ADAM TJ wrote:wow you are never ganna win like that..... sorry but that strategy is flawed. you need to take risks to win "RISK" hense the name, try to pertend that you are one of your enemies, what would you do? use that info to influence your own decision. if you see red going all out on blue trying to get oceana and you see red has a country on your border you can be preiity confident he wont be attacking you there thus, reduce inforcemnts there use em where green is building a force.
what im trying to say is there is no "strategy" to the game... just many strategies, use what others are doing to put yourself in a better position. try to think a few turnes ahead as if you were your opponent. and plan acordingly. and as always.... and possibly my predominant "strategy"(if you wish to call it one) is to take anyone out that you can. even if it means leaving yourself open for half a turn.
the one thing about this is that you should keep an eye on what turn it is. try to think back (does he have cards) cuz ulatmetly, thats what you are after.
anywaise enough of my rambiling.
Yes, I've got to say that that is rather brilliant.
Imagining what you would do if you were your opponent is a crucial part to Risk, especially in your first turn. If you were blue, where would you go? If you were pink, which continent would you be leaning towards? That's how you can tell who is the luckiest, and therefore, the leader of the game, which you can use to perhaps persuade your other opponents to attack.
Eliminating a weak player is also crucial to the game, as you can take their cards and even hand in a few sets in a row to take the upper hand against your other opponents, which could mean either taking over a continent, puncturing someone else's continent, or even eliminate a second opponent to take over their cards.
And, a word about cards: If you have a set, that doesn't necessarily mean you should play it. Look at what everybody else has. Are they going to hand in sets soon too? Should you wait a bit, and then play your set (assuming you're playing with escalating)? Could you, perhaps, take over a territory that is part of your set so that you could get the 2 army bonus next turn? Or should you hand it in immediately so you can eliminate the weaker player? Generally, you should NEVER hand in a set to defend yourself, unless you're about to be eliminated. Since it's escalating, your opponent may be waiting with a set of their own, and then penetrate your continent with the added advantage.
So...yeah. I probably wrote down a lot of my strategies here...but, actually, they are pretty general. Just stick to what you think is right, defend your continent at all costs, and...hope that you get really really really lucky. Luck tends to predominate Risk a lot...
