Johnny Rockets wrote:Guys, contribute or GTFO. Just because the fact that the topic has been rehashed a million times should not deter the will to reform.
Would it not be possible to implement a "diminishing rate of returns" system for ranks that are 3 or 4 or 5 ranks below you? After playing "X" number of cooks, they just wouldn't be worth the 1 point to play them. The current conk gets ahead by "reducing the risk" system. If you make that system nonviable, then problem solved no?You could even implement it only for the games you start and only one on ones that you start or join.
Also, implement that you have to join so many games in ratio to the ones that you start.
What say you?
JRock
Well, we already have that diminishing returns point system, so from what I understand is that you want higher ranked players to earn less after defeating a lower ranked player (3 to 5 ranks below).
What happens if a lower rank player beats a higher ranked player? The lower rank gains a substantial amount of points, yet the higher ranks couldn't earn as much from playing them. So, wouldn't more higher ranked players want to avoid any games with lower ranked players? That would wreak havoc on team games and tournaments because this policy creates a stronger incentive for higher ranked players to not to play lower ranked players...
Basically, you're increasing the price of any high ranked player for playing a game with lower ranked players. The supply of games with higher ranked players would decrease for lesser ranked players, i.e. the demanders. The quantity of games with higher rankers and lower rankers would decrease. What are the consequences?
1) There would very likely be decreased opportunities for lower ranked players to play with higher ranked players, thus decreased opportunities for the lower ranked to improve or face bigger challenges.
2) Higher ranked players would have a stronger incentive to avoid games with lower ranked players; therefore, team games which have a lower ranked player on one side might not be acceptable to the higher-ranked team. The game, i.e. exchange, wouldn't occur.
3) Significant decrease in ranching--but maybe not because the bogrollers have to play more games against lower rankers maintain a higher score. So, the intended cause is unknown. If we had empirical date on these trends (lol), we could figure the #3 issue out.
Conclusion, or tl;dr for others:It seems that this policy would isolate higher ranked players from lower ranked players. I wouldn't want to discourage people from playing with each other. So, this policy might greatly reduce ranching, but to me, the costs would very likely outweigh the benefits. Decreased opportunities for lower ranked players to improve, decreased team games between higher ranked and lower ranked, an increased isolation of the higher ranked players, yet a probable decrease in bogroller-lower ranker games.
I don't think that's a good idea.