BTW, when I posted this question my machine NEVER CAME BACK to CC. I assumed the question went to the big bit bucket in the sky. I'm glad to see it was answered about a day later.
As to other performance issues, I have some expertise in this area, I used to work for Verio back when they were new and for an ISP before that, so am familiar with server farms, routers, bandwidth optimizers etc.
It is still a limitation to go offsite for "random dice", not to mention that as requests go offsite in a non-linear manner, even to a random file, the "randomness" disappears. Far better to generate the table store it locally and pick from that. Even if the table were sequential, as thousands of users "pick" the next number the net effect would be randomizing the sequential table, making it pseudo-random, at least as good as we have now. It is a relatively trivial program to define arrays of ALL possible dice scenarios for 3v2 and 3v1 rolls as well as 2v2 and even 2v1. In the old days this was an issue, but with today's memory, this is just a middling sized array. I could upload some C code to do just this in a week or so, depending on my time.
Lately I've found I have a big time sink, it is a game called CC....
