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So.... is this even possible?

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So.... is this even possible?

Postby Knight2254 on Sat Jan 26, 2008 2:24 am

Game -- 1675072

I have yet to even take a turn. Is this even possible or is there something I'm missing here. I thought I'd post for discussion before I called him out as a cheater.
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Postby KoE_Sirius on Sat Jan 26, 2008 2:28 am

you still have a chance.........Well no you don't actually :)
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Postby yeti_c on Sat Jan 26, 2008 2:34 am

Dude - that's the biggest arse whipping I've seen in a long while... I want his dice!!!

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Postby hecter on Sat Jan 26, 2008 2:39 am

I am at a loss for words with that one...
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Postby oVo on Sat Jan 26, 2008 2:44 am

Ouch, that's a scary first turn. How can you call him out as a cheat? Do you think his dice are on illegal performance enhancing drugs?It looks like he barely lost a roll the whole turn and you're going to need equally hot dice to keep up.

Tough spot dude... but he won't have a continent until after the next turn. Not a lot you can do, but if you're as lucky as he was and can knock him off of Indonesia and Siam... it's a start. Odds are not in your favor and it certainly isn't likely you'll overcome red's good fortune.
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Postby Jamie on Sat Jan 26, 2008 5:23 am

not possible. Added HELLS ANGEL to my ignore til this gets figured out.
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Postby oVo on Sat Jan 26, 2008 5:41 am

The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.
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Postby Mr Unbeatable on Sat Jan 26, 2008 5:50 am

Wow never seen something like that before jubus!!

Not a lot you could do about it though just hard luck, not sure if his cheating as it is possible, but still very unlikely.
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Postby KoE_Sirius on Sat Jan 26, 2008 6:01 am

oVo wrote:Do you think his dice are on illegal performance enhancing drugs?

rofl
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Postby oggiss on Sat Jan 26, 2008 6:24 am

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Postby Jamie on Sat Jan 26, 2008 6:39 am

Is what possible? A link to the game doesn't help. Telling us what weird thing happened in the game would be enlightening.
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Postby bryguy on Sat Jan 26, 2008 9:57 am

oVo wrote:The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.



Hmm.... very interesting..... maybe this guy is a hacker???


so based on this evidence, i would have to say that this man was cheating
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Postby DeyTa on Sat Jan 26, 2008 10:23 am

oVo wrote:The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.



hmm, maybe he weakened one of those 5 countries with some of his other countries? i'm too lazy to prove my theory wrong/right :P but that's the only possibility i see
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Postby alex_white101 on Sat Jan 26, 2008 10:28 am

bryguy wrote:Hmm.... very interesting..... maybe this guy is a hacker???


so based on this evidence, i would have to say that this man was cheating


look at his last two positive feedbacks, if he was able to ''cheat'' and manipulate the dice i doubt he would have recieved them.....
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Postby Risktaker17 on Sat Jan 26, 2008 10:54 am

Wow I'm sorry knight, think about the bright side, you dice can't get any worse.
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Postby Blitzaholic on Sat Jan 26, 2008 11:32 am

oVo wrote:Do you think his dice are on illegal performance enhancing drugs?



:lol: seems so :lol:
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Postby ParadiceCity9 on Sat Jan 26, 2008 11:55 am

hecter wrote:I am at a loss for words with that one...
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Postby Bean_ on Sat Jan 26, 2008 12:08 pm

DeyTa wrote:
oVo wrote:The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.



hmm, maybe he weakened one of those 5 countries with some of his other countries? i'm too lazy to prove my theory wrong/right :P but that's the only possibility i see


He didn't on those 5 countries. On some of the other 5 countries he took (starting with 3s on each country!), he had help from Kamchatka and Yakutsk. He also looks to have lost 2 from Argentina trying to take neutral Peru.
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Postby fishydance on Sat Jan 26, 2008 12:57 pm

I think this game should be listed on CC Top list as ... well ... um .. something or other!
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Postby fishydance on Sat Jan 26, 2008 1:21 pm

oVo wrote:The potential of 6 armies taking out 15 armies ...


