by x on Tue Aug 29, 2006 3:50 pm
Oh, I get it. You have to do that anyway under normal play. All you're doing is eliminating the chance aspects of taking over territories. I was thinking about the problem from the opposite direction, which is why I didn't see the logic behind what you were suggesting.
The only snaggle I can see now is that you can zip through your team mate's territory, sacrificing a single piece at each area along the way. Which is something you could never do through your own territory, which is somewhat illogical. Why can you speed through a friendly country when you're completely stangnant if you're surrounded only by your own areas?
Of course, you could do this in team play anyway, but at least you'd risk a few bad dice rolls along the way.