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Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
natty_dread wrote:I was wrong
Spockers wrote:KLOBBER wrote:the Classic Map does not include any impenetrable borders at all
The classic map does have impenetrable borders. They are called oceans.
gimil wrote:stratgy for 1v1 differs from game to game becasue of its nature.
usually i try to ignore the nutrals unless i only need to take one for a continent. but i feel the best strategy is to kepp as many in as possible becasue there like a natural defence that wont attack you of move away.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Optimus Prime wrote:I have found that if it is a "no cards" game that taking out the neutrals for the continent bonus is almost imperative to winning. It usually helps if you have some other neutrals acting as defenders for you though, at least at the beginning. If there are cards involved....it's not quite so important if you ask me.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
natty_dread wrote:I was wrong
gimil wrote:your all wrong continets arnt importnat in 1v1 with no cards. due to the fact that attackign netrals jsut tak armies away from you. it always better to try and lower you opponents deployment by either
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
RobinJ wrote:gimil wrote:stratgy for 1v1 differs from game to game becasue of its nature.
usually i try to ignore the nutrals unless i only need to take one for a continent. but i feel the best strategy is to kepp as many in as possible becasue there like a natural defence that wont attack you of move away.
Yep - I would say that that is the only reason to attack neutrals because, as gimil said, they are very useful as defense mechanisms
chessplaya wrote:1st of all the thread name should be called 1 vs 1 no strategy
it depends on dice , drop , and most certainly on cards
if a player is better then his opponent he will have that only advantage if not then both players should walk through those 3 conditions hoping they r luckier then the other person
as for ur question about neutrals if u think attacking neutral in 1 vs 1 is a good idea then my friend i would want to tell u to go to another site where they play monopoly or something...but risk aint ur thing!
alstergren wrote:Optimus Prime wrote:I have found that if it is a "no cards" game that taking out the neutrals for the continent bonus is almost imperative to winning. It usually helps if you have some other neutrals acting as defenders for you though, at least at the beginning. If there are cards involved....it's not quite so important if you ask me.
Yeah. But that goes for all no card games. That's the kind of setting where continental bonuses are, more or less, absolutely necessary to get an edge against an even opponent.
In card games, well. It depends on how long the game runs. If you're hitting 7-8 rounds and still has an even game, continents aren't that important anymore.
alstergren wrote:gimil wrote:your all wrong continets arnt importnat in 1v1 with no cards. due to the fact that attackign netrals jsut tak armies away from you. it always better to try and lower you opponents deployment by either
I would have to disagree somewhat there. 1 v. 1 no cards tend to take quite some time (compared to 1 v. 1 cards). Sure, turn bonus is cool. But if you can take a continent, shielded by neutrals. That's a game winner. At least for me.
alstergren wrote:Depends as always. You have to both: (i) Play according to your game plan (i.e. is it profitable for you to take out one or two neutral countries?), and (ii) Try to prevent your opponent from playing his game. It's a balance.
In a 1 v. 1 game though, a lot depends on the drop in round 1. If unlucky, the game can be over just due to the starting-positions.
Best way though is to play a lot of games, eventually you get ideas from experience, you'll remember the good and bad moves you made. And sometimes you see a great play made by your opponent that you can keep in mind.
In general though: If you can avoid attacking neutral, do so. No sense in wasting your own troops on something that doesn't hurt your opponent. But again, you may want to have a card. Or you want a continent or a way through to attack your opponent. Sooner or later, one will have to attack neutral armies.
This is usually not as bad as it seems, on smaller maps like Australia it's definitely alot harsher than on larger maps like siege, especially if the player with the lucky drop goes first.In a 1 v. 1 game though, a lot depends on the drop in round 1. If unlucky, the game can be over just due to the starting-positions.
samuelanonymous wrote:i think 1v1 depends too much on luck, especially on classic. i often see people starting with the whole of south america or oceania. this lets them win incredibly easy.
yesRobinJ wrote:gimil wrote:stratgy for 1v1 differs from game to game becasue of its nature.
usually i try to ignore the nutrals unless i only need to take one for a continent. but i feel the best strategy is to kepp as many in as possible becasue there like a natural defence that wont attack you of move away.
Yep - I would say that that is the only reason to attack neutrals because, as gimil said, they are very useful as defense mechanisms
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