Blitz can tell you such things happen. But it's pure luck ;)
Last edited by fishydance on Sat Jan 26, 2008 1:54 pm, edited 1 time in total.
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Postby Robinette on Sat Jan 26, 2008 1:38 pm

Well it is possible that he's figured out an improvement to the dice patch i shared awhile back... i only worked on trying to improve my own dice, but perhaps he came up with a way to worsen his opponents dice at the same time.... and if he figured that out, he deserves every point, cause that's a insane boat load of work to do to prepare for a single turn...

For those who are interested, i am reposting the details from 4/1/07 that explains the basics...

Robinette wrote:Okay, I think we can all agree that Random dice CAN be streaky, and that is in itself part of being Random... Fortunately there are fewer than 2% of players benefiting from a dice patch, and the benefit is much smaller than most people realize. Some of you already know how difficult the patch is to manipulate the color of cards, but for those who haven't tried it, the dice patch is much much harder and only adds 1 to less than 40% of the dice.

Adding 1 to less than 40% of the dice does NOT make you invincible, you will still lose LOTS of rolls, it is clearly only a SMALL advantage, about equivalent to the advantage of using greasemoney... so clearly even with that advantage it's not like there is some sort-of "golden" dice club dominating and controlling the dice. Lucky streaks and unlucky streaks remain the key element here.

Most use Greasemonkey because it is easy, a few use the card patch because it is hard, but VERY FEW use the dice patch because it is EXTREMELY DIFFICULT. And I personally think that anybody who takes the time to do it, deserves the small advantage it affords. For those who are interested, here's how it's done:

First off, it is all about the Cyclomatic Code Complexity within the dice algorithm . The simple part to explain is that on this site the dice algorithm code complexity is defined by control flow, and obviously there are different ways of measuring complexity (e.g. data complexity, module complexity, algorithmic complexity, call-to, call-by, etc.), and although these other methods are effective in the right context, it seems to be generally accepted that control flow is one of the most useful measurements of complexity, and high complexity methods have been shown to be a strong indicator of low reliability and frequent errors. That's simple enough, but it's what we do with it that's so cool... This measure provides a single ordinal number that can be compared to the complexity of other methods. Because of static software metrics intended to be independent of language and language format, Cyclomatic Code Complexity becomes a measure of the number of linearly-independent paths through a program module and is calculated by counting the number of decision points found in the code. Stay with me people... I use a Lutz Roeders Reflector which basically allows the user to point his Reflector tool at any Common Langauge Runtime (CLR) assembly, and it will then de-compile this creating an entirely reflected treeview with all the objects from the source assembly shown, with code. Yes with code. Great stuff. Basically you can use this tool to see how any valid CLR (assuming it has not been obfuscated) assembly works. Anyway the up shot of it, is that we get a boolean to say that the current file is valid or not, that is all we care about at the moment. So if the file requested is not a valid CLR type an error message is shown, and nothing else is done. However, if the input file is a valid CLR file, it is then checked to see if the file is a "System" assembly, and if it is... eureka! You get an extra digit on the dice. Ok so thats pretty much all there is to it.
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Postby hecter on Sat Jan 26, 2008 2:29 pm

You know, should we really be letting people who hack the dice and cards remain on CC? :?
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Postby oVo on Sat Jan 26, 2008 6:11 pm

Prolly right Bean_ and hecter how to you gonna figure out it's hacked?
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Postby The1exile on Sat Jan 26, 2008 6:17 pm

Depends on how clumsily it's done.
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Postby oggiss on Sun Jan 27, 2008 6:40 am

Jamie wrote:Is what possible? A link to the game doesn't help. Telling us what weird thing happened in the game would be enlightening.


Not being able to take a territory with 6 vs 3, three fucking times :/
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