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wicked wrote:agreed, I'm scum. vote wicked.
Dariune wrote:Who said thaf > if i dont (f*ck SAKE!!!) go soon shi gfonna get in troubl with Jen. Teehee
I not drunk im tipsy and my key board is shite thats akl
the_fatty wrote:they use 12000 somrthing sets of dice, and when they run out, they just reset them.
jiminski wrote:factory-farmed aardvarks, fed on dice (and ants of course) When they poop, an elf records each roll, sending the results by motorcycle courier-mouse to Sean Connery.
Sean Connery is fed exclusively on hagis, neeps, tatties and whiskey! This makes Sean Connery very windy; he then farts the number of times represented on the Aardvark-poop-dice. The pungent parps are then recorded onto a compact magnetic tape and in turn sent (using the same courier-mouse from earlier) to Lack the love-turtle, who manually inputs the result in each case... (except on the 3rd full moon after summer-solstice, when Wicked takes over, due to Lacks mating season.)
I think it is the only truly random solution!
Fruitcake wrote:how we, as a community, can ensure the very nearest randomisation that we can.
MrBenn wrote:the following process is my understanding of how the numbers/dice rolls are compiled
alex_white101 wrote:jiminski wrote:factory-farmed aardvarks, fed on dice (and ants of course) When they poop, an elf records each roll, sending the results by motorcycle courier-mouse to Sean Connery.
Sean Connery is fed exclusively on hagis, neeps, tatties and whiskey! This makes Sean Connery very windy; he then farts the number of times represented on the Aardvark-poop-dice. The pungent parps are then recorded onto a compact magnetic tape and in turn sent (using the same courier-mouse from earlier) to Lack the love-turtle, who manually inputs the result in each case... (except on the 3rd full moon after summer-solstice, when Wicked takes over, due to Lacks mating season.)
I think it is the only truly random solution!
its hagGis![]()
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but otherwise very interesting
MrBenn wrote:I was thinking about the numbers from random.org the other day, and the following process is my understanding of how the numbers/dice rolls are compiled:
1. Generate a list of 600,000 (12,000 x 5) random numbers :
ie. {1,4,5,2,2,6,4,2,1,1,1,5,6,3...}
2. Format this into a 5-column table:
{1,4,5,2,2}
{6,4,2,1,1}
{1,5,6,3...}
3. Read the relevant numbers when dice are rolled:
{A1,A2,A3,D1,D2}
{1,4,5, -- 2,2}
{6,4,2, -- 1,1}
{1,5,6, -- 3...}
To my mind, I think it would be a better approximation of real-life random dice to start with 5 seperate lists of random numbers (The numbers in this list are not truly random, as I was arbitarily typing numbers):
A1: {5,3,2,4,5,5,6,3,6,2...}
A2: {1,1,5,5,2,4,5,2,4,3...}
A3: {5,2,4,6,3,1,5,2,3,5...}
D1: {1,4,2,3,6,5,6,1,5,5...}
D2: {4,6,1,2,4,2,5,3,6,6...}
This way, I suspect that any "streakiness" would be more confined to individual dice, and I'm certainly happier with the matrix above than one that is effecitvely {A1,A2,A3,D1,D2,A1,A2,A3,D1,D2,A1,A2,A3,D1,D2...}
How close to perfect randomness would one need to get to to recognize a difference? *grin* nice philosophicle question to ponder.
DiM wrote:i have the best solution. get a guy put him in chains and each time somebody clicks the attack button a small electric shock forces him to throw the dice. .
owenshooter wrote:DiM wrote:i have the best solution. get a guy put him in chains and each time somebody clicks the attack button a small electric shock forces him to throw the dice. .
no thanks... someone in my family pretty much, already had that job... but thanks for bringing up the cruel reality of slavery yet again, DiM. DiM, you rant and rave against a member with the name "hitler", and campaigned to make CC the most PC place on the web. yet you turn around and joke about slavery... i am appalled and disgusted by your post... i hope a forum ban is forthcoming... ahem...-0
p.s.-see? where does it stop?
DiM wrote:don't make me come and spank you
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Twill wrote:We are looking at setting up a system which pulls a new dice file every day, but will still work on the same A1A2A3D1D2 format.
Twill wrote:Mr Benn hit it pretty close.
The file is 500,000 rolls and once each roll has been used we turn around and re-use the file.
We re-fresh the file from time to time...on a random basis...when we have time
We are looking at setting up a system which pulls a new dice file every day, but will still work on the same A1A2A3D1D2 format
the A1{1,2,3,4,5,6,1,2,3,4,5,6} is an interesting idea but difficult to implement...I'll have to talk to Lack about the technicalities of it.
Fruitcake wrote:So what is true randomisation?
Before I start, I should make it clear that I am a ‘determinist’, and so hold the belief that nothing is ultimately random.
Machines by their very nature and the humans who control them cannot be 100% random. It is a known scientific fact that humans find pure random behaviour very difficult. Machines based on mathematics are also subject to influences that ensure true randomisation does not occur.
