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_sabotage_ wrote:Many things do rely on luck such as dice, the drp etc.
JBlombier wrote:_sabotage_ wrote:Many things do rely on luck such as dice, the drp etc.
The drop is indeed decided by a factor of randomness, which can be lucky for you or the opposite. They're gonna keep it that way, because this game is on quite a few aspects based on randomness. I, for one, like the randomness. It's part of the game and I don't think it should be removed.
I'm fully aware of the fact that some games are decide in the first turn, but that's a minority of games. There are enough ways to create more balanced settings, perhaps you should try these. Not playing 1v1 is one of them. If you like playing 1v1 however, you'll just have to get used to the fact things don't always go your way. I'm sure you've had some amazing drops as well in your time here.
_sabotage_ wrote:My point is that a bonus is won. It is then held, as clearly stated when it says 'player whoever receives bonus for holding said area'. This came up when I went first and had a bonus. And I didn't feel I'd earned it.
Re: Zimmah, I'd be happy to whip your ass at chess.
zimmah wrote:if you don't like random, play chess. It's a great strategy game in which both sides are equal.
btw, risk was never meant to be a 1v1 game, risk is a diplomacy based game, therefore, risk is best played with 3 or more teams or individual players.
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