This is a question about design intent (and maybe technical limitations):
Why in freestyle games when someone misses a turn is the last person to actually play given the 12hr or someone else first penalty?
I can see why you might choose not to punish the person who missed (somewhat, as it seems all too tempting to abuse), but I see no reason to punish the person who played last bar those who missed. Is there some reason for this decision that I don't see (or is it merely a consequence of the way the engine is coded?)
For reference my preferred solution in these cases would be: If 1 or more players missed no-one gets the played last penalty