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hellogoodbye wrote:i remember the first time i played risk against people rather than computers and thinking, "god this is awful." the only thing someone really had to do to win was amass troops, wait until they got their cards, and then add those armies to the ones they already had concentrated and go on a world tour killing everything. there was no real thinking involved and no real gains since whatever idiot did that inevitably left so many holes in their defense all their new territories were taken back next turn. lo and behold this is the exact playing style i find here. however, later on i found a way to play risk that had balance and strategy, where you could only put so many troops in a territory, could only fortify a territory with so many troops, and couldnt take world tours with a massive army. the game was much more enjoyable than the garbage ive found here so far. so, is there something im missing or is that all there is?
hellogoodbye wrote:thanks. im pretty sure 1v1 would be terrible with cards or without.
Honibaz should have wrote:hellogoodbye wrote:thanks. im pretty sure 1v1 would be terrible with cards or without.
Actually, it's the quickest way for you to lose points.
Honibaz
Coleman wrote:Honibaz should have wrote:hellogoodbye wrote:thanks. im pretty sure 1v1 would be terrible with cards or without.
Actually, it's the quickest way for you to lose points.
Honibaz
Edited for truth. 1v1 killed my score.
Honibaz wrote:In 2 player no cards it's almost all about luck.
Honibaz
hellogoodbye wrote:the game was much more enjoyable than the garbage ive found here so far.
beezer wrote:Just to add on to what's already been said, I think that a true strategy game would involve a setting of: no cards, adjacent forts. The game would take forever, but if you win then you definitely deserve it.
I wonder how many members actually prefer playing long games opposed to unlimited forts which make the game faster.
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