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eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
darth emperor wrote:eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...
darth emperor wrote:eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...
SirSebstar wrote:darth emperor wrote:eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...
although i agree with the assesment against missing 3 turns, even if not consequative. I disagree with your reasoning. In large games it is even more annoying to have people miss turn then it is in small games. its a never ending game and it takes ages just to take your own turn, thats plain annoying with no end in sight...
making the 3 missed turns=deadbeat without concequativeness, well that means if i miss turns i could deadbeat without warning byond a single turn... think about the massacre this means in teamgames..
eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
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