistaken, but were changed to their current format because they weren't truly random before.
Why change this? Herein lies the biggest problem if you ask me.
I'm pretty sure this is BS here. They were truly random before, and they are now. The only thing that changed I believe is how numbers are given. Before, on every single roll 5 numbers were used and the extras were thrown away if not all 5 were needed. Now only the number needed are used. Also, I think the dice refresh more often now, but we're still getting numbers from the same site, and no, they were never governed to break up streaks before.
True.
The old dice worked like this:
A file of 50 000 random numbers from random.org was acquired. The file functioned as basically a stack: there was a pointer, and at each assault, 5 numbers were taken from the position of the pointer, and the pointer was moved forwards 5 numbers. If less than 5 numbers were needed, the extra were discarded. When the file was used up it rewinded back to the beginning. The file was updated sporadically, I'm not sure how often, perhaps once a month or something like that.
The current dice work like this:
A file of 50 000 random numbers from random.org is acquired. This file functions, basically, as an array. At each assault, a random location is chosen in the file, and as many numbers as are needed are read from that location. The file is updated to a new file every hour.
So, the only change here is that the new dice are more random, less predictable, more secure and less vulnerable for abuse or hacking.
People were complaining about the dice before the change and people are complaining now. Only, now that the people know that the dice were changed, they have a nice round target for their complaints.
MNDuke wrote:Just because it sucks equally for everybody doesn't make it an acceptable solution.
It only "sucks" for those who have some expectations for the behavior of the dice. Those who accept the fact that you cannot predict a random occurence don't find the dice to "suck".