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Fog of War

Postby wrestler1ump on Tue Oct 23, 2007 10:40 pm

I hate it. How does it work, and how is it supposed to make the game any funner?
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Postby hecter on Tue Oct 23, 2007 10:44 pm

Don't like it, don't play it.
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Postby alex_draper on Tue Oct 23, 2007 11:02 pm

hecter wrote:Don't like it, don't play it.


Must of lost sleep thinking of that reply huh. :roll:
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Re: Fog of War

Postby lord voldemort on Tue Oct 23, 2007 11:07 pm

wrestler1ump wrote:I hate it. How does it work, and how is it supposed to make the game any funner?

it just hides the armies of your bordering territories...just something dif
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Postby Backglass on Tue Oct 23, 2007 11:07 pm

It won't make it funner. But it might make it more fun.
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Re: Fog of War

Postby BaldAdonis on Tue Oct 23, 2007 11:10 pm

wrestler1ump wrote:I hate it. How does it work, and how is it supposed to make the game any funner?
Do you play with any strategy, or just click around until someone kills you? It's brilliant: in escalating games it forces you to spread out to see who's next in line to kill, and in flat rate and no cards games, it lets you hide your strength by strategic deployment.

It's a hundred times more funner. Plus a million.
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Postby dcowboys055 on Tue Oct 23, 2007 11:12 pm

Wait,

2007-10-23 23:08:47 - Corin_Qhan attacked ? from ? and conquered it from dcowboys055

Shouldn't I know what those ?'s are if he deployed next to me and attacked me?
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Postby freezie on Tue Oct 23, 2007 11:16 pm

dcowboys055 wrote:Wait,

2007-10-23 23:08:47 - Corin_Qhan attacked ? from ? and conquered it from dcowboys055

Shouldn't I know what those ?'s are if he deployed next to me and attacked me?


What map?

Could be a long-range attack ( D-D, KOTM...)
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Postby lord voldemort on Tue Oct 23, 2007 11:18 pm

freezie wrote:
dcowboys055 wrote:Wait,

2007-10-23 23:08:47 - Corin_Qhan attacked ? from ? and conquered it from dcowboys055

Shouldn't I know what those ?'s are if he deployed next to me and attacked me?


What map?

Could be a long-range attack ( D-D, KOTM...)


that brings an interesting element...like pearl harbour and stuf
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Postby dcowboys055 on Tue Oct 23, 2007 11:18 pm

Classic
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Postby freezie on Tue Oct 23, 2007 11:21 pm

dcowboys055 wrote:Classic



Well, do you have anymore countried bordering the country you just lost?

And maybe the game hides ALL countries names.
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Postby lord voldemort on Tue Oct 23, 2007 11:21 pm

dcowboys055 wrote:Classic

there you go ey...i havent played one yet..is it any good??
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Postby dcowboys055 on Tue Oct 23, 2007 11:22 pm

freezie wrote:
dcowboys055 wrote:Classic



Well, do you have anymore countried bordering the country you just lost?

And maybe the game hides ALL countries names.


I don't know if I had other countries bordering it because I don't know what country I lost!
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Postby freezie on Tue Oct 23, 2007 11:23 pm

dcowboys055 wrote:
freezie wrote:
dcowboys055 wrote:Classic



Well, do you have anymore countried bordering the country you just lost?

And maybe the game hides ALL countries names.


I don't know if I had other countries bordering it because I don't know what country I lost!



Bah, then the game hides everything.
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Postby dcowboys055 on Tue Oct 23, 2007 11:25 pm

Oh Laaaaack, we definitely should be able to see what countries we lose, and where they were taken from, since they were adjacent to them at that time.
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Postby BaldAdonis on Tue Oct 23, 2007 11:31 pm

dcowboys055 wrote:Oh Laaaaack, we definitely should be able to see what countries we lose, and where they were taken from, since they were adjacent to them at that time.

Maybe not. If you lose all your troops in one territory, and have none next to it, then how do they get the message to the rest of the army? They're all dead.

Besides, you should know which territories you have, so you can tell what you've lost.
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Postby lackattack on Tue Oct 23, 2007 11:32 pm

What if you were conquered by a one way border?

FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.
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Postby s.xkitten on Tue Oct 23, 2007 11:33 pm

BaldAdonis wrote:
dcowboys055 wrote:Oh Laaaaack, we definitely should be able to see what countries we lose, and where they were taken from, since they were adjacent to them at that time.

Maybe not. If you lose all your troops in one territory, and have none next to it, then how do they get the message to the rest of the army? They're all dead.

Besides, you should know which territories you have, so you can tell what you've lost.


not if it was your first turn, like mine was...the guy took two places from me, and i have no idea what ones they were. :?
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Postby freezie on Tue Oct 23, 2007 11:34 pm

All part of the fog of war.

You are clueless, beside what you see.
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Postby dcowboys055 on Tue Oct 23, 2007 11:37 pm

Bummer.
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Postby Visaoni on Tue Oct 23, 2007 11:45 pm

Well, I still think you should at least know what country you lost. Fog of war or not, you know what country no longer listens to you. You shouldn't have to just remember it either. If you haven't played yet (1st turn) or if you just play too many games to remember it isn't fair and isn't logical.

As to where you were conquered from, and by who... I can make arguments either way. You can say all your men are dead, so you don't know. You can also say there is a distinct possibility they dispatched a messenger or just a normal message, depending on when you consider the time period to be.

But at least let us know what country we lost. In a real situation you would of course remember what you controlled and what you didn't, but some people (not me) play over 50 games. I usually play 25 and I don't always remember how the board looked my last turn.
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Postby freezie on Tue Oct 23, 2007 11:48 pm

Visaoni wrote:Well, I still think you should at least know what country you lost. Fog of war or not, you know what country no longer listens to you. You shouldn't have to just remember it either. If you haven't played yet (1st turn) or if you just play too many games to remember it isn't fair and isn't logical.

As to where you were conquered from, and by who... I can make arguments either way. You can say all your men are dead, so you don't know. You can also say there is a distinct possibility they dispatched a messenger or just a normal message, depending on when you consider the time period to be.

But at least let us know what country we lost. In a real situation you would of course remember what you controlled and what you didn't, but some people (not me) play over 50 games. I usually play 25 and I don't always remember how the board looked my last turn.


Well, don't play 50 FoW at once.

Like Lack said, it's though to program, and quite frankly, it adds to the difficulty of the game.
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Postby lackattack on Tue Oct 23, 2007 11:53 pm

Visaoni wrote:it isn't fair


Of course it's fair... it applies to all players equally!
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Postby freezie on Tue Oct 23, 2007 11:55 pm

Like the dice... :-^
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Postby Aerial Attack on Tue Oct 23, 2007 11:59 pm

I too was surprised to see that I would not know which of my troops had lost communication. Ah, but that is the thing - they've lost communication. It's possible they were never actually conquered. Or maybe you never actually had them? Hmm ...

An upshot of this, should be more usage of the note to self field. You type in which terrs you have at the beginning of the game and at the end of every turn. You'll also want to note any big enemy listings nearby, as they could suddenly make that part of the map disappear.

I used the notes field and it helped a LOT. Oh wait, I just thought of that right now *doh*. I managed to win because everyone else was more lost than I was *shake head* *smile*.
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