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Discussion for a new scoring system

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Re: Discussion for a new scoring system

Postby Dako on Mon Jul 30, 2012 2:25 pm

b00060 wrote:Factoring experience would only force those that do play a lot of games to play less and probably reward the multis and other cheaters that come back and all of a sudden would be Brigs because they won a lot of their games on a first time map or setting that they would really have more experience on.

Points should decay. You got to be active to stay on top.
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Re: Discussion for a new scoring system

Postby Viceroy63 on Mon Jul 30, 2012 4:00 pm

Now that is a very intriguing idea!
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Re: Discussion for a new scoring system

Postby phantomzero on Mon Jul 30, 2012 4:25 pm

Dako wrote:
b00060 wrote:Factoring experience would only force those that do play a lot of games to play less and probably reward the multis and other cheaters that come back and all of a sudden would be Brigs because they won a lot of their games on a first time map or setting that they would really have more experience on.

Points should decay. You got to be active to stay on top.


Maybe a system like a golf handicap?
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Re: Discussion for a new scoring system

Postby L M S on Tue Jul 31, 2012 2:40 am

How about setting a maximum total number of points that can be gained against a rank and keep the scoring system the same as it is now for losing points, while still using the current formula?

This way it doesn't even pay to play low ranks over time. The system would need to be a bit dynamic in that if you lost to a cook and only had an aggregate total of 140 points in that category afterwards, you could again gain points from playing against cooks up to the 200 point maximum. All ranks would be subject to the same system.
Points in team games would most likely need to be averaged into a 'rank' and then split up equally to the winners from there, undoubtedly with some team members not gaining any points from the game from time to time, as would be the case in standard type games too.

It wouldn't stop people from playing games against anyone they wanted to, it would just cap the points one could earn.

I just threw out some numbers for examples here.

for example:
New Recruit = max of 200 points can be gained in aggregate
Cook = 200
Cadet = 300
Private = 300
Private 1st Class = 300
Corporal = 400
Corporal 1st Class =400
Sergeant = 400
Sergeant 1st Class = 400
Lieutenant = 500
Captain =500
Major = 1000
Colonel = unlimited
Brigadier = unlimited
General = unlimited
Field Marshal = unlimited

I dunno this might be completely non-workable maybe even ridiculous, its pretty late and I'm pretty tired but I dont think I have heard this type of suggestion before.
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Re: Discussion for a new scoring system

Postby pickleofdoom on Tue Jul 31, 2012 8:46 pm

I think the best way to make a ranking system reflect who is the best player is to identify which settings are the serious ones and give more weight to those.

Consideration should be given to which settings promote deep thinking and creativity rather than cheap tricks or luck.

Specialists in such settings would then be rewarded by the points systems and people would generally be encouraged to play the deeper kind of games.

Imagine a board games club where all board games are played. Now imagine if they had a ranking system which rewarded winning a game of go or chess the same as winning a game of snakes and ladders. Or worse, actively penalising players for specialising in go and encouraging them to play snakes and ladders and go in equal amounts.

If you are a casual player you may wish to play all the games equally for fun. That is fine.

But if on the other hand you take up a game as a hobby and spend some time on it, part of the pleasure is seeing some improvement and gaining some level of mastery. It would be imposible to do this with snakes and ladders, so incluing it in some ranking system would be eccentric to say the least.

The problem, which is insurmountable i suspect, is that noone will be able to agree on which settings are serious.
We all have a vague feeling that playing team games against cooks on strange maps is not a serious test of strategy. It is point farming. But beyond that it gets a little clouded. For example, i am tempted to regard the techniques required for freestyle speed to be fairly trivial, rather like the person who is good at doing simple arithmetic really fast claiming they are good at mathematics. But others may disagree and consider freestyle speed technique to be something very lofty, that actually those players are using intuition and thinking quickly and so on. I dont know.

Someone mentioned separating team games and singles into separate scoreboards. I would agree with that. Ideally we could have a scoreboard for every single possible settings, and people could decide for themselves which ones they care about, if any.
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Re: Discussion for a new scoring system

Postby smegal69 on Tue Jul 31, 2012 11:16 pm

could we have a score board for each kind of setting...... best standard,best dubs,best trips etc etc
and then the main score board takes all games setting in to account, so the Conqueror is the best all round player.

also to stop farming on certain maps(and yes people are still using certain maps and settings to farm points)
why not make it players have to reach a certain level to unlock maps and settings?
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Re: Discussion for a new scoring system

Postby AslanTheKing on Wed Aug 01, 2012 4:22 am

Now , heres my thought about abusing the system,
if u want points and a good ranking or something above 2000 points,
u need a system,
if u play 2 speed games a day for fun, or because u log in and it is not your turn, also u don't have much time, but would like to have a ciggi and a game,
u play 1vs1 games,
i believe u need 2 accounts, one account where it doesn't matter how many points u have, its just for the sake of playing a speed game or two,
or using it as a practice game,

the other account, thats the account with which u never play 1vs1 games, or play against rookies, and so on
that account u only use to make points,

everybody could do that, they could play double games from the same ip and it wouldn't be against the rules, as long they don't obviously cheat,

the scoring system is complicated , i want answer that, the keyword was abusing the sys, and plenty are doing it,what would be fair is,
if i could play doubles with myself, setting with 3 guys, just i play alone a double against 2 other opponents, hows that, that would be fair
and i don't need another account , which brings the number down of membership, so its not in the interest of
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Re: Discussion for a new scoring system

Postby Gillipig on Wed Aug 01, 2012 4:36 am

AslanTheKing wrote:Now , heres my thought about abusing the system,
if u want points and a good ranking or something above 2000 points,
u need a system,
if u play 2 speed games a day for fun, or because u log in and it is not your turn, also u don't have much time, but would like to have a ciggi and a game,
u play 1vs1 games,
i believe u need 2 accounts, one account where it doesn't matter how many points u have, its just for the sake of playing a speed game or two,
or using it as a practice game,

the other account, thats the account with which u never play 1vs1 games, or play against rookies, and so on
that account u only use to make points,

everybody could do that, they could play double games from the same ip and it wouldn't be against the rules, as long they don't obviously cheat,

the scoring system is complicated , i want answer that, the keyword was abusing the sys, and plenty are doing it,what would be fair is,
if i could play doubles with myself, setting with 3 guys, just i play alone a double against 2 other opponents, hows that, that would be fair
and i don't need another account , which brings the number down of membership, so its not in the interest of


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