by Forza AZ on Sun Jul 01, 2012 3:12 am
You should also consider that the team lost 3 times the drop of the player that missed his turns, and could not fort troops between the players for these turns. That is a severe disadvantage for the team. If also all troops of that player would have been turned neutral the team will alsmost certainly lose. That would be highly unfair for the remaining players who have no fault on the missed turns.
So to "help" the remaining players, they get the troops and spoils of the kicked-out player, so they still have a chance in the game.
When you see a player miss 2 turns, you should consider he might miss a 3rd turn also and prevent extra bonusses by "breaking them before they emerge".
Highest score: 3130 (9 July 2009)