by Harijan on Mon Aug 13, 2007 6:54 pm
To take your analogy a step farther; if your game is a mexican stand-off, you are the gunslinger who got shot in the leg and is slowly bleeding to death. You can still keep your gun pointed at your opponents, but its only a matter of time until you pass out.
You need to take action:
Option 1: pull out of the Middle East, put those troops in North Africa. Desired Effect: This encourages Green to go for Asia. The only person with a real interest in stopping a Green Asia is Blue (because you are slowly dying anyway). If Green takes Asia, then Blue loses his advantage. By pulling out of Middle East, you might be able to draw Green and Blue into a fight. You put your 13 armies from M.E. into North Africa becase North Africa with 50+ troops is a huge threat to Brazil and an even bigger threat to Greenland. Blue is forced to commit even more resources to both Greenland and Brazil until his growth advantage catches up. The only places he can pull extra troops from is Alaska and Ukraine, both of which help Green in Asia. If I were you I would concede M.E. and see what happens. It is really a no risk move for you, and it could change the game.
Option 2: Move to North America. Blow through Iceland and Greenland, and take N.A. out. It is a chaotic and irresponsible move, but you will likely end up with a better continent and the same number of borders to defend. The move starts the same. Concede M.E. and put those troops in N.A. Next turn, take your 50+ and blast through Iceland. At the end of the turn you only need large fortifications in Alaska. Your opponents need at least two turns to mount a serious attack through either Central America or Greeneland.
The worst thing you can do is nothing at all, Blue knows that if no one moves, he wins.