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Spreading In Nuke Games ... ???

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Spreading In Nuke Games ... ???

Postby SaviorShot on Mon Jan 02, 2012 11:46 pm

I kno that nuke spoils dont allow alot of bonus monkeys but I was wondering the cases that it does how do you spread in a early to mid game ... do you hold ur borders and chokes with everythang you got or do you spread out an build small stacks on all of your regions within the bonus or choke ??? Just curious as ive ran into a few of these types of play while Medal hunting ... Im like 5 more Kills away from the Silver Nuke medal ... Foggy Nukes is how im going but ive been playing sunny nukes as well ... any game with nukes really until I get my silver medal which im close ... Just wondering how the CC community likes to spread on nuke games ( If possible ). GL on the boards And may the dice be with you

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Re: Spreading In Nuke Games ... ???

Postby Extreme Ways on Tue Jan 03, 2012 6:51 am

Nuke games with a lot of players is stacking on one of your cards, if the map doesn't allow players to have the same card (regions on the map / (players *5)), but with 1vs1 I don't know... I just heard the first part somewhere. I don't really play nukes xD
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Re: Spreading In Nuke Games ... ???

Postby jefjef on Tue Jan 03, 2012 2:05 pm

It's a good idea to have the card of where you have your stack/s and NOT need to cash it.
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Re: Spreading In Nuke Games ... ???

Postby macbone on Tue Jan 03, 2012 9:57 pm

It depends on the settings, really. I'm not a pro at nuclear spoils, but early on, you want to play it like No Spoils and try to secure a bonus. I like to find a good starting point and spread out from there. Eventually, the nukes are going to destroy any bonuses you might be holding unless you have a small bonus, and even then, it'll probably be nuked. Like jef said, if you can get a spoil that you don't have to cash, you can use that as a base and load up on troops.

Again, though, it depends on your settings. Are you playing Standard/Term, Assassin, team games, what?
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Re: Spreading In Nuke Games ... ???

Postby usidyr on Wed Jan 04, 2012 8:25 pm

of course, one has to play in reaction to other players' strategies but in general, i try to get bonuses in the early game (first 2-3 rounds) and in the late game, when there are fewer players and hence there is lesser chance of my bonuses getting nuked. but if some player is stockpiling troops in your vicinity then it is probably not worth the effort. if someone stockpiles, you also need to stockpile.
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Re: Spreading In Nuke Games ... ???

Postby Ogeron on Sat Jan 07, 2012 9:15 pm

IMHO stacking on a card is a cheap but legitimate tactic. Meaning I won't join a game with you again but I also wouldn't click the cheap tactic box on rating.

The problem with stacking on a card is that if you attack the stacker, you are greatly weakened and likely to be the first out of the game because others rightly will take you out in your weakened position. If you don't attack the stacker, then you risk they become the most powerful on the board and if you happened to be near them, you are the first to get eaten. To me there is no joy in playing a game with a lose lose option available to one or more of the players.

I'd like to say this is a great case for diplomacy but in most games I find that any chat is considered bad and actually trying to get some solid trustworthy communication across between turns is very difficult. If I'm playing with players I know, this is of course not an issue but there isn't much joy for me in playing the same 4 to 6 people all the time. I like the challenge of the diversity risk inherent with that choice and all. =)
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Re: Spreading In Nuke Games ... ???

Postby usidyr on Mon Jan 09, 2012 3:29 pm

Ogeron wrote:IMHO stacking on a card is a cheap but legitimate tactic. Meaning I won't join a game with you again but I also wouldn't click the cheap tactic box on rating.

The problem with stacking on a card is that if you attack the stacker, you are greatly weakened and likely to be the first out of the game because others rightly will take you out in your weakened position. If you don't attack the stacker, then you risk they become the most powerful on the board and if you happened to be near them, you are the first to get eaten. To me there is no joy in playing a game with a lose lose option available to one or more of the players.

I'd like to say this is a great case for diplomacy but in most games I find that any chat is considered bad and actually trying to get some solid trustworthy communication across between turns is very difficult. If I'm playing with players I know, this is of course not an issue but there isn't much joy for me in playing the same 4 to 6 people all the time. I like the challenge of the diversity risk inherent with that choice and all. =)


It is not a cheap tactic at all. Building a large stack in a nuke game is a double edged sword. One the one hand you have a lot of strike power. But you cannot expand while you build the stack, often ending up with deploying the minimum troops each turn. If someone attacks your stack, you cannot retaliate unless you have enough power to eliminate a lot of opponents' troops and distribute your own troops enough while not weakening yourself. So, stacks in a nuke game are highly prone to guerrilla style attacks. Moreover, the players who are just stacking, do not nuke. This means it is easier for non-stackers to gain and hold bonuses. I say you have to play according to the situation.

Who says chat is considered bad? Game chat is what makes this game so interesting.
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