how is it about missing three rounds? will be this player kicked from game also in team games? and when? after he missed the third turn ar at the start of the fourth round?
Oneyed
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Missing a turn
In casual games you have 24 hours to take your turn before the game moves on. You must also finish your turn within 1 hour of starting it. In speed games you have from 5 minutes to 1 minute to take and complete your turn. Either limit can cut you off in the middle of play, so keep an eye on the countdown!
If you run out of time you will lose any troops that have not been deployed and any spoils that have not been awarded.
If you miss a turn, you'll be compensated with deferred troops equal to the normal amount of troops received on the next turn that you do take (or double if you missed 2 consecutive turns). Deferred troops must be deployed in one shot after the assault phase.
You are automatically kicked out from the game as a deadbeat if you miss 3 consecutive turns.
AndyDufresne wrote:A player is automatically kicked after 3 consecutive missed turns.
macbone wrote:AndyDufresne wrote:A player is automatically kicked after 3 consecutive missed turns.
So players have to miss three turns in a row to be booted. If they miss two turns, then take the third, then miss another one, they still continue to play.
king achilles wrote:For whatever reasons a player is missing his turn intentionally, he is more of delaying the game and just being annoying. Although, you may give the impression that you are not coming back and trick your opponents to let their guard down against you, but that's about it. You are not really getting an advantage when missing a turn. As much as possible, you should play your turns when you have the opportunity to take it.
capanache wrote:I...............
question - so this means if you have bonus, miss a turn, than someone breaks your bonus, you don't get the bonus troops as part of your deferred troops?
so if someone in one of your games misses a turn it would be a good idea to break their bonus correct?
macbone wrote:I'd say 5% of the time, missing a turn will work out to your benefit, but 95% of the time, you'll hurt yourself more. Yes, some players do miss turns strategically, but usually it ends up just drawing the game out. If you miss your turn, you don't have those troops to protect you, and the deferred troops can't be used on your next turn, either. Also, if you're playing a map with autodeploys, you don't get those troops at all.
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