lackattack wrote:Visaoni wrote:it isn't fair
Of course it's fair... it applies to all players equally!


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lackattack wrote:Visaoni wrote:it isn't fair
Of course it's fair... it applies to all players equally!
Aerial Attack wrote:I too was surprised to see that I would not know which of my troops had lost communication. Ah, but that is the thing - they've lost communication. It's possible they were never actually conquered. Or maybe you never actually had them? Hmm ...
An upshot of this, should be more usage of the note to self field. You type in which terrs you have at the beginning of the game and at the end of every turn. You'll also want to note any big enemy listings nearby, as they could suddenly make that part of the map disappear.
I used the notes field and it helped a LOT. Oh wait, I just thought of that right now *doh*. I managed to win because everyone else was more lost than I was *shake head* *smile*.
Visaoni wrote:lackattack wrote:Visaoni wrote:it isn't fair
Of course it's fair... it applies to all players equally!
You got me there. Let me rephrase... I have no memory for this sort of thing. I might have to take screen shots of all my FoW turns for reference, and I really don't want to do that.
edbeard wrote:I just don't like that if I'm watching someone take a turn, then I can know what happened, but if I'm not there then I don't know what happened.
whether it be him deploying to a territory that is adjacent to mine, but still shows a ? or conquering territories of mine and those showing up as ? as well.
I guess my question would be how much of a server issue or programming issue is this?
I'll probably avoid these games (except with rl friends) until something like that gets updated. It's still a very cool idea though.
Aerial Attack wrote:An upshot of this, should be more usage of the note to self field. You type in which terrs you have at the beginning of the game and at the end of every turn. You'll also want to note any big enemy listings nearby, as they could suddenly make that part of the map disappear.
lackattack wrote:What if you were conquered by a one way border?
FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.
IF <territory_attacker_owner> = <current_player>
THEN <territory_taken> & <territory_attacker>
ELSE <territory_taken> = "?" & <territory_attacker> = "?"
For Each <bordering_territory> In BorderingTerritoryArray(<territory_deployed>)
// Have to make it visible to adjacent owner in the log file
For Each <bordering_territory_owner> LogFileEntryArray(<current_player>, <current_round>)
If <territory_deployed> = "?"
Then <territory_deployed> = <territory_deployed_nonFoW>
Next
Next
Aerial Attack wrote:lackattack wrote:What if you were conquered by a one way border?
FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.
Lack probably accomplishes this through code of this sort:
- Code: Select all
IF <territory_attacker_owner> = <current_player>
THEN <territory_taken> & <territory_attacker>
ELSE <territory_taken> = "?" & <territory_attacker> = "?"
I see edbeard's point about being able to see armies that are deployed on terrs adjacent to your own showing up as "?" - but the code to show to each player who is adjacent to that terr would be incredibly tough.
- Code: Select all
For Each <bordering_territory> In BorderingTerritoryArray(<territory_deployed>)
// Have to make it visible to adjacent owner in the log file
For Each <bordering_territory_owner> LogFileEntryArray(<current_player>, <current_round>)
If <territory_deployed> = "?"
Then <territory_deployed> = <territory_deployed_nonFoW>
Next
Next
A similar style loop would need to be processed for successful attacks.
That is a LOT more processing time on the server !!!
RobinJ wrote:IMO if you don't realize that you've lost a country then it wasn't that important
p.s.-of course there were maps i used to hate that i now love beyond
belief... yes, i am going to marry one.
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