It's worth making the distinction between deatbeating; missing three consecutive turns and hence being eliminated from a game and missing a single or two consecutive turns which has no in game consequence for the offender.
With regard to deatbeating almost everyone, it would seem, agrees this is something the CC community would wish to eliminate.
It seems that some people think that missing one turn, or two consecutive turns, is in fact a legitimate tactic. It is certainly allowed by the CC game engine and it currently has no built in penalty; negative feedback remains optional for the other players.
It appears likely that the current built in penalty for deadbeating is too light; since the problem persists. It would seem, putting myself in the mindset of a potential deadbeater for a moment, that if I've decided I'm willing to lose the game anyway, the current built in penalty is meaningless to me. But I get to continue my habit in the next game I join/set up.
My own opinion on missing turns is twofold: Firstly there will be times it will be genuinely unavoidable and it could happen to anyone of us. Second it is currently condoned as legal, and hence a legitimate tactic, by the CC game engine. Hence I think no action should be taken on anyone missing a turn or two, even habitually. [If someone would care to start a new thread to discuss the tactical advantages of deliberately missing a turn I 'd be interested to read it. For myself I've yet to be faced with a situation where I think "Darn, what do I do now? Oh, I know - miss a turn!".]
My opinion on deadbeating is the same as the majority of you - I could live without it