The argument could be taken universally. It can be argued that even sub atomic particles which seem to act in a random fashion could be adhering to, as yet uncovered, laws of physics so are not random…but this has still to be proven and is my opinion only.
So the next level of argument, should you agree with above, must be, can there really be true randomisation? If not, how close can we get to this Holy Grail?
Random.org uses atmospheric noise levels to determine a random sequence. One could say that this could be forecast, however…to quote random.org “it would require knowledge of the position and velocity of every single molecule in the planet's weather systems”
Something beyond all of us, but still not random!
If we assume for this argument that pure randomisation is not possible (as I do believe) then we have to attempt to get as close as possible.
Random.org, as I have mentioned before, uses very complex systems to try to ensure randomisation. This is the source of the dice used on cc.
The ‘stickiness’ seen by many, including myself has an oddity to it. However, on closer inspection, the records show some very abnormal runs. To try to chase these runs would be akin to writing all the numbers down that a roulette wheel spins, then only back those that haven’t appeared. Now this is great if you are a believer in averages. But any mathematician will tell you, that however unlikely, you could back a particular number that never appears! You are backing this number simply because you are confusing the laws of probability with the laws of averages. I stand guilty of this myself, after all we are only human so have a tendency to lean towards averages even when we KNOW this cannot be the case…another example of how humans find randomisation so difficult.
Probability maths is actually simpler than you think. Each time you roll the dice, it should have zero memory; otherwise randomisation goes out of the window. As with the roulette wheel not producing a number, conversely it is possible, but highly unlikely, that you roll a triple 1 for ever.
This could not happen here as CC uses a 600,000 dice roll file, originated from random.org. If we take 'n' as the number of perms on a 3 roll, including the different ways the perm can present itself (so 123 could also be 132, 213, 231, 312, 321 but still give the same net result) there are some 216, or 'n'.
So 600,000/n = 2777.7∞ average
By deleting lines after a roll, it concerns me that CC are introducing a memory and, by default, an influence, albeit very small.
Twill and I have exchanged communications about this.
The question I am going to investigate and study as a project is how we, as a community, can ensure the very nearest randomisation that we can.
If anyone could help, I would welcome this.
The first part of this project must be to gather evidence and statistics.
Even if maths, probabilities, averages, etc is not your bag, you can help by keeping a list of your 3 dice rolls. I need a random sample of a couple of hundred at least. You can list them all and pm me with them, I would appreciate it.
If you have an issue with any of my mathematical belief systems, please feel free to pm me. I always enjoy such debates.
_____________________________________________________________
I am the wisest man alive, for I know one thing, and that is that I know nothing.
MrBenn wrote:I was thinking about the numbers from random.org the other day, and the following process is my understanding of how the numbers/dice rolls are compiled:
1. Generate a list of 600,000 (12,000 x 5) random numbers :
ie. {1,4,5,2,2,6,4,2,1,1,1,5,6,3...}
2. Format this into a 5-column table:
{1,4,5,2,2}
{6,4,2,1,1}
{1,5,6,3...}
3. Read the relevant numbers when dice are rolled:
{A1,A2,A3,D1,D2}
{1,4,5, -- 2,2}
{6,4,2, -- 1,1}
{1,5,6, -- 3...}
To my mind, I think it would be a better approximation of real-life random dice to start with 5 seperate lists of random numbers (The numbers in this list are not truly random, as I was arbitarily typing numbers):
A1: {5,3,2,4,5,5,6,3,6,2...}
A2: {1,1,5,5,2,4,5,2,4,3...}
A3: {5,2,4,6,3,1,5,2,3,5...}
D1: {1,4,2,3,6,5,6,1,5,5...}
D2: {4,6,1,2,4,2,5,3,6,6...}
This way, I suspect that any "streakiness" would be more confined to individual dice, and I'm certainly happier with the matrix above than one that is effecitvely {A1,A2,A3,D1,D2,A1,A2,A3,D1,D2,A1,A2,A3,D1,D2...}
Twill wrote:Mr Benn hit it pretty close.
The file is 500,000 rolls and once each roll has been used we turn around and re-use the file.
We re-fresh the file from time to time...on a random basis...when we have time
We are looking at setting up a system which pulls a new dice file every day, but will still work on the same A1A2A3D1D2 format
the A1{1,2,3,4,5,6,1,2,3,4,5,6} is an interesting idea but difficult to implement...I'll have to talk to Lack about the technicalities of it.
yeti_c wrote:A query for you MrBenn...
How would you read from your new matrix?
Would you randomly read a column from the row for each dice?
If so - Where do you get the random read from?
My point - which I'm sure people will have missed - is that the earlier example (Where data is parsed into preassigned rolls) is more random as you are only assigning the random data once...
In your instance - you would need to read from your new matrix "randomly" using the PHP random number generator... which is distinctly less random than random.org... Thus making that method more constrained and less random...
C.
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