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Re: Deadbeating

Postby Metsfanmax on Wed Dec 24, 2014 11:16 am

_sabotage_ wrote:Who gave the mods a vote?


It wasn't so much that the mods had a "vote," as it is that we were using their response to test the waters and see how the feature would be received by the wider community. The largest problem was that I had not completely thought out the effect this would have on tournaments and clan play. A resign option will only be successful unless you can get the competitive section of the site (tournaments and clans) to sign on, because the resign option affects how tournament and clan play proceeds. And at the time of the discussion, most of the leaders of those sections were opposed to the function because of its effects on those communities. So I recommend that if you want it to happen, you get some influential users from that part of the site to post in support.
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Re: Deadbeating

Postby _sabotage_ on Wed Dec 24, 2014 11:41 am

What are the issues exactly?

If all need to agree before the player is resigned, and the number of resignations is limited to the number of wins, I don't see too many possible issues.

I would expect lower deadbeating rates in clan/tournaments.

Anyways, don't know how much overall difference it would make to the site, but some potentials:

-responsiveness to gameplay issues
-perhaps retain a few players here and there
-perhaps convince a few freemiums to go premium

There are very few games when I would use it, but that is not the case for all, and not a reason to stop a good idea.

This, a better iPad/iPhone interface and a better way to join games (which may include a online icon or RT symbol for waiting games). Let the freemiums play more, so I can juice them.

Clans and tournaments are a section of the site which is definitely important, but not encompassing. I think we should try this out on premiums and move it to freemiums. Anything to retain folks.
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Re: Deadbeating

Postby Metsfanmax on Wed Dec 24, 2014 11:46 am

I think the issue when it comes to competitive play is that there's some competitive players who think that (or say they think that, their own gameplay doesn't always match up with their rhetoric) resigning is just incompatible with competitive play. The belief is that people should always commit 100% to every game, and not give up just because the going got tough. So it's really an issue of principle that we have to get over. I think the way to get over that would be to demonstrate that really most tournament players don't think that way.
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Re: Deadbeating

Postby _sabotage_ on Wed Dec 24, 2014 12:04 pm

I play "easy" settings and maps. Few of my games last very long. Due to this, by the time I'm willing to admit defeat, the game would be over in a round or two.

But I watched Kas play a hive speed game the other day. And f*ck me, I can see where he and others are coming from. I can also see how it may disengage new recruits.

When I used to hold meetings saying basically: forward ho! I'd hear a lot of this and that. My answer was always: a better idea, get on board, or any naysaying will merely be considered things to be aware of going forward. At the end of the day, the biggest winner/loser is BW. And he seems to be winning, and I hope he keeps it up and keeps things in perspective.
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Re: Deadbeating

Postby ronsizzle on Wed Dec 24, 2014 1:18 pm

_sabotage_ wrote:I play "easy" settings and maps. Few of my games last very long. Due to this, by the time I'm willing to admit defeat, the game would be over in a round or two.

But I watched Kas play a hive speed game the other day. And f*ck me, I can see where he and others are coming from. I can also see how it may disengage new recruits.

When I used to hold meetings saying basically: forward ho! I'd hear a lot of this and that. My answer was always: a better idea, get on board, or any naysaying will merely be considered things to be aware of going forward. At the end of the day, the biggest winner/loser is BW. And he seems to be winning, and I hope he keeps it up and keeps things in perspective.



thats what he gets for playing non stop hive games...
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Re: Deadbeating

Postby _sabotage_ on Wed Dec 24, 2014 5:59 pm

Why is that what you get?
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Re: Deadbeating

Postby Dukasaur on Thu Dec 25, 2014 12:26 am

_sabotage_ wrote:
JamesKer1 wrote:So.... I read through the whole shabang of threads and posts in the super secret mod forums, and there was some very interesting stuff that I won't go into too much detail about. But I came here because of the below quote.

owenshooter wrote:
Metsfanmax wrote:
owenshooter wrote: Blah-Jésus noir

More blah.

(kind of like you speaking freely for the site owner, declaring he said things he has never publicly stated/posted)


Here's what I've gathered from the progress of this suggestion behind the scenes.

It was brought up in the Suggestions Team super secret forums. Mets was a major proponent, and the Suggestions Team back then (spiesr, chapcrap, myself, and DoomYoshi) also approved of it. bigWham and blakebowling took no issue with it, and bW went so far as supporting it and guiding the discussion of implementation. We worked out a few kinks and set some limitations, such as one use per day, used after round limit 10, premium only, whatever. It was then sent to the General super secret forums for all the mods to see to collect criticism and ideas for improvement/potential abuses and issues, where it quickly blew up in all of our faces, included a very very heated discussion, and the end. No more.

Not to say anything bad about the mods. They all were doing, in their minds, what they thought was best for the site. Many have retired for various reasons over the past year, and that is the only reason I'm putting this out there.


Who gave the mods a vote?

The mods don't have a vote, strictly speaking, in anything. However, once in a while if a bunch of mods filibuster something aggressively enough they will get their way. Many of the site's functions require volunteer labour, and ultimately the owners and admins don't want too piss off too many of the site volunteers at the same time, because it can lead to mass resignations and chaos.

JK1's account is pretty much accurate. The Suggestions team was pretty solidly behind implementing the resign button a year ago. There was also soft support from others. There was a hard core of old-fashioned mods, however, who filibustered the issue and got it stopped.

Most of those mods, ironically, have since resigned. Getting their way obviously didn't raise their loyalty levels any, as I suspected it wouldn't. If the same issue was being brought forward today, I don't think there would be any great opposition. Unfortunately, once BW has passed on to a new idea, he rarely returns to an old one, so I don't know how long it might take before this gets on his radar again. It's very unfortunate.


If it were some great technical hurdle, I'd understand, but it's like telling a Texas hold 'em tournament player that he must stay when he's chip less.

There are some minor possibilities for abuse, but they've all been thoroughly addressed in the many years that this suggestion has bounced around the Suggestions forum, and all the potential problems have simple solutions.

For instance:
  1. The first and biggest potential abuse that has always been cited is that a resign button could be used for massive point dumping. Simple solution: put a minimum time period, such as 72 hours, that a game has to be played before someone can resign.
  2. Some tournaments score players according to the kill order. (7 points to the winner, 6 points to the last one to die, 5 point to be the second-last to die, etc., as one example.) It has been said that allowing resignations will distort the kill order and corrupt the scores of some tournaments. Simple solution: allow tournament organisers to disable the resign button for tournament games, if their scoring system requires it.
  3. Potential abuse in clan games is that a player who knows he's about to die will resign in order to pass his terts to another team member and/or to prevent his spoils from falling into enemy hands. Simple solution: don't allow individual members of a team to quit. Either the whole team resigns, or none of them.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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Re: Deadbeating

Postby _sabotage_ on Thu Dec 25, 2014 7:33 am

Thanks for the info.

With more members, there are more potential volunteers. But getting there sometimes feels like:

I needed a stick,
To check the sand,
See if it's quick,
Or solid land.

A desert with trees,
Why leave an oasis?
Unless following bees,
Towards flowering places.
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Killing a human should not be worse than killing a pig.

It never ceases to amaze me just how far people will go to defend their core beliefs.
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Re: Deadbeating

Postby BoganGod on Thu Dec 25, 2014 8:41 am

Now kiddies let us get on topic and discuss the recent spate of deadbeat Aholes. Resign/french army button discussion is in another thread now. Take lameness there please. Thank you.
ps - Owen kiss the bunny between the ears would ya, if you want to have another say in this thread. Keep it on this topic please. :roll:
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