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Are chance-only maps good for CC?

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Are chance-only games a good fit for CC?

 
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Re: Are chance-only maps good for CC?

Postby DiM on Mon Nov 12, 2007 10:56 am

Coleman wrote:These maps would destroy the entire point of the site and undo the meticulous work many people undertake to preserve the integrity of the ranking system.


and what meticulous calculations have you made to support that statement? :wink:

i have already posted why i don't think such a map would have no major effect on the scoreboard. please contradict me ... with valid reasoning of course. :roll:
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Postby Kugelblitz22 on Mon Nov 12, 2007 11:08 am

I agree that these maps will not destroy the ranking system. How many high ranked players are going to open a bunch of public games and let cooks join them?

I think the best arguement against these maps is subjective. Conquer Club is about conquering, like previously mentioned. Chance maps are too close to gambling and I don't see Lack taking the site in that direction. Would one map ruin things? Probably not. But five or ten of these maps would take CC in a direction that is not in line with it's unstated principles of gamesmanship. I say let there be one of these maps made. It can serve as a pleasant diversion from the sturm und drang of real combat.

Edit: If all of these dire consequences do end up arising as the result of one cheesy little fun board couldn't we always just remove it?
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Postby Coleman on Mon Nov 12, 2007 11:13 am

Kugelblitz22 wrote:Edit: If all of these dire consequences do end up arising as the result of one cheesy little fun board couldn't we always just remove it?


Lack would most likely veto this map even if we pushed it through to quench.
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Postby DiM on Mon Nov 12, 2007 12:07 pm

Coleman wrote:
Kugelblitz22 wrote:Edit: If all of these dire consequences do end up arising as the result of one cheesy little fun board couldn't we always just remove it?


Lack would most likely veto this map even if we pushed it through to quench.



then push it forward and let lack veto it if he wants but don't stop a map from moving forward because you want so :wink:
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Postby Coleman on Mon Nov 12, 2007 12:25 pm

I'm trying to save the foundry time and promote the creation of good balanced maps that encourage strategy over luck.

From the instructions:
lackattack wrote:Conquer Club is a turn-based strategy game similar to a popular world domination board game.

You've been given more than enough reasons and evidence not to continue already. Now we've had to go make another rule, which I really did not want to do. If you want to overturn this the ball is very much in your court.

We need a better reason to allow this other than "some people want it" you're better than that.
Last edited by Coleman on Mon Nov 12, 2007 1:02 pm, edited 1 time in total.
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Postby RobinJ on Mon Nov 12, 2007 12:57 pm

CC should have at least some strategy involved - the dice already play enough of a part as it is
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