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12 player trips...

Postby Mr Changsha on Sun Sep 01, 2013 2:44 am

The ideal combination of standard and teams?

I am genuinely excited about the possibilities. One can use all the devious tricks of a standard player with the coordination of teams. My clan is trying it out on europa/no cards/chained/sequential with a 30 round limit.

I would love to see a clan war based on this format and am considering what would be the best way to organise it.

My final point is that the skills of the standard player will become more valuable for clans IF this form is included in clan wars. The pursuit and breaking of balance is key to standard play and this game without question will be played with standard in mind..but now I get to control 3 armies out of 12 in a standard game.

Clan wars have been based on (effectively) 1vs1 since the beginning. I wonder if this new option will alter how clans compete AND affect the extent to which good STANDARD players would be a requirement to a clan's success.

Why can't 4 clans face off in a series of games?
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Re: 12 player trips...

Postby friendly1 on Sun Sep 01, 2013 6:27 am

Makes it ineligible for F400. Might for medals too, not sure.

Other than that, there is a 4 clan war underway right now.
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Re: 12 player trips...

Postby loutil on Fri Sep 06, 2013 4:46 pm

BigBallinStalin wrote:
Mr Changsha wrote:The ideal combination of standard and teams?

I am genuinely excited about the possibilities. One can use all the devious tricks of a standard player with the coordination of teams. My clan is trying it out on europa/no cards/chained/sequential with a 30 round limit.

I would love to see a clan war based on this format and am considering what would be the best way to organise it.

My final point is that the skills of the standard player will become more valuable for clans IF this form is included in clan wars. The pursuit and breaking of balance is key to standard play and this game without question will be played with standard in mind..but now I get to control 3 armies out of 12 in a standard game.

Clan wars have been based on (effectively) 1vs1 since the beginning. I wonder if this new option will alter how clans compete AND affect the extent to which good STANDARD players would be a requirement to a clan's success.

Why can't 4 clans face off in a series of games?



In a 6v6, would you be worried about ruling over too many secondary/tertiary commanders/followers?

Or would you compartmentalize? e.g. Part A of team 1 is yours, Part B of team 1 is Commander Crazy's.

I could easily two Supreme Dictators arguing fiercely over the opening move.


So, I'm liking the potential challenge of this kind of 12-player two-team games.


There can only be one dictator...and it is me :D .
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Re: 12 player trips...

Postby Gilligan on Fri Sep 06, 2013 5:01 pm

friendly1 wrote:Makes it ineligible for F400. Might for medals too, not sure.

Other than that, there is a 4 clan war underway right now.


Yes, G1 is facing off against AQOH, TNC and FISO in 8 player doubles games. It's been pretty fun so far because it's different. But as said, it doesn't go towards the F400 but I do believe the winning clan still gets medals.
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