iAmCaffeine wrote:WILLIAMS5232 wrote:iAmCaffeine wrote:However, I disagree that the problem is the range of settings available, but the lack of active players.
i kind of feel that this goes hand in hand. but i would not be willing to take away a setting that someone else enjoys just because i'm not a fan.iAmCaffeine wrote:Advertising games in Callouts helps as well.
i've tried this in the past with not very good results. maybe i need to work on my charm.iAmCaffeine wrote:Secondly, maybe try and freshen up the games you play or arrange some kind of challenge against someone? Re-jigging your habits often makes things more interesting. On occasion I decide to scrap my rank and play whatever I feel like playing.
i change up quite a bit. except i rarely venture into the newer settings other than poly games. mainly the 8 player games i used to enjoy seem less popular now than they were back then.iAmCaffeine wrote:Finally, sixteen 1v1 Doodle Earth tournaments, really? Ever think maybe people are bored of that? I also think people are more selective in the games they play on a competitive level, which would result in that filling at a slower rate.
what1?!? youre telling me you don't want to play a 1v1 doodle bracket?????? i realize they're not for everyone, but it attracts the players that want alot of tournament medals, and the ones that have trouble getting them. not for the easily aggravated tho. there's still quite a crowd for it. like i said, they still fill in about 3 days while the others take a week or better. just had a 16 player 1v1 arms race bracket fill up in about 6 days. i do a wide range of tournaments and have been doing them for a fair amount of time enough to say i've noticed a slowing trend in how quickly they fill.
the holiday season may have a bit to do with it as well. maybe as we dive deeper into feb. things will start to pick up a bit more. i know i was kind of uninvolved for the past few months.
Fair enough mate, we pretty much agree. Athough I don't think new settings are driving existing players away, they could concern new users who see loads of things they aren't familiar with when all they did was Google for an online risk game. Perhaps a system should be introduced where new settings are unlocked after certain amounts of games played. Like Nuclear and Zombie after 50 games, Freestyle after 100, Parachute after 150.. No thought went into the figures, just examples.
I like this (last paragraph).. I'd say "suggestions" worthy